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Viewpoint Selection for 3D-Games with f-Divergences.
Martin, Micaela Y; Sbert, Mateu; Chover, Miguel.
Afiliación
  • Martin MY; Institute of New Image Technologies, Universitat Jaume I, 12071 Castellón, Spain.
  • Sbert M; Institute of Informatics and Applications, University of Girona, 17071 Girona, Spain.
  • Chover M; Institute of New Image Technologies, Universitat Jaume I, 12071 Castellón, Spain.
Entropy (Basel) ; 26(6)2024 May 29.
Article en En | MEDLINE | ID: mdl-38920474
ABSTRACT
In this paper, we present a novel approach for the optimal camera selection in video games. The new approach explores the use of information theoretic metrics f-divergences, to measure the correlation between the objects as viewed in camera frustum and the ideal or target view. The f-divergences considered are the Kullback-Leibler divergence or relative entropy, the total variation and the χ2 divergence. Shannon entropy is also used for comparison purposes. The visibility is measured using the differential form factors from the camera to objects and is computed by casting rays with importance sampling Monte Carlo. Our method allows a very fast dynamic selection of the best viewpoints, which can take into account changes in the scene, in the ideal or target view, and in the objectives of the game. Our prototype is implemented in Unity engine, and our results show an efficient selection of the camera and an improved visual quality. The most discriminating results are obtained with the use of Kullback-Leibler divergence.
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Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Idioma: En Revista: Entropy (Basel) Año: 2024 Tipo del documento: Article País de afiliación: España

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Idioma: En Revista: Entropy (Basel) Año: 2024 Tipo del documento: Article País de afiliación: España