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Screened realities: a Grounded Theory exploration of gaming disorder dynamics among Iranian male adolescents.
Mazaherizadeh, Ali; Taherifar, Zahra; Farahani, Hojjatollah; Hussain, Zaheer.
Afiliação
  • Mazaherizadeh A; Department of Psychology, University of Tehran, Tehran, Iran.
  • Taherifar Z; Department of Psychology, University of Tehran, Tehran, Iran.
  • Farahani H; Department of Psychology, Tarbiat Modares University, Tehran, Iran.
  • Hussain Z; School of Social Sciences, Nottingham Trent University, Nottingham, United Kingdom.
Front Psychiatry ; 15: 1357211, 2024.
Article em En | MEDLINE | ID: mdl-38784163
ABSTRACT

Introduction:

The increasing prevalence of gaming Disorder (GD) among adolescents has become a global concern. Despite the rising number of studies investigating GD, the cultural and socio-economic factors influencing GD with a qualitative approach are scarce. This study aims to explore the underlying factors, processes, and consequences of GD among Iranian male adolescents and contextual factors related to GD within Iran's unique socio-cultural and psychological tapestry.

Methods:

The study used a qualitative design based on the Grounded Theory Method (GTM). The researchers conducted semi-structured interviews with 13 male adolescents aged 15-18 who Dignasoed according to DSM-5 and ICD-11 criteria. The interviews were transcribed and analyzed using the GTM approach, which involves open, axial, and selective coding.

Results:

The study revealed nine main themes and a core category (1) interaction seeking, (2) encounter and familiarize with games, (3) games attraction, (4) Socialization, (5) game careerism, (6) dexterity, (7) lack and compensation, (8) physical harm, territorial-cultural barrier, (9) second life, and ''life crafting'' as the core category.

Discussion:

The study's findings provide valuable insights into the cultural and socio-economic factors influencing GD among Iranian male adolescents. For example, Iran's economic conditions make adolescents choose gaming as their job and try to earn money in this way, which makes them more dependent on gaming. On the other hand, communities related to games play an essential role in the identity development of adolescents with GD.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: Front Psychiatry Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Irã

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: Front Psychiatry Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Irã