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EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality.
Gregory, Samantha E A; Wang, Hongfang; Kessler, Klaus.
Afiliação
  • Gregory SEA; Department of Psychology, University of Salford, Salford M5 4WT, UK.
  • Wang H; Institute of Health and Neurodevelopment, Aston Laboratory for Immersive Virtual Environments, Aston University, Birmingham B4 7ET, UK.
  • Kessler K; Institute of Health and Neurodevelopment, Aston Laboratory for Immersive Virtual Environments, Aston University, Birmingham B4 7ET, UK.
Soc Cogn Affect Neurosci ; 17(6): 531-540, 2022 06 03.
Article em En | MEDLINE | ID: mdl-34894148
ABSTRACT
In this preregistered study (https//osf.io/s4rm9) we investigated the behavioural and neurological [electroencephalography; alpha (attention) and theta (effort)] effects of dynamic non-predictive social and non-social cues on working memory. In a virtual environment realistic human-avatars dynamically looked to the left or right side of a table. A moving stick served as a non-social control cue. Kitchen items were presented in the valid cued or invalid un-cued location for encoding. Behavioural findings showed a similar influence of the cues on working memory performance. Alpha power changes were equivalent for the cues during cueing and encoding, reflecting similar attentional processing. However, theta power changes revealed different patterns for the cues. Theta power increased more strongly for the non-social cue compared to the social cue during initial cueing. Furthermore, while for the non-social cue there was a significantly larger increase in theta power for valid compared to invalid conditions during encoding, this was reversed for the social cue, with a significantly larger increase in theta power for the invalid compared to valid conditions, indicating differences in the cues' effects on cognitive effort. Therefore, while social and non-social attention cues impact working memory performance in a similar fashion, the underlying neural mechanisms appear to differ.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Sinais (Psicologia) / Realidade Virtual Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Revista: Soc Cogn Affect Neurosci Ano de publicação: 2022 Tipo de documento: Article País de afiliação: Reino Unido

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Sinais (Psicologia) / Realidade Virtual Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Revista: Soc Cogn Affect Neurosci Ano de publicação: 2022 Tipo de documento: Article País de afiliação: Reino Unido