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Using a computer simulation for teaching communication skills: A blinded multisite mixed methods randomized controlled trial.
Kron, Frederick W; Fetters, Michael D; Scerbo, Mark W; White, Casey B; Lypson, Monica L; Padilla, Miguel A; Gliva-McConvey, Gayle A; Belfore, Lee A; West, Temple; Wallace, Amelia M; Guetterman, Timothy C; Schleicher, Lauren S; Kennedy, Rebecca A; Mangrulkar, Rajesh S; Cleary, James F; Marsella, Stacy C; Becker, Daniel M.
Afiliación
  • Kron FW; Department of Family Medicine, University of Michigan, Ann Arbor, MI, 48104, USA. Electronic address: fredkron@umich.edu.
  • Fetters MD; Department of Family Medicine, University of Michigan, Ann Arbor, MI, 48104, USA. Electronic address: mfetters@umich.edu.
  • Scerbo MW; Department of Psychology, Old Dominion University, Norfolk, VA, 23529, USA. Electronic address: mscerbo@odu.edu.
  • White CB; Department of Medical Education, University of Virginia School of Medicine, Charlottesville, VA, 22908, USA. Electronic address: cw4xz@virginia.edu.
  • Lypson ML; Department of Internal Medicine, Department of Learning Health Sciences, University of Michigan Medical School, Ann Arbor, MI, 48104, USA. Electronic address: mlypson@med.umich.edu.
  • Padilla MA; Department of Psychology, Old Dominion University, Norfolk, VA, 23529, USA. Electronic address: mapadill@odu.edu.
  • Gliva-McConvey GA; Sentara Center for Simulation and Immersive Learning, Eastern Virginia Medical School, Norfolk, VA, 23501, USA. Electronic address: glivaga@evms.edu.
  • Belfore LA; Department of Electrical and Computer Engineering, Old Dominion University, Norfolk, VA, 23529, USA. Electronic address: lbelfore@odu.edu.
  • West T; Sentara Center for Simulation and Immersive Learning, Eastern Virginia Medical School, Norfolk, VA, 23501, USA. Electronic address: westt@evms.edu.
  • Wallace AM; Sentara Center for Simulation and Immersive Learning, Eastern Virginia Medical School, Norfolk, VA, 23501, USA. Electronic address: wallacam@evms.edu.
  • Guetterman TC; Department of Family Medicine, University of Michigan, Ann Arbor, MI, 48104, USA. Electronic address: tguetter@umich.edu.
  • Schleicher LS; Department of Family Medicine, University of Michigan, Ann Arbor, MI, 48104, USA. Electronic address: lschlei@med.umich.edu.
  • Kennedy RA; Department of Psychology, Old Dominion University, Norfolk, VA, 23529, USA. Electronic address: rkenn014@odu.edu.
  • Mangrulkar RS; Department of Internal Medicine, Department of Learning Health Sciences, University of Michigan Medical School, Ann Arbor, MI, 48104, USA. Electronic address: rajm@umich.edu.
  • Cleary JF; Department of Medicine, School of Medicine and Public Health, University of Wisconsin-Madison, WI, 53706, USA. Electronic address: jfcleary@wisc.edu.
  • Marsella SC; Department of Computer Science, Department of Psychology, Northeastern University, Boston, MA, 02115, USA. Electronic address: marsella@ccs.neu.edu.
  • Becker DM; Department of Medicine, University of Virginia Health System, Charlottesville, VA, 22908, USA. Electronic address: dmb2y@hscmail.mcc.virginia.edu.
Patient Educ Couns ; 100(4): 748-759, 2017 04.
Article en En | MEDLINE | ID: mdl-27939846
ABSTRACT

OBJECTIVES:

To assess advanced communication skills among second-year medical students exposed either to a computer simulation (MPathic-VR) featuring virtual humans, or to a multimedia computer-based learning module, and to understand each group's experiences and learning preferences.

METHODS:

A single-blinded, mixed methods, randomized, multisite trial compared MPathic-VR (N=210) to computer-based learning (N=211). Primary

outcomes:

communication scores during repeat interactions with MPathic-VR's intercultural and interprofessional communication scenarios and scores on a subsequent advanced communication skills objective structured clinical examination (OSCE). Multivariate analysis of variance was used to compare outcomes. SECONDARY

OUTCOMES:

student attitude surveys and qualitative assessments of their experiences with MPathic-VR or computer-based learning.

RESULTS:

MPathic-VR-trained students improved their intercultural and interprofessional communication performance between their first and second interactions with each scenario. They also achieved significantly higher composite scores on the OSCE than computer-based learning-trained students. Attitudes and experiences were more positive among students trained with MPathic-VR, who valued its providing immediate feedback, teaching nonverbal communication skills, and preparing them for emotion-charged patient encounters.

CONCLUSIONS:

MPathic-VR was effective in training advanced communication skills and in enabling knowledge transfer into a more realistic clinical situation. PRACTICE IMPLICATIONS MPathic-VR's virtual human simulation offers an effective and engaging means of advanced communication training.
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Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Estudiantes de Medicina / Simulación por Computador / Simulación de Paciente / Competencia Clínica / Comunicación Tipo de estudio: Clinical_trials / Prognostic_studies / Qualitative_research Límite: Adult / Female / Humans / Male Idioma: En Revista: Patient Educ Couns Año: 2017 Tipo del documento: Article

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Estudiantes de Medicina / Simulación por Computador / Simulación de Paciente / Competencia Clínica / Comunicación Tipo de estudio: Clinical_trials / Prognostic_studies / Qualitative_research Límite: Adult / Female / Humans / Male Idioma: En Revista: Patient Educ Couns Año: 2017 Tipo del documento: Article