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An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.
Esposito, Maria Rosaria; Serra, Nicola; Guillari, Assunta; Simeone, Silvio; Sarracino, Franca; Continisio, Grazia Isabella; Rea, Teresa.
Afiliação
  • Esposito MR; Istituto Nazionale Tumori "Fondazione G. Pascale", via M.Semmola-80131 Naples, Italy.
  • Serra N; Department of Molecular Medicine and Medical Biotechnology, University Federico II of Naples, via S. Pansini-80131 Naples, Italy.
  • Guillari A; Department of Public Health, University Federico II of Naples, via S. Pansini-80131 Naples, Italy.
  • Simeone S; Department of Biomedicine and Prevention, University of Rome "Tor Vergata," Montpellier 1-00133, Rome, Italy.
  • Sarracino F; Department of Pediatrics, Betania Evangelical Hospital, via Argine-80147, Naples, Italy.
  • Continisio GI; Continuing Medical Education Unit, University Federico II of Naples, via S. Pansini-80131 Naples, Italy.
  • Rea T; Department of Public Health, University Federico II of Naples, via S. Pansini-80131 Naples, Italy.
Medicina (Kaunas) ; 56(5)2020 May 06.
Article em En | MEDLINE | ID: mdl-32384823
ABSTRACT
BACKGROUND AND

OBJECTIVES:

Game addiction is an emerging problem in public health. A gaming disorder is characterized by a pattern of persistent or recurrent gaming behavior. The behavioral pattern is severe enough to implicate a significant involvement of family, social, educational, professional, or other relationships. Therefore, greater attention needs to be paid to potential addictive behaviors in terms of video games in order to identify both pre-adolescents and adolescents at risk and to provide them with adequate assistance. Materials and

Methods:

A random sample of 622 students including pre-adolescents and adolescents were enrolled from September 1st to October 31th 2016, and the Game Addiction Scale (GAS) interview was used to identify pathological students with both Monothetic and Polythetic analysis.

RESULTS:

This study shows the presence of pathological students is equal to 1.93%, with 37.46% and 4.50% obtained with Monothetic and Polythetic analysis (global and partial), respectively. In our sample, the most frequent were students with a gaming time of 1 or 2 h, and students with a day gaming frequency of 1, 2, or 3 times a day. The items with more pathological students were Item 2 (i.e., Tolerance) and 4 (i.e., Withdrawal). Every item was positively correlated with Daily gaming time(hours) and Daily game frequency, excluding Item 4(i.e., Withdrawal). Finally, the Monothetic GAS score was positively correlated with Daily gaming time while the Polythetic Global GAS was positively correlated with Daily game frequency and negatively with Education level; instead, the Polythetic Partial GAS score was positively correlated with only Daily gaming time.

CONCLUSION:

Males are pathological gamblers more so than females and spend more time playing video games. An increase in Daily game frequency or Daily gaming time implicates an increase in video game addictions, while an increase in Education level, which generally corresponds to a greater age, implicates a decrease in game addiction. Finally, we observed that the correlations obtained between the Polythetic Partial GAS score with the independent variables such as Age, Gender, Education level, Daily gaming time (hours), and Daily game frequency were analogous to the significant correlations obtained with the Monothetic GAS score, while these correlations were different for the Polythetic Global GAS and the independent variables. These results suggest that the use of the original Polythetic scale should not be neglected.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento Aditivo / Jogos de Vídeo Tipo de estudo: Observational_studies / Prevalence_studies / Prognostic_studies / Qualitative_research / Risk_factors_studies Limite: Adolescent / Child / Female / Humans / Male País/Região como assunto: Europa Idioma: En Revista: Medicina (Kaunas) Assunto da revista: MEDICINA Ano de publicação: 2020 Tipo de documento: Article País de afiliação: Itália

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento Aditivo / Jogos de Vídeo Tipo de estudo: Observational_studies / Prevalence_studies / Prognostic_studies / Qualitative_research / Risk_factors_studies Limite: Adolescent / Child / Female / Humans / Male País/Região como assunto: Europa Idioma: En Revista: Medicina (Kaunas) Assunto da revista: MEDICINA Ano de publicação: 2020 Tipo de documento: Article País de afiliação: Itália