Video gaming in children improves performance on a virtual reality trainer but does not yet make a laparoscopic surgeon.
Surg Innov
; 18(2): 160-70, 2011 Jun.
Article
em En
| MEDLINE
| ID: mdl-21245068
ABSTRACT
BACKGROUND:
In children, video game experience improves spatial performance, a predictor of surgical performance. This study aims at comparing laparoscopic virtual reality (VR) task performance of children with different levels of experience in video games and residents. PARTICIPANTS ANDMETHODS:
A total of 32 children (8.4 to 12.1 years), 20 residents, and 14 board-certified surgeons (total n = 66) performed several VR and 2 conventional tasks (cube/spatial and pegboard/fine motor). Performance between the groups was compared (primary outcome). VR performance was correlated with conventional task performance (secondary outcome).RESULTS:
Lowest VR performance was found in children with low video game experience, followed by those with high video game experience, residents, and board-certified surgeons. VR performance correlated well with the spatial test and moderately with the fine motor test.CONCLUSIONS:
The use of computer games can be considered not only as pure entertainment but may also contribute to the development of skills relevant for adequate performance in VR laparoscopic tasks. Spatial skills are relevant for VR laparoscopic task performance.
Texto completo:
1
Coleções:
01-internacional
Base de dados:
MEDLINE
Assunto principal:
Interface Usuário-Computador
/
Competência Clínica
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Laparoscopia
/
Jogos de Vídeo
Tipo de estudo:
Prognostic_studies
Limite:
Adult
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Child
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Female
/
Humans
/
Male
Idioma:
En
Revista:
Surg Innov
Ano de publicação:
2011
Tipo de documento:
Article
País de afiliação:
Suíça