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Rationale and Design of an Online Educational Program Using Game-Based Learning to Improve Nutrition and Physical Activity Outcomes Among University Students in the United Kingdom.
Belogianni, Katerina; Ooms, Ann; Ahmed, Hafez; Nikoletou, Dimitra; Grant, Robert; Makris, Dimitrios; Moir, Hannah J.
Afiliação
  • Belogianni K; a Faculty of Health, Social Care and Education , Kingston University , London , United Kingdom.
  • Ooms A; b St George's , University of London , London , United Kingdom.
  • Ahmed H; a Faculty of Health, Social Care and Education , Kingston University , London , United Kingdom.
  • Nikoletou D; b St George's , University of London , London , United Kingdom.
  • Grant R; a Faculty of Health, Social Care and Education , Kingston University , London , United Kingdom.
  • Makris D; b St George's , University of London , London , United Kingdom.
  • Moir HJ; a Faculty of Health, Social Care and Education , Kingston University , London , United Kingdom.
J Am Coll Nutr ; 38(1): 23-30, 2019 01.
Article em En | MEDLINE | ID: mdl-30071183
ABSTRACT

OBJECTIVE:

To assess the impact of an online game-based educational program on nutrition knowledge and dietary and physical activity habits among university students in the United Kingdom.

DESIGN:

Randomized controlled trial with pre- and postintervention comparisons.

SETTING:

Two higher education settings in London, UK.

SUBJECTS:

Current undergraduate and postgraduate students of two universities (n = 88) aged 18-34 years are randomly allocated to an intervention (n = 44) or a control group (n = 44). INTERVENTION The intervention group will receive access to an educational website and online quizzes with gamification elements, including information about healthy eating and physical activity. The control group will receive no information. Duration of the intervention will be 10 weeks. MEASURES OF

OUTCOME:

Primary outcome is nutrition knowledge. Secondary outcomes include dietary and activity habits. Nutrition knowledge and dietary and activity habits will be assessed using questionnaires. Weekly steps will be counted using pedometers. Assessment of anthropometric and metabolic risk factors will take place.

ANALYSIS:

Quantitative analysis will investigate changes in nutrition knowledge between the two groups of the study population. Linear regression analysis will be used, if the data follow the normal distribution (otherwise binomial regression analysis), to examine whether field of study, residence status, body mass index (BMI), and demographic factors affect nutrition knowledge. Associations between changes in knowledge and dietary and physical activity behavior will be assessed by correlations. CONCLUSIONS/IMPLICATIONS The study will provide insights with regard to the design and use of online game-playing as a cost-effective approach to improve nutritional knowledge among university students.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Exercício Físico / Conhecimentos, Atitudes e Prática em Saúde / Educação em Saúde / Dieta Saudável / Promoção da Saúde Tipo de estudo: Clinical_trials / Qualitative_research / Risk_factors_studies Limite: Adolescent / Adult / Female / Humans / Male País/Região como assunto: Europa Idioma: En Revista: J Am Coll Nutr Ano de publicação: 2019 Tipo de documento: Article País de afiliação: Reino Unido

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Exercício Físico / Conhecimentos, Atitudes e Prática em Saúde / Educação em Saúde / Dieta Saudável / Promoção da Saúde Tipo de estudo: Clinical_trials / Qualitative_research / Risk_factors_studies Limite: Adolescent / Adult / Female / Humans / Male País/Região como assunto: Europa Idioma: En Revista: J Am Coll Nutr Ano de publicação: 2019 Tipo de documento: Article País de afiliação: Reino Unido