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A growing number of devices, from car key fobs to mobile phones to WiFi-routers, are equipped with ultra-wideband radios. In the network formed by these devices, communicating modules often estimate the channel impulse response to employ a matched filter to decode transmitted data or to accurately time stamp incoming messages when estimating the time-of-flight for localization. This paper investigates how such measurements of the channel impulse response can be utilized to augment existing ultra-wideband communication and localization networks to a multi-static radar network. The approach is experimentally evaluated using off-the-shelf hardware and simple, distributed filtering, and shows that a tag-free human walking in the space equipped with ultra-wideband modules can be tracked in real time. This opens the door for various location-based smart home applications, ranging from smart audio and light systems to elderly monitoring and security systems.
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Técnicas Biosensibles/tendencias , Ondas de Radio , Procesamiento de Señales Asistido por Computador , Dispositivos Electrónicos Vestibles/tendencias , Algoritmos , Humanos , RadarRESUMEN
Human skin is capable of sensing various types of forces with high resolution and accuracy. The development of an artificial sense of touch needs to address these properties, while retaining scalability to large surfaces with arbitrary shapes. The vision-based tactile sensor proposed in this article exploits the extremely high resolution of modern image sensors to reconstruct the normal force distribution applied to a soft material, whose deformation is observed on the camera images. By embedding a random pattern within the material, the full resolution of the camera can be exploited. The design and the motivation of the proposed approach are discussed with respect to a simplified elasticity model. An artificial deep neural network is trained on experimental data to perform the tactile sensing task with high accuracy for a specific indenter, and with a spatial resolution and a sensing range comparable to the human fingertip.
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Ultra-wideband radio signals are used in communication, indoor localization and radar systems, due to the high data rates, the high resilience to fading and the fine temporal resolution that can be achieved with a large bandwidth. This paper introduces a new method to estimate the angle of arrival of ultra-wideband radio signals with which existing time-of-flight based localization and radar systems can be augmented at no additional hardware cost. The method does not require multiple transmitter or receiver antennas, or relative motion between transmitter and receiver. Instead, it is solely based on the angle-dependent impulse response function of ultra-wideband antennas. Datasets on which the method is evaluated are publicly available. The method is further applied to a localization problem and it is shown how a robot can self-localize solely based on these angle of arrival estimates, and how they can be combined with time-of-flight measurements. Even though existing angle of arrival techniques that use multiple antennas show better accuracy, the method presented herein looks promising enough to be developed further and could potentially lead to electronically and mechanically simpler angle of arrival estimation technology.
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Unobtrusive sleep position classification is essential for sleep monitoring and closed-loop intervention systems that initiate position changes. In this paper, we present a novel unobtrusive under-mattress optical tactile sensor for sleep position classification. The sensor uses a camera to track particles embedded in a soft silicone layer, inferring the deformation of the silicone and therefore providing information about the pressure and shear distributions applied to its surface.We characterized the sensitivity of the sensor after placing it under a conventional mattress and applying different weights (258 g, 500 g, 5000 g) on top of the mattress in various predefined locations. Moreover, we collected multiple recordings from a person lying in supine, lateral left, lateral right, and prone positions. As a proof-of-concept, we trained a neural network based on convolutional layers and residual blocks that classified the lying positions based on the images from the tactile sensor.We observed a high sensitivity of the optical tactile sensor: Even after placing the sensor below a conventional mattress, we were able to detect our lowest test weight of 258 g. Using the neural network, we were able to classify the four sleep positions, lateral left, lateral right, prone, and supine with a classification accuracy of 91.2 %.The high sensitivity of the sensor, as well as the good performance in the classification task, demonstrate the feasibility of using such a sensor in a robotic bed setup.Clinical Relevance- Positional Obstructive Sleep Apnea is highly prevalent across the general population. Today's gold standard treatment of using CPAP ventilation is often not accepted, leading to unwanted treatment cessations. Alternative treatments, such as positional interventions through robotic beds are highly promising. However, these beds require reliable detection of the lying position. In this paper, we present a novel, scalable and completely unobtrusive sensor that is concealed under the mattress while classifying sleeping positions with high accuracy.
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Apnea Obstructiva del Sueño , Sueño , Humanos , Polisomnografía/métodos , Redes Neurales de la Computación , SiliconasRESUMEN
The images captured by vision-based tactile sensors carry information about high-resolution tactile fields, such as the distribution of the contact forces applied to their soft sensing surface. However, extracting the information encoded in the images is challenging and often addressed with learning-based approaches, which generally require a large amount of training data. This article proposes a strategy to generate tactile images in simulation for a vision-based tactile sensor based on an internal camera that tracks the motion of spherical particles within a soft material. The deformation of the material is simulated in a finite element environment under a diverse set of contact conditions, and spherical particles are projected to a simulated image. Features extracted from the images are mapped to the three-dimensional contact force distribution, with the ground truth also obtained using finite-element simulations, with an artificial neural network that is therefore entirely trained on synthetic data avoiding the need for real-world data collection. The resulting model exhibits high accuracy when evaluated on real-world tactile images, is transferable across multiple tactile sensors without further training, and is suitable for efficient real-time inference.
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Percepción del Tacto , Tacto , Redes Neurales de la Computación , Simulación por Computador , Visión OcularRESUMEN
We analyzed age-related changes in motor response in a visuomotor compensatory tracking task. Subjects used a manipulandum to attempt to keep a displayed cursor at the center of a screen despite random perturbations to its location. Cross-correlation analysis of the perturbation and the subject response showed no age-related increase in latency until the onset of response to the perturbation, but substantial slowing of the response itself. Results are consistent with age-related deterioration in the ratio of signal to noise in visuomotor response. The task is such that it is tractable to use Bayesian and quadratic optimality assumptions to construct a model for behavior. This model assumes that behavior resembles an optimal controller subject to noise, and parametrizes response in terms of latency, willingness to expend effort, noise intensity, and noise bandwidth. The model is consistent with the data for all young (n = 12, age 20-30) and most elderly (n = 12, age 65-92) subjects. The model reproduces the latency result from the cross-correlation method. When presented with increased noise, the computational model reproduces the experimentally observed age-related slowing and the observed lack of increased latency. The model provides a precise way to quantitatively formulate the long-standing hypothesis that age-related slowing is an adaptation to increased noise.
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Envejecimiento/fisiología , Modelos Neurológicos , Movimiento/fisiología , Tiempo de Reacción/fisiología , Análisis y Desempeño de Tareas , Percepción Visual/fisiología , Adaptación Fisiológica/fisiología , Anciano , Anciano de 80 o más Años , Simulación por Computador , Femenino , Humanos , Masculino , Persona de Mediana EdadRESUMEN
Sensory feedback is essential for the control of soft robotic systems and to enable deployment in a variety of different tasks. Proprioception refers to sensing the robot's own state and is of crucial importance in order to deploy soft robotic systems outside of laboratory environments, i.e. where no external sensing, such as motion capture systems, is available. A vision-based sensing approach for a soft robotic arm made from fabric is presented, leveraging the high-resolution sensory feedback provided by cameras. No mechanical interaction between the sensor and the soft structure is required and consequently the compliance of the soft system is preserved. The integration of a camera into an inflatable, fabric-based bellow actuator is discussed. Three actuators, each featuring an integrated camera, are used to control the spherical robotic arm and simultaneously provide sensory feedback of the two rotational degrees of freedom. A convolutional neural network architecture predicts the two angles describing the robot's orientation from the camera images. Ground truth data is provided by a motion capture system during the training phase of the supervised learning approach and its evaluation thereafter. The camera-based sensing approach is able to provide estimates of the orientation in real-time with an accuracy of about one degree. The reliability of the sensing approach is demonstrated by using the sensory feedback to control the orientation of the robotic arm in closed-loop.
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We introduce patch models, a computational modeling formalism for multivehicle combat domains, based on spatiotemporal abstraction methods developed in the computer science community. The framework yields models that are expressive enough to accommodate nontrivial controlled vehicle dynamics while being within the representational capabilities of common artificial intelligence techniques used in the construction of autonomous systems. The framework allows several key design requirements of next-generation network-centric command and control systems, such as maintenance of shared situation awareness, to be achieved. Major features include support for multiple situation models at each decision node and rapid mission plan adaptation. We describe the formal specification of patch models and our prototype implementation, i.e., Patchworks. The capabilities of patch models are validated through a combat mission simulation in Patchworks, which involves two defending teams protecting a camp from an enemy attacking team.
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Algoritmos , Inteligencia Artificial , Modelos Teóricos , Vehículos a Motor , Guerra , Simulación por ComputadorRESUMEN
We present a method of characterizing visuomotor response by inferring subject-specific physiologically meaningful parameters within the framework of optimal control theory. The characterization of visuomotor response is of interest in the assessment of impairment and rehabilitation, the analysis of man-machine systems, and sensorimotor research. We model the visuomotor response as a linear quadratic Gaussian (LQG) controller, a Bayesian optimal state estimator in series with a linear quadratic regulator. Subjects used a modified computer mouse to attempt to keep a displayed cursor at a fixed desired location despite a Gaussian random disturbance and simple cursor dynamics. Nearly all subjects' behavior was consistent with the hypothesized optimality. Experimental data were used to fit an LQG model whose assumptions are simple and consistent with other sensorimotor work. The parametrization is parsimonious and yields quantities of clear physiological meaning: noise intensity, level of exertion, delay, and noise bandwidth. Significant variations in response were observed, consistent with signal-dependent noise and changes in exerted effort. This is a novel example of the role of optimal control theory in explaining variance in human visuomotor response. We also present technical improvements on the use of LQG in human operator modeling.