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Interactive Digital Game for Improving Visual-Perceptual Defects in Children With a Developmental Disability: Randomized Controlled Trial.
Wu, Wen-Lan; Huang, Yu-Ling; Liang, Jing-Min; Chen, Chia-Hsin; Wang, Chih-Chung; Ho, Wen-Hsien.
Afiliación
  • Wu WL; Department of Sports Medicine, Kaohsiung Medical University, Kaohsiung, Taiwan.
  • Huang YL; Department of Medical Research, Kaohsiung Medical University Hospital, Kaohsiung, Taiwan.
  • Liang JM; Department of Sports Medicine, Kaohsiung Medical University, Kaohsiung, Taiwan.
  • Chen CH; Department of Sports Medicine, Kaohsiung Medical University, Kaohsiung, Taiwan.
  • Wang CC; Department of Physical Medicine and Rehabilitation, Kaohsiung Medical University Hospital, Kaohsiung, Taiwan.
  • Ho WH; Department of Physical Medicine and Rehabilitation, School of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung, Taiwan.
JMIR Serious Games ; 10(2): e34756, 2022 Apr 15.
Article en En | MEDLINE | ID: mdl-35436215
ABSTRACT

BACKGROUND:

Visual-perceptual defects in children can negatively affect their ability to perform activities of daily living. Conventional rehabilitation training for correcting visual-perceptual defects has limited training patterns and limited interactivity, which makes motivation difficult to sustain.

OBJECTIVE:

We aimed to develop and evaluate an interactive digital game system for correcting visual-perceptual defects and evaluate its effectiveness.

METHODS:

Participants were children aged 5 to 10 years with a diagnosis of visual-perceptual defect associated with a developmental disability. The children were randomized into a digital game group who received the traditional course of rehabilitation combined with an interactive digital game intervention (n=12) and a standard rehabilitation group (n=11) who only received the traditional course of rehabilitation. Each group underwent rehabilitation once a week for 4 weeks. Overall improvement in Test of Visual Perceptual Skills 3rd edition (TVPS-3) score and overall improvement in performance in the interactive digital game were evaluated. Parents and therapists were asked to complete a satisfaction questionnaire.

RESULTS:

After 4 weeks, the TVPS-3 score had significantly increased (P=.002) in the digital game group (pre mean 41.67, SD 13.88; post 61.50, SD 21.64). In the standard rehabilitation group, the TVPS-3 score also increased, but the increase was not statistically significant (P=.58). Additionally, TVPS-3 score increases were significantly larger for the digital game group compared with those for the standard rehabilitation group (P=.005). Moreover, both parents and therapists were highly satisfied with the system. All 5 themes of satisfaction had mean scores higher than 4 in a 5-point scale questionnaire (mean 4.30, SD 0.56).

CONCLUSIONS:

The system has potential applications for improving visual-perceptual function in children undergoing medical rehabilitation for developmental disability. TRIAL REGISTRATION ClinicalTrials.gov NCT05016492; http//clinicaltrials.gov/ct2/show/NCT05016492.
Palabras clave

Texto completo: 1 Banco de datos: MEDLINE Tipo de estudio: Clinical_trials Idioma: En Revista: JMIR Serious Games Año: 2022 Tipo del documento: Article País de afiliación: Taiwán

Texto completo: 1 Banco de datos: MEDLINE Tipo de estudio: Clinical_trials Idioma: En Revista: JMIR Serious Games Año: 2022 Tipo del documento: Article País de afiliación: Taiwán