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Investigating the impact of a health game on implicit attitudes towards food and food choice behaviour of young adults.
Alblas, Eva E; Folkvord, Frans; Anschütz, Doeschka J; van 't Riet, Jonathan; Granic, Isabela; Ketelaar, Paul; Buijzen, Moniek.
Afiliación
  • Alblas EE; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands. Electronic address: e.alblas@bsi.ru.nl.
  • Folkvord F; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands; Applied Social Science and Behavioural Economics Research Group, Universitat Oberta de Catalunya, Barcelona, Spain; Faculty of Social Sciences, Communication Science, VU University Amsterdam, The Netherlands.
  • Anschütz DJ; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
  • van 't Riet J; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
  • Granic I; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
  • Ketelaar P; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
  • Buijzen M; Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.
Appetite ; 128: 294-302, 2018 09 01.
Article en En | MEDLINE | ID: mdl-29807125
ABSTRACT
Improving diets by stimulating fruit and vegetable consumption might be beneficial, in particular when they substitute energy-dense products. The aim of present study was to investigate whether a health game can be used to positively affect healthy implicit attitudes (IAs) towards food and subsequent food choice behaviour of young adults. A 2 (Time baseline vs. post-test) x 2 (Condition health game vs. control game) x 2 (Baseline IAs healthy IAs vs. less healthy IAs) mixed-subjects design was used with 125 participants (age M = 20.17, SD = 1.88). IAs towards food were assessed at baseline and post-test using an Implicit Association Test (IAT). Additionally, food choice behaviour was assessed after game play. At baseline, the majority of participants had healthy IAs (i.e., favouring fruit over chocolate snacks). At post-test, significantly less healthy IAs were observed in the control condition, while this reduction was not significant in the health game condition. Regarding food choice behaviour, participants with healthy baseline IAs were more likely to select fruit in the health game condition than participants with healthy baseline IAs in the control game condition. However, participants with less healthy baseline IAs were less likely to select fruit in the health game condition than in the control condition. We found tentative support that health games can be used to influence IAs towards food and positively affect food choice behaviour. However, this influence was only observed for those with healthy baseline IAs. The current version of the health game would primarily benefit those already healthy and could negatively affect those that need the intervention most, so modifications are recommendable.
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Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Actitud Frente a la Salud / Juegos de Video / Dieta / Bocadillos / Preferencias Alimentarias Límite: Adult / Female / Humans / Male Idioma: En Revista: Appetite Año: 2018 Tipo del documento: Article

Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Actitud Frente a la Salud / Juegos de Video / Dieta / Bocadillos / Preferencias Alimentarias Límite: Adult / Female / Humans / Male Idioma: En Revista: Appetite Año: 2018 Tipo del documento: Article