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Effects of Screen-Based Leisure Time on 24 Subsequent Health and Wellbeing Outcomes: A Longitudinal Outcome-Wide Analysis.
de la Rosa, Pedro A; Cowden, Richard G; Bulbulia, Joseph A; Sibley, Chris G; VanderWeele, Tyler J.
Afiliación
  • de la Rosa PA; Institute for Culture and Society, University of Navarra, Campus Universidad de Navarra, sin número, 31009, Pamplona, Spain. pdelarosa@unav.es.
  • Cowden RG; Department of Epidemiology, Harvard T.H. Chan School of Public Health, Boston, MA, USA. pdelarosa@unav.es.
  • Bulbulia JA; Human Flourishing Program, Institute for Quantitative Social Science, Harvard University, Cambridge, USA.
  • Sibley CG; School of Psychology, Victoria University of Wellington, Wellington, New Zealand.
  • VanderWeele TJ; School of Psychology, University of Auckland, Auckland, New Zealand.
Int J Behav Med ; 2024 Jul 18.
Article en En | MEDLINE | ID: mdl-39026119
ABSTRACT

BACKGROUND:

Previous research has shown that screen-based leisure time is related to physical and mental health, relationships, and prosocial behaviors. However, it remains unclear whether screen-based leisure time causally affects wellbeing, as previous studies have relied on cross-sectional data, focused on one type of media use (e.g., social media, video games, or internet), or assessed a narrow set of outcomes.

METHOD:

We used three waves (2016, 2017, 2019) of national longitudinal data from the New Zealand Attitudes and Values Study to investigate the effects of screen-based leisure time on 24 parameters of wellbeing (n = 11,085). We operationalized screen-based leisure as the sum of time spent browsing the internet, using social media, watching/reading the news, watching videos, and playing video games. We followed the outcome-wide analytic design for observational data by performing a series of multivariable regression models estimating the effect of screen-based leisure time on 24 wellbeing outcomes and assessed potential unmeasured confounding using sensitivity analyses.

RESULTS:

In our primary analysis with the total sample, total screen-based leisure time was associated with a very modest decrease in body satisfaction and a very modest increase in body mass index. Possible evidence of associations was found with increases in number of hours spent exercising and volunteering each week, as well as decreases in number of average daily hours of sleep, self-control, and subjective health.

CONCLUSION:

Screen-based leisure time has the potential to affect health and wellbeing. Results are discussed in light of the high prevalence of screen-based leisure time.
Palabras clave

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Idioma: En Revista: Int J Behav Med Asunto de la revista: CIENCIAS DO COMPORTAMENTO Año: 2024 Tipo del documento: Article País de afiliación: España

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Idioma: En Revista: Int J Behav Med Asunto de la revista: CIENCIAS DO COMPORTAMENTO Año: 2024 Tipo del documento: Article País de afiliación: España