Your browser doesn't support javascript.
loading
The "Neurological Hat Game": A fun way to learn the neurological semiology.
Garcin, B; Mariani, L L; Méneret, A; Mongin, M; Delorme, C; Cormier, F; Renaud, M-C; Roze, E; Degos, B.
Afiliación
  • Garcin B; Service de Neurologie, hôpital Avicenne, hôpitaux universitaires de Paris-Seine Saint-Denis, AP-HP, 93000 Bobigny, France; Sorbonne universités, UPMC université Paris 6 UMR S 1127, Inserm U 1127, CNRS UMR 722, institut du cerveau et de la moelle épinière, 75013 Paris, France. Electronic address: bea
  • Mariani LL; Département de Neurologie, groupe hospitalier Pitié-Salpêtrière, AP-HP, 75013 Paris, France; Faculté de médecine, Sorbonne universités, université Pierre-et-Marie-Curie (UPMC), 91, boulevard de l'hôpital, 75013 Paris, France.
  • Méneret A; Département de Neurologie, groupe hospitalier Pitié-Salpêtrière, AP-HP, 75013 Paris, France; Faculté de médecine, Sorbonne universités, université Pierre-et-Marie-Curie (UPMC), 91, boulevard de l'hôpital, 75013 Paris, France.
  • Mongin M; Service de Neurologie, hôpital Avicenne, hôpitaux universitaires de Paris-Seine Saint-Denis, AP-HP, 93000 Bobigny, France; Faculté de médecine, Sorbonne universités, université Pierre-et-Marie-Curie (UPMC), 91, boulevard de l'hôpital, 75013 Paris, France.
  • Delorme C; Département de Neurologie, groupe hospitalier Pitié-Salpêtrière, AP-HP, 75013 Paris, France; Faculté de médecine, Sorbonne universités, université Pierre-et-Marie-Curie (UPMC), 91, boulevard de l'hôpital, 75013 Paris, France.
  • Cormier F; Département de Neurologie, groupe hospitalier Pitié-Salpêtrière, AP-HP, 75013 Paris, France; Faculté de médecine, Sorbonne universités, université Pierre-et-Marie-Curie (UPMC), 91, boulevard de l'hôpital, 75013 Paris, France.
  • Renaud MC; Faculté de médecine, Sorbonne universités, université Pierre-et-Marie-Curie (UPMC), 91, boulevard de l'hôpital, 75013 Paris, France.
  • Roze E; Service de Neurologie, hôpital Avicenne, hôpitaux universitaires de Paris-Seine Saint-Denis, AP-HP, 93000 Bobigny, France; Département de Neurologie, groupe hospitalier Pitié-Salpêtrière, AP-HP, 75013 Paris, France; Faculté de médecine, Sorbonne universités, université Pierre-et-Marie-Curie (UPMC),
  • Degos B; Service de Neurologie, hôpital Avicenne, hôpitaux universitaires de Paris-Seine Saint-Denis, AP-HP, 93000 Bobigny, France; UMR CNRS 7241/Inserm U1050, Center for Interdisciplinary Research in Biology (CIRB), collège de France, 75005 Paris, France.
Rev Neurol (Paris) ; 175(9): 528-533, 2019 Oct.
Article en En | MEDLINE | ID: mdl-31076136
ABSTRACT

INTRODUCTION:

In-class courses are deserted by medical students who tend to find it more beneficial to study in books and through online material. New interactive teaching methods, such as serious games increase both performance and motivation. We developed and assessed a new teaching method for neurological semiology using the "Hat Game" as a basis.

METHODS:

In this game, two teams of second-year medical students are playing against one another. The game is played with a deck of cards. A neurological symptom or sign is written on each card. Each team gets a predefined period of time to guess as many words as possible. One member is the clue-giver and the others are the guessers. There are three rounds during the first round, the clue-giver uses any descriptive term he wants and as many as he wants to make his team guess the maximum number of words within the allocated time. During the second round, the clue-giver can only choose one clue-word and, during the third round, he mimes the symptom or sign. The team that has guessed the most cards wins the game. To assess the efficacy of this learning procedure, multiple choices questions (MCQs) were asked before and after the game. Exam results of second-year students on their final university Neurology exam were analyzed. A satisfaction survey was proposed to all participating students.

RESULTS:

Among 373 students, 121 volunteers (32.4%) were enrolled in the "Neurology Hat Game" and 112 attended the game. One hundred and seven of the 112 students completed the MCQs with a significant improvement in their responses after the game (P<0.001). The 112 students who completed the satisfaction self-administered questionnaire were very satisfied with this funny new teaching method.

CONCLUSIONS:

Teaching neurological semiology via the "Hat Game" is an interesting method because it is student-centered, playful and complementary to the lecturer-centered courses. A randomized controlled study would be necessary to confirm these preliminary results.
Asunto(s)
Palabras clave

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Juegos Recreacionales / Aprendizaje / Neurología / Terminología como Asunto Tipo de estudio: Clinical_trials / Diagnostic_studies Límite: Female / Humans / Male Idioma: En Revista: Rev Neurol (Paris) Año: 2019 Tipo del documento: Article

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Juegos Recreacionales / Aprendizaje / Neurología / Terminología como Asunto Tipo de estudio: Clinical_trials / Diagnostic_studies Límite: Female / Humans / Male Idioma: En Revista: Rev Neurol (Paris) Año: 2019 Tipo del documento: Article