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1.
Sensors (Basel) ; 21(4)2021 Feb 07.
Artículo en Inglés | MEDLINE | ID: mdl-33562342

RESUMEN

Sensory feedback from wearables can be effective to learn better movement through enhanced information and engagement. Facilitating greater user cognition during movement practice is critical to accelerate gains in motor function during rehabilitation following brain or spinal cord trauma. This preliminary study presents an approach using an instrumented glove to leverage sense of agency, or perception of control, to provide training feedback for functional grasp. Seventeen able-bodied subjects underwent training and testing with a custom-built sensor glove prototype from our laboratory. The glove utilizes onboard force and flex sensors to provide inputs to an artificial neural network that predicts achievement of "secure" grasp. Onboard visual and audio feedback was provided during training with progressively shorter time delay to induce greater agency by intentional binding, or perceived compression in time between an action (grasp) and sensory consequence (feedback). After training, subjects demonstrated a significant reduction (p < 0.05) in movement pathlength and completion time for a functional task involving grasp-move-place of a small object. Future work will include a model-based algorithm to compute secure grasp, virtual reality immersion, and testing with clinical populations.


Asunto(s)
Fuerza de la Mano , Mano , Retroalimentación , Retroalimentación Sensorial , Humanos , Movimiento
2.
J Sport Rehabil ; 30(5): 794-803, 2021 Feb 16.
Artículo en Inglés | MEDLINE | ID: mdl-33596545

RESUMEN

CONTEXT: Continuous visual feedback (VF) can improve abilities to achieve desired movements and maximize rehabilitation outcomes by displaying actual versus target body positions in real time. Bandwidth VF reduces the reliance on feedback by displaying movement cues only when performance errors exceed specified thresholds. As such, bandwidth VF may better train independent movement abilities through greater development of intrinsic body control. In this study, continuous and bandwidth VF were investigated across modes of display (abstract and representative) that differed in body-discernibility. OBJECTIVE: To compare the performance of the 2-legged squat during training with concurrent feedback (real-time VF) and short-term retention (immediately after training, VF removed). DESIGN: Cross-sectional. SETTING: University research laboratory. PARTICIPANTS: Eighteen healthy individuals. METHODS: Marker-based motion capture displayed real-time position. MAIN OUTCOME MEASURES: Four VF cases (continuous-abstract, bandwidth-abstract, continuous-representative, and bandwidth-representative) were evaluated for accuracy and consistency to a target trajectory and target depth. RESULTS: During training, both continuous VF cases showed significantly (P < .05) higher accuracy and consistency to the target trajectory compared with both bandwidth VF cases. Bandwidth VF resulted in greater potential learning (retention performance relative to a training baseline) compared with continuous-abstract. CONCLUSIONS: Continuous-representative may offer unique performance benefits in both training and retention of multisegment movement tasks. Bandwidth VF showed greater potential for learning. For long-term learning, an optimal VF paradigm should consider continuous-representative with bandwidth features.


Asunto(s)
Retroalimentación Sensorial/fisiología , Movimiento/fisiología , Postura/fisiología , Retención en Psicología/fisiología , Adulto , Análisis de Varianza , Estudios Transversales , Análisis de Datos , Femenino , Humanos , Masculino , Rendimiento Físico Funcional , Desempeño Psicomotor/fisiología , Sedestación , Muslo , Factores de Tiempo
3.
J Biomech Eng ; 139(10)2017 10 01.
Artículo en Inglés | MEDLINE | ID: mdl-28787476

RESUMEN

The linear quadratic regulator (LQR) is a classical optimal control approach that can regulate gait dynamics about target kinematic trajectories. Exoskeletons to restore gait function have conventionally utilized time-varying proportional-derivative (PD) control of leg joints. But, these PD parameters are not uniquely optimized for whole-body (full-state) performance. The objective of this study was to investigate the effectiveness of LQR full-state feedback compared to PD control to maintain bipedal walking of a sagittal-plane computational model against force disturbances. Several LQR controllers were uniquely solved with feedback gains optimized for different levels of tracking capability versus control effort. The main implications to future exoskeleton control systems include (1) which LQR controllers out-perform PD controllers in walking maintenance and effort, (2) verifying that LQR desirably produces joint torques that oppose rapidly growing joint state errors, and (3) potentially equipping accurate sensing systems for nonjoint states such as hip-position and torso orientation. The LQR controllers capable of longer walk times than respective PD controllers also required less control effort. During sudden leg collapse, LQR desirably behaved like PD by generating feedback torques that opposed the direction of leg-joint errors. Feedback from nonjoint states contributed to over 50% of the LQR joint torques and appear critical for whole-body LQR control. While LQR control poses implementation challenges, such as more sensors for full-state feedback and operation near the desired trajectories, it offers significant performance advantages over PD control.


Asunto(s)
Marcha , Fenómenos Mecánicos , Modelos Biológicos , Fenómenos Biomecánicos , Retroalimentación Fisiológica , Humanos
4.
Clin Orthop Relat Res ; 472(8): 2526-33, 2014 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-24777728

RESUMEN

BACKGROUND: Carpal tunnel syndrome is associated with sensory and motor impairments resulting from the compressed and malfunctioning median nerve. The thumb is critical to hand function, yet the pathokinematics of the thumb associated with carpal tunnel syndrome are not well understood. QUESTIONS/PURPOSES: The purpose of this study was to evaluate thumb motion abnormalities associated with carpal tunnel syndrome. We hypothesized that the ranges of translational and angular motion of the thumb would be reduced as a result of carpal tunnel syndrome. METHODS: Eleven patients with carpal tunnel syndrome and 11 healthy control subjects voluntarily participated in this study. Translational and angular kinematics of the thumb were obtained using marker-based video motion analysis during thumb opposition and circumduction movements. RESULTS: Motion deficits were observed for patients with carpal tunnel syndrome even though maximum pinch strength was similar. The path length, normalized by palm width of the thumb tip for the patients with carpal tunnel syndrome was less than for control participants (opposition: 2.2 palm width [95% CI, 1.8-2.6 palm width] versus 3.1 palm width [95% CI, 2.8-3.4 palm width], p < 0.001; circumduction: 2.2 palm width [95% CI, 1.9-2.5 palm width] versus 2.9 palm width [95% CI, 2.7-3.2 palm width], p < 0.001). Specifically, patients with carpal tunnel syndrome had a deficit of 0.3 palm width (95% CI, 0.04-0.52 palm width; p = 0.022) in the maximum position of their thumb tip ulnarly across the palm during opposition relative to control participants. The angular ROM also was reduced for the patients with carpal tunnel syndrome compared with the control participants in extension/flexion for the metacarpophalangeal (opposition: 34° versus 58°, p = .004; circumduction: 33° versus 58°, p < 0.001) and interphalangeal (opposition: 37° versus 62°, p = .028; circumduction: 41° versus 63°, p = .025) joints. CONCLUSIONS: Carpal tunnel syndrome disrupts kinematics of the thumb during opposition and circumduction despite normal pinch strength. CLINICAL RELEVANCE: Improving understanding of thumb pathokinematics associated with carpal tunnel syndrome may help clarify hand function impairment associated with the syndrome given the critical role of the thumb in dexterous manipulation.


Asunto(s)
Síndrome del Túnel Carpiano/fisiopatología , Nervio Mediano/fisiopatología , Pulgar/inervación , Pulgar/fisiopatología , Adulto , Fenómenos Biomecánicos , Síndrome del Túnel Carpiano/diagnóstico , Estudios de Casos y Controles , Femenino , Humanos , Masculino , Persona de Mediana Edad , Rango del Movimiento Articular , Grabación en Video
5.
J Biomech Eng ; 135(9): 91002, 2013 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-23775305

RESUMEN

This study presents a methodology to determine thumb and index finger kinematics while utilizing a minimal set of markers. The motion capture of skin-surface markers presents inherent challenges for the accurate and comprehensive measurement of digit kinematics. As such, it is desirable to utilize robust methods for assessing digit kinematics with fewer markers. The approach presented in this study involved coordinate system alignment, locating joint centers of rotation, and a solution model to estimate three-dimensional (3-D) digit kinematics. The solution model for each digit was based on assumptions of rigid-body interactions, specific degrees of freedom (DOFs) at each located joint, and the aligned coordinate system definitions. Techniques of inverse kinematics and optimization were applied to calculate the 3-D position and orientation of digit segments during pinching between the thumb and index finger. The 3-D joint center locations were reliably fitted with mean coefficients of variation below 5%. A parameterized form of the solution model yielded feasible solutions that met specified tolerance and convergence criteria for over 85% of the test points. The solution results were intuitive to the pinching function. The thumb was measured to be rotated about the CMC joint to bring it into opposition to the index finger and larger rotational excursions (>10 deg) were observed in flexion/extension compared to abduction/adduction and axial rotation for all joints. While the solution model produced results similar to those computed from a full marker set, the model facilitated the usage of fewer markers, which inherently lessened the effects of passive motion error and reduced the post-experimental effort required for marker processing.


Asunto(s)
Fenómenos Mecánicos , Pulgar/fisiología , Adulto , Fenómenos Biomecánicos , Simulación por Computador , Femenino , Articulaciones de los Dedos/fisiología , Fuerza de la Mano , Humanos , Masculino , Movimiento , Adulto Joven
6.
Proc Inst Mech Eng H ; 237(3): 348-358, 2023 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-36734408

RESUMEN

Powered orthoses that employ virtual muscle models for specifying motor commands may better produce natural, human-like joint torque and motion outputs. Here, we design and implement a muscle controller based on the standard 3-element Hill model that outputs a joint torque signal prescribed to the electric motors of a powered orthosis. Real-time simulation of muscle dynamics in a MATLAB/Simulink environment was expressed through a microcontroller on the Parker Hannifin Indego orthosis. To initially demonstrate and examine the force-length and force-velocity relationships of the virtual muscles, we programmed the Indego to perform standard isokinetic and isometric rehabilitation exercises at the knee joint. A Biodex-2 isokinetic dynamometer was used to apply constraints and actively measure changes in knee joint angle, velocity, and torque. The observed torque rise time (∼126 ms) and profiles for torque-angle and torque-velocity for the muscle-model at the knee joint of the orthosis compared favorably to results reported for humans undergoing the same exercises. We further demonstrate potential feasibility for real-world implementation through measures of root mean square error (RMSE) and coefficient of determination (R2), which indicate good matching between the commanded and measured torque outputs. This pilot study represents the first step in developing and implementing control strategies for powered orthoses based on human muscle models.


Asunto(s)
Articulación de la Rodilla , Aparatos Ortopédicos , Humanos , Torque , Proyectos Piloto , Articulación de la Rodilla/fisiología , Músculo Esquelético/fisiología
7.
Front Robot AI ; 10: 1230086, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-38077451

RESUMEN

Introduction: Physical therapy is crucial to rehabilitating hand function needed for activities of daily living after neurological traumas such as traumatic brain injury (TBI). Virtual reality (VR) can motivate participation in motor rehabilitation therapies. This study examines how multimodal feedback in VR to train grasp-and-place function will impact the neurological and motor responses in TBI participants (n = 7) compared to neurotypicals (n = 13). Methods: We newly incorporated VR with our existing intelligent glove system to seamlessly enhance the augmented visual and audio feedback to inform participants about grasp security. We then assessed how multimodal feedback (audio plus visual cues) impacted electroencephalography (EEG) power, grasp-and-place task performance (motion pathlength, completion time), and electromyography (EMG) measures. Results: After training with multimodal feedback, electroencephalography (EEG) alpha power significantly increased for TBI and neurotypical groups. However, only the TBI group demonstrated significantly improved performance or significant shifts in EMG activity. Discussion: These results suggest that the effectiveness of motor training with augmented sensory feedback will depend on the nature of the feedback and the presence of neurological dysfunction. Specifically, adding sensory cues may better consolidate early motor learning when neurological dysfunction is present. Computerized interfaces such as virtual reality offer a powerful platform to personalize rehabilitative training and improve functional outcomes based on neuropathology.

8.
J Neuroeng Rehabil ; 9: 25, 2012 May 06.
Artículo en Inglés | MEDLINE | ID: mdl-22559852

RESUMEN

BACKGROUND: The purpose of this study was to determine the comparative effectiveness of feedback control systems for maintaining standing balance based on joint kinematics or total body center of mass (COM) acceleration, and assess their clinical practicality for standing neuroprostheses after spinal cord injury (SCI). METHODS: In simulation, controller performance was measured according to the upper extremity effort required to stabilize a three-dimensional model of bipedal standing against a variety of postural disturbances. Three cases were investigated: proportional-derivative control based on joint kinematics alone, COM acceleration feedback alone, and combined joint kinematics and COM acceleration feedback. Additionally, pilot data was collected during external perturbations of an individual with SCI standing with functional neuromuscular stimulation (FNS), and the resulting joint kinematics and COM acceleration data was analyzed. RESULTS: Compared to the baseline case of maximal constant muscle excitations, the three control systems reduced the mean upper extremity loading by 51%, 43% and 56%, respectively against external force-pulse perturbations. Controller robustness was defined as the degradation in performance with increasing levels of input errors expected with clinical deployment of sensor-based feedback. At error levels typical for body-mounted inertial sensors, performance degradation due to sensor noise and placement were negligible. However, at typical tracking error levels, performance could degrade as much as 86% for joint kinematics feedback and 35% for COM acceleration feedback. Pilot data indicated that COM acceleration could be estimated with a few well-placed sensors and efficiently captures information related to movement synergies observed during perturbed bipedal standing following SCI. CONCLUSIONS: Overall, COM acceleration feedback may be a more feasible solution for control of standing with FNS given its superior robustness and small number of inputs required.


Asunto(s)
Aceleración , Biorretroalimentación Psicológica/métodos , Fenómenos Biomecánicos , Estimulación Eléctrica/métodos , Articulaciones/fisiología , Equilibrio Postural/fisiología , Algoritmos , Interpretación Estadística de Datos , Estimulación Eléctrica/instrumentación , Humanos , Músculo Esquelético/fisiología , Proyectos Piloto , Análisis de Componente Principal , Desempeño Psicomotor/fisiología , Reproducibilidad de los Resultados , Traumatismos de la Médula Espinal/rehabilitación , Extremidad Superior
9.
J Appl Biomech ; 28(1): 85-92, 2012 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-21975251

RESUMEN

This pilot study investigated the potential of using trunk acceleration feedback control of center of pressure (COP) against postural disturbances with a standing neuroprosthesis following paralysis. Artificial neural networks (ANNs) were trained to use three-dimensional trunk acceleration as input to predict changes in COP for able-bodied subjects undergoing perturbations during bipedal stance. Correlation coefficients between ANN predictions and actual COP ranged from 0.67 to 0.77. An ANN trained across all subject-normalized data was used to drive feedback control of ankle muscle excitation levels for a computer model representing a standing neuroprosthesis user. Feedback control reduced average upper-body loading during perturbation onset and recovery by 42% and peak loading by 29% compared with optimal, constant excitation.


Asunto(s)
Aceleración , Redes Neurales de la Computación , Neurorretroalimentación/fisiología , Equilibrio Postural/fisiología , Traumatismos de la Médula Espinal/rehabilitación , Adulto , Tobillo/fisiología , Femenino , Humanos , Masculino , Contracción Muscular/fisiología , Músculo Esquelético/fisiología , Proyectos Piloto , Estadística como Asunto , Factores de Tiempo , Soporte de Peso/fisiología , Adulto Joven
10.
Acta Psychol (Amst) ; 223: 103494, 2022 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-35045355

RESUMEN

PURPOSE: Efforts to optimize human-computer interactions are becoming increasingly prevalent, especially with virtual reality (VR) rehabilitation paradigms that utilize engaging interfaces. We hypothesized that motor and perceptional behaviors within a virtual environment are modulated uniquely through different modes of control of a hand avatar depending on limb dominance. This study investigated the effects of limb dominance on performance and concurrent changes in perceptions, such as time-based measures for intentional binding, during virtual reach-to-grasp. METHODS: Participants (n = 16, healthy) controlled a virtual hand through their own hand motions with control adaptations in speed, noise, and automation. RESULTS: A significant (p < 0.01) positive relationship between performance (reaching pathlength) and binding (time-interval estimation of beep-sound after grasp contact) was observed for the dominant hand. Unique changes in performance (p < 0.0001) and binding (p < 0.0001) were observed depending on handedness and which control mode was applied. CONCLUSIONS: Developers of VR paradigms should consider limb dominance to optimize settings that facilitate better performance and perceptional engagement. Adapting VR rehabilitation for handedness may particularly benefit unilateral impairments, like hemiparesis or single-limb amputation.


Asunto(s)
Movimiento , Realidad Virtual , Mano , Fuerza de la Mano , Humanos , Desempeño Psicomotor
11.
J Mot Behav ; 53(2): 243-257, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-32496974

RESUMEN

This study investigated the effects of visual feedback (VF) complexity on movement performance to potentially optimize the design of VF-based rehabilitation. We evaluated the effects of VF complexity on performance of the two-legged squat during training with concurrent (real-time) VF and short-term retention with no VF. Four VF cases were employed to train spatial positioning of the thigh segment in unique combinations of complexity (simple, complex) and representation of body-discernibility (abstract, representative). Eighteen able-bodied subjects attempted to minimize the error between individual body segment positions and a target trajectory during concurrent VF and short-term retention tests. Complex-representative VF demonstrated greater potential for training with increased performance consistency in both motion and muscle activity patterns.


Asunto(s)
Actividades Cotidianas , Retroalimentación Sensorial/fisiología , Movimiento/fisiología , Modalidades de Fisioterapia , Electromiografía , Femenino , Humanos , Masculino , Músculo Esquelético/fisiología , Adulto Joven
12.
Artículo en Inglés | MEDLINE | ID: mdl-34606459

RESUMEN

Production of functional forces by human motor systems require coordination across multiple muscles. Grip and pinch are two prototypes for grasping force production. Each grasp plays a role in a range of hand functions and can provide an excellent paradigm for studying fine motor control. Despite previous investigations that have characterized muscle synergies during general force production, it is still unclear how intermuscular coordination differs between grip and pinch and across different force outputs. Traditional muscle synergy analyses, such as non-negative matrix factorization or principal component analysis, utilize dimensional reduction without consideration of nonlinear characteristics of muscle co-activations. In this study, we investigated the novel method of multiplex recurrence networks (MRN) to assess the inter-muscular coordination for both grip and pinch at different force levels. Unlike traditional methods, the MRN can leverage intrinsic similarities in muscle contraction dynamics and project its layers to the corresponding weighted network (WN) to better model muscle interactions. Twenty-four healthy volunteers were instructed to grip and pinch an apparatus with force production at 30%, 50%, and 70% of their respective maximal voluntary contraction (MVC). The surface electromyography (sEMG) signals were recorded from eight muscles, including intrinsic and extrinsic muscles spanning the hand and forearm. The sEMG signals were then analyzed using MRNs and WNs. Interlayer mutual information ( I ) and average edge overlap ( ω ) of MRNs and average shortest path length ( L ) of WNs were computed and compared across groups for grasp types (grip vs. pinch) and force levels (30%, 50% and 70% MVC). Results showed that the extrinsic, rather than the intrinsic muscles, had significant differences in network parameters between both grasp types ( ), and force levels ( ), and especially at higher force levels. Furthermore, I and ω were strengthened over time ( ) except with pinch at 30% MVC. Results suggest that the central nervous system (CNS) actively increases cortical oscillations over time in response to increasing force levels and changes in force production with different sustained grasping types. Muscle coupling in extrinsic muscles was higher than in intrinsic muscles for both grip and pinch. The MRNs may be a valuable tool to provide greater insights into inter-muscular coordination patterns of clinical populations, assess neuromuscular function, or stabilize force control in prosthetic hands.


Asunto(s)
Fuerza de la Mano , Músculo Esquelético , Electromiografía , Mano , Humanos , Contracción Muscular
13.
Front Bioeng Biotechnol ; 8: 574006, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33520950

RESUMEN

This study investigated how modifications in the display of a computer trace under user control of grasp forces can co-modulate agency (perception of control) and performance of grasp on rigid and compliant surfaces. We observed positive correlation (p < 0.01) between implicit agency, measured from time-interval estimation for intentional binding, and grasp performance, measured by force-tracking error, across varying control modes for each surface type. The implications of this work are design directives for cognition-centered device interfaces for rehabilitation of grasp after neurotraumas such as spinal cord and brain injuries while considering if grasp interaction is rigid or compliant. These device interfaces should increase user integration to virtual reality training and powered assistive devices such as exoskeletons and prostheses. The modifications in control modes for this study included changes in force magnitude, addition of mild noise, and a measure of automation. Significant differences (p < 0.001) were observed for each surface type across control modes with metrics for implicit agency, performance, and grasp control efficiency. Explicit agency, measured from user survey responses, did not exhibit significant variations in this study, suggesting implicit measures of agency are needed for identifying co-modulation with grasp performance. Grasp on the compliant surface resulted in greater dependence of performance on agency and increases in agency and performance with the addition of mild noise. Noise in conjunction with perceived freedom at a flexible surface may have amplified visual feedback responses. Introducing automation in control decreased agency and performance for both surfaces, suggesting the value in continuous user control of grasp. In conclusion, agency and performance of grasp can be co-modulated across varying modes of control, especially for compliant grasp actions. Future studies should consider reliable measures of implicit agency, including physiological recordings, to automatically adapt rehabilitation interfaces for better cognitive engagement and to accelerate functional outcomes.

14.
PLoS One ; 15(5): e0233175, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32433665

RESUMEN

This study investigated the generalized effects of positive feedback (PF) versus negative feedback (NF) during training on performance and sense of agency for a reach-to-touch task with a virtual hand. Virtual reality (VR) is increasingly employed for rehabilitation after neuromuscular traumas such as stroke and spinal cord injury. However, VR methods still need to be optimized for greater effectiveness and engagement to increase rates of clinical retention. In this study, we observed that training with disproportionate PF subsequently produced greater reaching performance (minimizing path length) and greater agency (perception of control) than with disproportionate NF. During PF training, there was also progressive increase in agency, but conversely a decrease in performance. Thus, the increase in performance after training may not be due to positively bolstered learning, but rather priming higher confidence reflected in greater agency. Agency was positively measured as compression in perceived time-intervals between the action of touch to a sound consequence, as standard with intentional binding paradigms. Positive feedback desirably increased agency (~180 msec) and reduced path length (1.8 cm) compared to negative feedback, which itself showed insignificant, or neutral, effects. Future investigations into optimizing virtual reality paradigms for neuromotor rehabilitation should consider agency as a driving factor for performance. These studies may serve to optimize how feedback is better presented with performance results for complex motor learning. Investigators should also ponder how personal characteristics, both cognitive and physical, may further affect sensitivity to feedback and the rate of neuromotor rehabilitation.


Asunto(s)
Mano/fisiopatología , Movimiento , Realidad Virtual , Adulto , Femenino , Humanos , Masculino , Estudios Prospectivos , Tacto
15.
Front Hum Neurosci ; 14: 126, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32390812

RESUMEN

This study investigated how modified control of a virtual hand executing reach-to-grasp affects functional performance and agency (perception of control). The objective of this work was to demonstrate positive relationships between reaching performance and grasping agency and motivate greater consideration of agency in movement rehabilitation. We hypothesized that agency and performance have positive correlation across varying control modes of the virtual hand. In this study, each participant controlled motion of a virtual hand through motion of his or her own hand. Control of the virtual hand was modified according to a specific control mode. Each mode involved the virtual hand moving at a modified speed, having noise, or including a level of automation. These specific modes represent potential control features to adapt for a rehabilitation device such as a prosthetic arm and hand. In this study, significant changes in agency and performance were observed across the control modes. Overall, a significant positive relationship (p < 0.001) was observed between the primary performance metric of reach (tracking a minimum path length trajectory) and an implicit measurement of agency (intentional binding). Intentional binding was assessed through participant perceptions of time-intervals between grasp contact and a sound event. Other notable findings include improved movement efficiency (increased smoothness, reduced acceleration) during expression of higher agency and shift toward greater implicit versus explicit agency with higher control speed. Positively relating performance and agency incentivizes control adaptation of powered movement devices, such as prostheses or exoskeletons, to maximize both user engagement and functional performance. Agency-based approaches may foster user-device integration at a cognitive level and facilitate greater clinical retention of the device. Future work should identify robust and automated methods to adapt device control for increased agency. Objectives include how virtual reality (VR) may identify optimal control of real-world devices and assessing real-time agency from neurophysiological signals.

16.
Annu Int Conf IEEE Eng Med Biol Soc ; 2020: 4959-4962, 2020 07.
Artículo en Inglés | MEDLINE | ID: mdl-33019100

RESUMEN

This paper outlines the construction, current state, and future goals of HERCULES, a three degree-of-freedom (DoF) pneumatically actuated exoskeleton for stroke rehabilitation. The exoskeleton arm is capable of joint-angle control at the elbow in flexion and extension, at the shoulder in flexion and extension, and at the shoulder in abduction and adduction. In the near future we plan to embed kinematic synergies into the control system architecture of this arm to gain dexterous and near-natural movements.Clinical Relevance- This device can be used as an upper limb rehabilitation testbed for individuals with complete or partial upper limb paralysis. In the future, this system can be used to train individuals on synergy-based rehabilitation protocols.


Asunto(s)
Dispositivo Exoesqueleto , Rehabilitación de Accidente Cerebrovascular , Codo , Humanos , Rango del Movimiento Articular , Extremidad Superior
17.
Annu Int Conf IEEE Eng Med Biol Soc ; 2020: 3240-3243, 2020 07.
Artículo en Inglés | MEDLINE | ID: mdl-33018695

RESUMEN

Post-stroke rehabilitation, occupational and physical therapy, and training for use of assistive prosthetics leverages our current understanding of bilateral motor control to better train individuals. In this study, we examine upper limb lateralization and model transference using a bimanual joystick cursor task with orthogonal controls. Two groups of healthy subjects are recruited into a 2-session study spaced seven days apart. One group uses their left and right hands to control cursor position and rotation respectively, while the other uses their right and left hands. The groups switch control methods in the second session, and a rotational perturbation is applied to the positional controls in the latter half of each session. We find agreement with current lateralization theories when comparing robustness to feedforward perturbations in feedback and feedforward measures. We find no evidence of a transferable model after seven days, and evidence that the brain does not synchronize task completion between the hands.


Asunto(s)
Desempeño Psicomotor , Rehabilitación de Accidente Cerebrovascular , Encéfalo , Mano , Humanos , Extremidad Superior
18.
J Vis Exp ; (143)2019 01 07.
Artículo en Inglés | MEDLINE | ID: mdl-30663709

RESUMEN

This work describes a methodological framework that can be used to explicitly and implicitly characterize the sense of agency developed over the neural-machine interface (NMI) control of sensate virtual or robotic prosthetic hands. The formation of agency is fundamental in distinguishing the actions that we perform with our limbs as being our own. By striving to incorporate advanced upper-limb prostheses into these same perceptual mechanisms, we can begin to integrate an artificial limb more closely into the user's existing cognitive framework for limb control. This has important implications in promoting user acceptance, use, and effective control of advanced upper-limb prostheses. In this protocol, participants control a virtual prosthetic hand and receive kinesthetic sensory feedback through their preexisting NMIs. A series of virtual grasping tasks are performed and perturbations are systematically introduced to the kinesthetic feedback and virtual hand movements. Two separate measures of agency are employed: established psychophysical questionnaires (to capture the explicit experience of agency) and a time interval estimate task to capture the implicit sense of agency (intentional binding). Results of this protocol (questionnaire scores and time interval estimates) can be analyzed to quantify the extent of agency formation.


Asunto(s)
Miembros Artificiales/normas , Retroalimentación Sensorial/fisiología , Desempeño Psicomotor/fisiología , Adulto , Femenino , Humanos , Masculino
19.
Sci Transl Med ; 10(432)2018 03 14.
Artículo en Inglés | MEDLINE | ID: mdl-29540617

RESUMEN

To effortlessly complete an intentional movement, the brain needs feedback from the body regarding the movement's progress. This largely nonconscious kinesthetic sense helps the brain to learn relationships between motor commands and outcomes to correct movement errors. Prosthetic systems for restoring function have predominantly focused on controlling motorized joint movement. Without the kinesthetic sense, however, these devices do not become intuitively controllable. We report a method for endowing human amputees with a kinesthetic perception of dexterous robotic hands. Vibrating the muscles used for prosthetic control via a neural-machine interface produced the illusory perception of complex grip movements. Within minutes, three amputees integrated this kinesthetic feedback and improved movement control. Combining intent, kinesthesia, and vision instilled participants with a sense of agency over the robotic movements. This feedback approach for closed-loop control opens a pathway to seamless integration of minds and machines.


Asunto(s)
Prótesis e Implantes , Amputados , Mano/fisiología , Humanos , Cinestesia , Percepción de Movimiento/fisiología , Movimiento/fisiología , Percepción/fisiología , Robótica
20.
Med Eng Phys ; 42: 13-25, 2017 04.
Artículo en Inglés | MEDLINE | ID: mdl-28215399

RESUMEN

This paper reviews the field of feedback control for neuroprosthesis systems that restore advanced standing function to individuals with spinal cord injury. Investigations into closed-loop control of standing by functional neuromuscular stimulation (FNS) have spanned three decades. The ultimate goal for FNS standing control systems is to facilitate hands free standing and enabling the user to perform manual functions at self-selected leaning positions. However, most clinical systems for home usage currently only provide basic upright standing using preprogrammed stimulation patterns. To date, online modulation of stimulation to produce advanced standing functions such as balance against postural disturbances or the ability to assume leaning postures have been limited to simulation and laboratory investigations. While great technological advances have been made in biomechanical sensing and interfaces for neuromuscular stimulation, further progress is still required for finer motor control by FNS. Another major challenge is the development of sophisticated control schemes that produce the necessary postural adjustments, adapt against accelerating muscle fatigue, and consider volitional actions of the intact upper-body of the user. Model-based development for novel control schemes are proven and sensible approaches to prototype and test the basic operating efficacy of potentially complex and multi-faceted control systems. The major considerations for further innovation of such systems are summarized in this paper prior to describing the evolution of closed-loop FNS control of standing from previous works. Finally, necessary emerging technologies to for implementing FNS feedback control systems for standing are identified. These technological advancements include novel electrodes that more completely and selectively activate paralyzed musculature and implantable sensors and stimulation modules for flexible neuroprosthesis system deployment.


Asunto(s)
Músculos/fisiopatología , Neurorretroalimentación/métodos , Equilibrio Postural/fisiología , Traumatismos de la Médula Espinal/fisiopatología , Humanos , Prótesis e Implantes
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