Your browser doesn't support javascript.
loading
Corticospinal properties are associated with sensorimotor performance in action video game players.
Giboin, Louis-Solal; Reunis, Tom; Gruber, Markus.
Afiliação
  • Giboin LS; Sensorimotor Performance Lab, Human Performance Research Centre, Department of Sport Science, University of Konstanz, Germany. Electronic address: louis-solal.giboin@uni-konstanz.de.
  • Reunis T; Sensorimotor Performance Lab, Human Performance Research Centre, Department of Sport Science, University of Konstanz, Germany.
  • Gruber M; Sensorimotor Performance Lab, Human Performance Research Centre, Department of Sport Science, University of Konstanz, Germany.
Neuroimage ; 226: 117576, 2021 02 01.
Article em En | MEDLINE | ID: mdl-33221450
ABSTRACT
Notwithstanding the apparent demands regarding fine motor skills that are required to perform in action video games, the motor nervous system of players has not been studied systematically. In the present study, we hypothesized to find differences in sensorimotor performance and corticospinal characteristics between action video game players (Players) and Controls. We tested sensorimotor performance in video games tasks and used transcranial magnetic stimulation (TMS) to measure motor map, input-output (IO) and short intra-cortical inhibition (SICI) curves in the first dorsal interosseous (FDI) muscle of Players (n = 18) and Control (n = 18). Players scored higher in performance tests and had stronger SICI and higher motor evoked potential (MEP) amplitudes. Multiple linear regressions showed that Players and Control differed with respect to their relation between reaction time and corticospinal excitability. However, we did not find different motor map topography or different IO curves for Players when compared to Controls. Action video game players showed an increased efficiency of motor cortical inhibitory and excitatory neural networks. Players also showed a different relation of MEPs with reaction time. The present study demonstrates the potential of action video game players as an ideal population to study the mechanisms underlying visuomotor performance and sensorimotor learning.
Assuntos
Palavras-chave

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Desempenho Psicomotor / Jogos de Vídeo / Potencial Evocado Motor / Córtex Motor / Inibição Neural Tipo de estudo: Observational_studies / Risk_factors_studies Limite: Adult / Female / Humans / Male Idioma: En Revista: Neuroimage Assunto da revista: DIAGNOSTICO POR IMAGEM Ano de publicação: 2021 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Desempenho Psicomotor / Jogos de Vídeo / Potencial Evocado Motor / Córtex Motor / Inibição Neural Tipo de estudo: Observational_studies / Risk_factors_studies Limite: Adult / Female / Humans / Male Idioma: En Revista: Neuroimage Assunto da revista: DIAGNOSTICO POR IMAGEM Ano de publicação: 2021 Tipo de documento: Article