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1.
Disabil Rehabil Assist Technol ; 14(1): 12-20, 2019 01.
Artículo en Inglés | MEDLINE | ID: mdl-29124971

RESUMEN

PURPOSE: To examine whether performance improvements in the virtual environment generalize to the natural environment. STUDY DESIGN: we had 64 individuals, 32 of which were individuals with DMD and 32 were typically developing individuals. METHODS: The groups practiced two coincidence timing tasks. In the more tangible button-press task, the individuals were required to 'intercept' a falling virtual object at the moment it reached the interception point by pressing a key on the computer. In the more abstract task, they were instructed to 'intercept' the virtual object by making a hand movement in a virtual environment using a webcam. RESULTS AND CONCLUSIONS: For individuals with DMD, conducting a coincidence timing task in a virtual environment facilitated transfer to the real environment. However, we emphasize that a task practiced in a virtual environment should have higher rates of difficulties than a task practiced in a real environment. IMPLICATIONS FOR REHABILITATION Virtual environments can be used to promote improved performance in ?real-world? environments. Virtual environments offer the opportunity to create paradigms similar ?real-life? tasks, however task complexity and difficulty levels can be manipulated, graded and enhanced to increase likelihood of success in transfer of learning and performance. Individuals with DMD, in particular, showed immediate performance benefits after using virtual reality.


Asunto(s)
Destreza Motora/fisiología , Distrofia Muscular de Duchenne/fisiopatología , Distrofia Muscular de Duchenne/rehabilitación , Análisis y Desempeño de Tareas , Terapia de Exposición Mediante Realidad Virtual , Adulto , Estudios de Casos y Controles , Humanos , Masculino , Interfaz Usuario-Computador
2.
Int Arch Med ; 6(1): 1, 2013 Jan 10.
Artículo en Inglés | MEDLINE | ID: mdl-23302576

RESUMEN

BACKGROUND: Cerebral Palsy (CP) presents changes in posture and movement as a core characteristic, which requires multiprofessional clinical treatments during children's habilitation or rehabilitation. Besides clinical treatment, it is fundamental that professionals use evaluation systems to quantify the difficulties presented to the individual and their families in their daily lives. We aimed to investigate the functional capacity of individuals with CP and the amount of assistance required by the caregiver in day-to-day activities. METHODS: Twenty patients with CP, six-year-old on average, were evaluated. The Pediatric Evaluation Inventory of Incapacities was used (PEDI - Pediatric Evaluation Disability Inventory), a system adapted for Brazil that evaluates child's dysfunction in three 3 dimensions: self-care, mobility and social function. To compare the three areas, repeated measures analysis of variance (ANOVA) were used. RESULTS: We found the following results regarding the functional capacity of children: self-care, 27.4%, ±17.5; mobility, 25.8%, ±33.3 and social function, 36.3%, ±27.7. The results of the demand of aid from the caregiver according to each dimension were: self-care, 9.7%, ±19.9; mobility, 14.1%, ± 20.9 and social function, 19.8%, ±26.1. CONCLUSION: We indicated that there was no difference between the performance of the subjects in areas of self-care, mobility and social function considering the functional skills and assistance required by the caregiver.

3.
São Paulo; s.n; 2014. [57] p. ilus, graf, tab.
Tesis en Portugués | LILACS | ID: lil-747469

RESUMEN

Com a crescente acessibilidade à tecnologia computacional-assistiva, programas de reabilitação para indivíduos com Distrofia Muscular de Duchenne (DMD) têm aumentado, utilizando ambientes de realidade virtual para prática motora. Sendo assim, é importante examinar se há melhora no desempenho de um ambiente virtual para um ambiente real. Para examinar essa questão, 64 indivíduos foram analisados, sendo 32 indivíduos com DMD e 32 indivíduos com desenvolvimento típico que praticaram duas tarefas timing coincidente. Na tarefa considerada em ambiente real, os indivíduos tiveram que "interceptar" um objeto virtual em queda no momento coincidente à sua chegada, pressionando uma tecla do computador como resposta ao alvo. Na tarefa considerada em ambiente virtual, os indivíduos tiveram que "interceptar" o objeto virtual realizando um movimento com a mão em um ambiente virtual para acerto ao alvo. Os resultados mostraram que os indivíduos com DMD responderam com menos acurácia que os indivíduos com desenvolvimento típico, mas que apresentaram melhora na acurácia ao longo da tarefa. Além disso, os indivíduos com DMD que praticaram a tarefa primeiro em ambiente virtual tiveram pior desempenho no ambiente real que os indivíduos com DMD que começaram a tarefa pelo ambiente real. Conclui-se que a implementação de ambientes virtuais para a reabilitação motora em indivíduos com DMD não deve ser tomada como absoluta, mas que deve ser considerada com atenção ao montar a conduta de treino...


With the growing accessibility of computer-assisted technology, rehabilitation programs for individuals with Duchenne muscular dystrophy (DMD) increasingly use virtual reality environments to enhance motor practice. Thus, it is important to examine whether performance improvements in the virtual environment generalize to the natural environment. To examine this issue, we had 64 individuals, 32 of which were individuals with DMD and 32 typically developing individuals, practice two coincidence timing tasks. In the more tangible button-press task, the individuals were required to 'intercept' a falling virtual objectat the moment it reached the interception point by pressing a key. In the more abstract, less tangible task, they were instructed to 'intercept' the virtual object by making a hand movement in a virtual environment. The results showed that individuals with DMD timed less accurate than in typically developing individuals, but also that they improved timing accuracy. Importantly, however, results also showed that after practicing the more abstract gesture task in the virtual environment, performance of the individuals with DMD on the tangible task in the natural environment remained worse than performance of individuals who first practiced the tangible task. It is concluded that the implementation of virtual environments for motor rehabilitation in individuals with DMD should not be taken for granted but needs to be considered carefully...


Asunto(s)
Humanos , Masculino , Adulto , Aprendizaje , Actividad Motora , Distrofia Muscular de Duchenne , Dispositivos de Autoayuda , Terapia de Exposición Mediante Realidad Virtual
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