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How does parents' psychological distress relate to adolescents' problematic gaming? The roles of parent-adolescent relationship and adolescents' emotion regulation.
Lin, Li; Ding, Ruyi; Ni, Shiguang.
Afiliação
  • Lin L; 1School of Graduate Studies and Department of Psychology, Lingnan University, Hong Kong, China.
  • Ding R; 2Department of Psychology, Sun Yat-Sen University, China.
  • Ni S; 3Tsinghua Shenzhen International Graduate School, Tsinghua University, China.
J Behav Addict ; 12(4): 953-963, 2023 Dec 22.
Article em En | MEDLINE | ID: mdl-37906262
ABSTRACT
Background and

Aims:

Emerging research has identified parents' psychological distress as a potential risk factor that increases adolescents' vulnerability to problematic gaming. This study attempted to address "why" from a relational perspective. We hypothesized that parents' psychological distress may link to adolescents' problematic gaming through the mediation of parent-child relationship quality, while the mediating effects of parent-child relationship quality may vary depending on adolescents' emotion regulation.

Methods:

We collected data from 4,835 parent-child dyads in China (parental age = 41.45 ± 4.53 years; adolescent age = 13.50 ± 1.00 years). Structural Equation Modeling (SEM) was utilized to analyze the relationships among the variables under study.

Results:

Parent-reported parental depression/anxiety was related to worse adolescent-reported parent-child relationship, which in turn related to more severe adolescent-reported problematic gaming. Moreover, the mediating effects of parent-child relationship quality were weaker when adolescents used more expressive suppression (but not cognitive reappraisal). Discussion and

Conclusions:

The findings of this study highlight the need to consider both parent-child relationships and adolescents' active role in their own emotion regulation in order to understand parental influence on adolescent problematic gaming.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Regulação Emocional / Angústia Psicológica Limite: Adolescent / Adult / Child / Humans / Middle aged Idioma: En Revista: J Behav Addict Ano de publicação: 2023 Tipo de documento: Article País de afiliação: China

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Regulação Emocional / Angústia Psicológica Limite: Adolescent / Adult / Child / Humans / Middle aged Idioma: En Revista: J Behav Addict Ano de publicação: 2023 Tipo de documento: Article País de afiliação: China