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Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach.
Mendonça, Thaís Silva; Carvalho, Sérgio Teixeira de; Aljafari, Ahmad; Hosey, Marie Therese; Costa, Luciane Rezende.
Afiliação
  • Mendonça TS; Dentistry Graduate Program, Dental School, Faculty of Dentistry (UFG/GO), Goiânia-GO, Brazil.
  • Carvalho ST; Informatics Institute, UFG/GO, Goiânia-GO, Brazil.
  • Aljafari A; Department of Paediatric Dentistry, Orthodontics, and Preventive Dentistry, School of Dentistry, The University of Jordan, Amman, Jordan.
  • Hosey MT; Department of Oral, Clinical & Translational Sciences, Faculty of Dentistry, Oral and Craniofacial Sciences, Centre of Oral, Clinical and Translational Science, King's College London, London, United Kingdom.
  • Costa LR; Dentistry Graduate Program, Dental School, Faculty of Dentistry (UFG/GO), Goiânia-GO, Brazil.
Games Health J ; 2024 Apr 01.
Article em En | MEDLINE | ID: mdl-38563685
ABSTRACT

Background:

Children can learn efficiently with well-designed serious games. The use of applications to promote health has proliferated, but there is a lack of scientific studies on educational games in oral health. Materials and

Methods:

We developed the Brazilian version of a British and Jordanian oral health education game for children from the perspectives of Brazilian specialists and users. This descriptive study, with a qualitative and quantitative approach, comprised three phases I-Experts' discussion of the appropriateness of the previous version of the game to Brazil; II-Development of the first Brazilian version of the game; and III-Evaluation of the first version with 15 children from 4 to 8 years of age.

Results:

In Phase I, the specialists agreed with the development of the Brazilian version of the game, with minor adjustments on advice on eating; advice on oral hygiene habits, users' age group, game characters, and game purpose. Phase II a version with a few changes in images and recommendations, written and spoken in Brazilian Portuguese. Phase III The global average of correct answers in the game's tasks was 75.3%, ranging from 50.0% to 100%. Children reported having fun with the game, and most understood the content and its interface; their parents found the information relevant and enjoyed the gameplay with their children.

Conclusions:

The Oral Health Education Game offered basic information for preventing dental caries to Brazilian children aged 4-8 years old in an interactive and fun way; it could support professionals in improving oral health education.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: Games Health J Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Brasil

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: Games Health J Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Brasil