Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 18 de 18
Filtrar
1.
J Ethn Subst Abuse ; 18(1): 150-164, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-28590812

RESUMEN

Understanding the effect of cultural values on depression and how social networks influence these relationships may be important in the treatment of substance-using, Mexican American populations. Latino cultural values, familismo, personalismo, fatalismo, and machismo, may be associated with depression among Latinos. The current study identified the association of traditional Latino values on depressive symptomatology among a sample of Mexican American heroin injectors. A cross-sectional research design and field-intensive outreach methodology were utilized to recruit 227 Mexican American men. Participants were categorized into depressed and nondepressed groups. Relations among cultural values and depression were examined using logistic regression. Findings indicate that drug-using men with higher familismo and fatalismo scores are protected against depressive symptomatology. Relations between familismo and depression seem to be moderated by having a drug use network. In addition, findings reveal that age is inversely related to depressive symptomatology. Young Mexican American heroin users who do not ascribe to traditional Latino values may be highly associated with depression and therefore more vulnerable to riskier drug use behaviors. Moreover, drug-using social networks may affect the protective nature of certain cultural values. Further research is needed to identify whether culturally tailored treatments can cultivate these values while simultaneously undermining the effect of substance-using social networks in order to reduce depression symptoms among this group of high-risk substance users.


Asunto(s)
Depresión/epidemiología , Consumidores de Drogas/psicología , Dependencia de Heroína/epidemiología , Americanos Mexicanos/psicología , Abuso de Sustancias por Vía Intravenosa/epidemiología , Estudios Transversales , Características Culturales , Depresión/etnología , Dependencia de Heroína/etnología , Dependencia de Heroína/psicología , Humanos , Masculino , Persona de Mediana Edad , Factores Protectores , Factores de Riesgo , Red Social , Abuso de Sustancias por Vía Intravenosa/etnología , Abuso de Sustancias por Vía Intravenosa/psicología
2.
Drug Alcohol Depend ; 175: 1-8, 2017 06 01.
Artículo en Inglés | MEDLINE | ID: mdl-28364629

RESUMEN

BACKGROUND: Youth experiencing homelessness have elevated rates of mental illness and substance use compared to the general population. However, the extent to which underlying mental health issues may contribute to substance use as a way to manage symptoms and whether mental health treatment may reduce risk for substance use is unclear. This paper investigated these relations in a community sample of homeless youth. METHODS: Youth ages 13-24 (N=416) were interviewed as part of a community count and survey of homeless youth in Houston, Texas. A path analysis examined relations among lifetime diagnoses of ADHD, bipolar disorder, and depression; past-month marijuana, alcohol, and synthetic marijuana use, and hypothesized mediators of past-year mental health treatment and perceived unmet need for treatment. RESULTS: Rates of prior mental disorder diagnoses were high, with extensive comorbidity across the three diagnoses (n=114, 27.3% had all three diagnoses). Relations varied by diagnoses and substances. ADHD was positively related to current marijuana use (ß=0.55 (0.16), p<0.001), a relation that mental health treatment did not mediate. Depression was positively related to synthetic marijuana use through unmet need (ß=0.25 (0.09), p=0.004) and to alcohol use through unmet need (ß=0.20 (0.10), p=0.04) CONCLUSIONS: This study provides new information about relations between prior mental health diagnoses and substance use in homeless youth. Findings support the need to consider prior mental disorder diagnoses in relation to current substance use and to assess for whether youth perceive they have unmet needs for mental health treatment.


Asunto(s)
Consumo de Bebidas Alcohólicas/epidemiología , Jóvenes sin Hogar/psicología , Abuso de Marihuana/epidemiología , Fumar Marihuana/epidemiología , Trastornos Mentales/epidemiología , Trastornos Relacionados con Sustancias/epidemiología , Adolescente , Adulto , Comorbilidad , Femenino , Humanos , Masculino , Psicoterapia , Texas/epidemiología , Adulto Joven
3.
Nicotine Tob Res ; 17(7): 796-802, 2015 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-25475087

RESUMEN

INTRODUCTION: Virtual reality (VR) has been shown to be effective in eliciting responses to nicotine cues in cigarette smokers. The primary aim of this study was to investigate whether cigarette-deprived smokers would exhibit increased craving and changes in heart rate when viewing cigarette related cues as compared to non-smoking cues in a VR environment, and the secondary aim was to assess the extent to which self-assessed measures of withdrawal and dependence correlated with VR craving. METHODS: Nicotine-dependent cigarette smokers were recruited for a 2 day study. On Day 1, participants smoked as usual and on Day 2 were deprived from smoking overnight. On both days, participants completed self-assessment questionnaires on withdrawal, craving, and nicotine-dependence. Participants completed a VR session during the cigarette deprivation condition only (Day 2). During this session, they were exposed to active smoking and placebo (non-smoking) cues. RESULTS: The data show that self-reported levels of "craving" (p < .01) and "thinking about cigarettes" (p < .0001) were significantly greater after exposure to the active cues versus non-smoking cues. Significant increases in heart rate were found for 3 of 4 active cues when compared to non-smoking cues (p < .05). Finally, significant positive correlations were found between self-reported craving prior to the VR session and craving induced by active VR cues (p < .01). CONCLUSIONS: In this report, active VR cues elicited craving during cigarette deprivation. This is the first study to demonstrate that self-reported craving, withdrawal symptoms, and nicotine dependence severity predict cue-induced craving in the VR setting.


Asunto(s)
Ansia , Índice de Severidad de la Enfermedad , Fumar/psicología , Síndrome de Abstinencia a Sustancias/psicología , Tabaquismo/psicología , Terapia de Exposición Mediante Realidad Virtual/métodos , Adulto , Señales (Psicología) , Femenino , Humanos , Masculino , Persona de Mediana Edad , Estimulación Luminosa/métodos , Valor Predictivo de las Pruebas , Autoevaluación (Psicología) , Fumar/terapia , Síndrome de Abstinencia a Sustancias/diagnóstico , Síndrome de Abstinencia a Sustancias/terapia , Encuestas y Cuestionarios , Tabaquismo/diagnóstico , Tabaquismo/terapia
4.
Subst Use Misuse ; 49(8): 941-54, 2014 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-24779493

RESUMEN

Drug use among older adults is a growing concern, particularly for the burgeoning Hispanic population. Older adults seeking drug treatment will double over the next decade to almost 6 million. Cultural factors influence drug use, and more specifically, Hispanic cultural values influence heroin use. This study explored Mexican-American injection drug users' adherence to traditional Hispanic cultural values and their impact on cessation. Ethnographic interviews endorsed contextualized influences of values on heroin use. Cultural values functioned dichotomously, influencing both initiation and cessation. Understanding the impact of cultural values on substance abuse is critical given the changing demographics in American society.


Asunto(s)
Cultura , Dependencia de Heroína/etnología , Americanos Mexicanos/psicología , Abuso de Sustancias por Vía Intravenosa/etnología , Síndrome de Abstinencia a Sustancias/etnología , Anciano , Anciano de 80 o más Años , Dependencia de Heroína/rehabilitación , Humanos , Masculino , Persona de Mediana Edad , Investigación Cualitativa , Factores de Riesgo , Abuso de Sustancias por Vía Intravenosa/rehabilitación , Síndrome de Abstinencia a Sustancias/prevención & control , Encuestas y Cuestionarios , Texas
5.
Int J Drug Policy ; 25(3): 598-607, 2014 May.
Artículo en Inglés | MEDLINE | ID: mdl-24440123

RESUMEN

BACKGROUND: This study explores the spatial accessibility of outpatient drug treatment facilities and the potential relationship with drug use-related outcomes among Mexican American heroin users. METHODS: Secondary data on 219 current and former heroin-injecting Mexican American men aged 45 and older were drawn from a research study in Houston, Texas. We used geographic information systems (GIS) to derive two spatial accessibility measures: distance from one's place of residence to the closest drug treatment facility (in minutes); and the number of facilities within a 10-minute driving distance from one's place of residence. Exploratory logistic regression analyses examined the association between the spatial accessibility of drug treatment facilities and several drug use-related outcomes: internal locus of control (LOC); perceived chances and worries of injecting in the next six months; treatment utilization; and location of last heroin purchase. RESULTS: Participants with greater spatial access to treatment programs were more likely to report a higher chance of injecting in the near future. However, while current heroin users were more worried about injecting in the next six months, greater spatial access to treatment programs seemed to have a buffering effect. Finally, those who lived closer to a treatment programs were more likely to have last purchased heroin inside the neighborhood versus outside the neighborhood. Spatial accessibility was not associated with internal LOC or treatment utilization. CONCLUSION: The findings showed that the presence of outpatient treatment facilities-particularly services in Spanish-may influence perceived risk of future heroin use and purchasing behaviors among Mexican American men. Implications for future spatially-informed drug use research and the planning of culturally and linguistically responsive drug treatment programs are discussed.


Asunto(s)
Dependencia de Heroína/epidemiología , Americanos Mexicanos/estadística & datos numéricos , Centros de Tratamiento de Abuso de Sustancias/provisión & distribución , Abuso de Sustancias por Vía Intravenosa/epidemiología , Anciano , Instituciones de Atención Ambulatoria/provisión & distribución , Sistemas de Información Geográfica , Accesibilidad a los Servicios de Salud , Dependencia de Heroína/psicología , Humanos , Control Interno-Externo , Modelos Logísticos , Masculino , Persona de Mediana Edad , Características de la Residencia/estadística & datos numéricos , Análisis Espacial , Abuso de Sustancias por Vía Intravenosa/psicología , Texas/epidemiología
6.
J Ethn Subst Abuse ; 12(2): 124-39, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-23768430

RESUMEN

This article describes social capital in a cohort of 227 Mexican American men who are long-term injection heroin users. Social capital scores for current and former users were similar, suggesting equal absolute values of capital, but associated with illicit activities in current users and with cessation efforts in former users. Stable drug-using relationships provided high negative capital, whereas conventional relationships provided positive capital. Thus, social capital functions dichotomously in positive and negative contextualized roles. This study provides an alternative understanding of the dynamic interactions between individuals, environment, and drug abuse and can inform prevention and treatment interventions for an important demographic group.


Asunto(s)
Dependencia de Heroína/epidemiología , Americanos Mexicanos/estadística & datos numéricos , Apoyo Social , Abuso de Sustancias por Vía Intravenosa/epidemiología , Anciano , Anciano de 80 o más Años , Estudios Transversales , Dependencia de Heroína/etnología , Humanos , Relaciones Interpersonales , Masculino , Persona de Mediana Edad , Abuso de Sustancias por Vía Intravenosa/etnología
7.
Addict Behav ; 38(2): 1518-1526, 2013 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-22560371

RESUMEN

Rates of cigarette smoking are 3- to 4-fold greater among those with cocaine-dependence, and compared to non-users, cocaine users are at greater risk of incurring smoking-related negative health effects and death. The current study examined D-cycloserine's (0 or 50mg once weekly) effects on 1) extinction of cue-induced craving for cigarettes, 2) cigarette smoking in conjunction with cognitive-behavioral therapy, and 3) safety and tolerability in cocaine-dependent smokers. This was a double-blind, placebo-controlled, between groups, outpatient study. Participants (N=29) were concurrent cocaine- and nicotine-dependent volunteers seeking treatment for their cigarette smoking. Study visits were 3 times per week for 4 consecutive weeks. At each visit, participants received cognitive-behavioral therapy for smoking, were exposed to smoking cues. A subset of participants (N=22) returned for 6-month follow-up visits. While craving decreased, no significant effects of D-cycloserine treatment were observed. Likewise, significant decreases in smoking were observed at study days 6 (p<0.002) and 12 (p<0.0001) relative to baseline, although no participants achieved complete abstinence. However, there was no effect of D-cycloserine on cigarette smoking during treatment or at 6-mos follow-up. The treatment was safe and tolerable, with nearly 90% of treatment sessions attended based on an intent-to-treat analysis. While no effects of D-cycloserine on craving or smoking were observed in the current study, the results do suggest that smoking treatment is well accepted and may be effective for cocaine-dependent individuals.


Asunto(s)
Trastornos Relacionados con Cocaína/tratamiento farmacológico , Señales (Psicología) , Cicloserina/uso terapéutico , Extinción Psicológica/efectos de los fármacos , Fumar/tratamiento farmacológico , Tabaquismo/tratamiento farmacológico , Adolescente , Adulto , Análisis de Varianza , Pruebas Respiratorias , Trastornos Relacionados con Cocaína/complicaciones , Trastornos Relacionados con Cocaína/psicología , Terapia Cognitivo-Conductual/métodos , Terapia Combinada/métodos , Cicloserina/farmacología , Método Doble Ciego , Femenino , Estudios de Seguimiento , Humanos , Terapia Implosiva/métodos , Análisis de Intención de Tratar , Masculino , Persona de Mediana Edad , Placebos , Receptores de N-Metil-D-Aspartato/agonistas , Prevención Secundaria , Autoinforme , Fumar/psicología , Cese del Hábito de Fumar/métodos , Tabaquismo/complicaciones , Tabaquismo/psicología , Resultado del Tratamiento , Adulto Joven
8.
Res Soc Work Pract ; 22(2): 159-165, 2012 Mar 01.
Artículo en Inglés | MEDLINE | ID: mdl-25110453

RESUMEN

Cue reactivity assessments have been widely used to assess craving and attention to cues among cigarette smokers. Cue reactivity has the potential to offer insights into treatment decisions; however, the use of cue reactivity in treatment studies has been limited. This study assessed the feasibility of using a virtual reality-based cue reactivity assessment approach (VR-NCRAS) during treatment. In a clinical smoking cessation treatment study, 46 treatment-seeking nicotine-dependent adult smokers were assessed for cue reactivity at baseline, Week 4, and Week 10 of treatment. Measures of cue reactivity included subjective craving and attention to cues after exposure to two neutral and two smoking cue environments. Overall, feasibility of using VR-NCRAS was demonstrated and these findings support the use of the cue reactivity assessment during treatment, which can inform treatment decisions.

9.
Res Soc Work Pract ; 22(3): 293-300, 2012 May.
Artículo en Inglés | MEDLINE | ID: mdl-25484549

RESUMEN

OBJECTIVE: Virtual reality (VR)-based cue reactivity has been successfully used for the assessment of drug craving. Going beyond assessment of cue reactivity, a novel VR-based treatment approach for smoking cessation was developed and tested for feasibility. METHOD: In a randomized experiment, 10-week treatment feasibility trial, 46 nicotine-dependent adults, completed the10-week program. Virtual reality skills training (VRST) combined with nicotine replacement therapy (NRT) was compared to NRT alone. Participants were assessed for smoking behavior and coping skills during, at end of treatment, and at posttreatment follow-up. RESULTS: Smoking rates and craving for nicotine were significantly lower for the VRST group compared to NRT-only group at the end of treatment. Self-confidence and coping skills were also significantly higher for the VRST group, and number of cigarettes smoked was significantly lower, compared to the control group at follow-up. CONCLUSIONS: Feasibility of VRST was supported in the current study.

10.
Addict Behav ; 36(11): 1068-75, 2011 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-21783326

RESUMEN

Alcohol and cigarette smoking frequently co-occur among adults in the U.S., resulting in a myriad of deleterious health outcomes. Cue reactivity has been posited as one factor that precludes individuals from overcoming alcohol and nicotine dependency. While cue reactivity studies have focused on the impact of proximal cues on cue reactivity, much less is known about the unique impact of complex and contextual cues. This pilot study compares nicotine and alcohol cue reactivity among a sample of nicotine dependent, daily drinkers (N=21) across neutral, party, and office courtyard virtual reality (VR) contexts embedded with proximal smoking cues to: 1) explore and compare the effects of complex nicotine cues on alcohol cross-cue reactivity between nicotine/alcohol dependent drinkers and nicotine dependent/non-alcohol dependent daily drinkers, and 2) assess the effectiveness of VR for eliciting cue-induced nicotine craving responses using complex nicotine cues. Nicotine dependent/non-alcohol dependent drinkers had significantly lower craving for alcohol in the non-alcohol congruent office courtyard VR scene and there was no difference in the alcohol-congruent party scene when compared to the alcohol dependent group, suggesting that the non-alcohol dependent daily drinking group was more likely to react to contextual cues. Consistent with prior cue reactivity studies, dependent smokers experienced significantly higher craving for nicotine in the VR smoking congruent contexts compared to the neutral contexts; however, nicotine/alcohol dependent participants did not return to baseline craving after exposure to smoking cues. These results suggest substantive differences in the ways that nicotine-dependent, daily alcohol drinkers and nicotine/alcohol dependent drinkers experience craving, whether cross-cue or traditional.


Asunto(s)
Alcoholismo/psicología , Simulación por Computador , Señales (Psicología) , Tabaquismo/psicología , Interfaz Usuario-Computador , Adulto , Anciano , Consumo de Bebidas Alcohólicas/psicología , Etanol , Femenino , Humanos , Masculino , Persona de Mediana Edad , Nicotina , Proyectos Piloto , Fumar/psicología , Adulto Joven
11.
J Diabetes Sci Technol ; 5(2): 265-71, 2011 Mar 01.
Artículo en Inglés | MEDLINE | ID: mdl-21527092

RESUMEN

Virtual reality (VR), a system of human-computer interaction that allows researchers and clinicians to immerse people in virtual worlds, is gaining considerable traction as a research, education, and treatment tool. Virtual reality has been used successfully to treat anxiety disorders such as fear of flying and post-traumatic stress disorder, as an aid in stroke rehabilitation, and as a behavior modification aid in the treatment of attention deficit disorder. Virtual reality has also been employed in research on addictive disorders. Given the strong evidence that drug-dependent people are highly prone to use and relapse in the presence of environmental stimuli associated with drug use, VR is an ideal platform from which to study this relationship. Research using VR has shown that drug-dependent people react with strong craving to specific cues (e.g., cigarette packs, liquor bottles) as well as environments or settings (e.g., bar, party) associated with drug use. Virtual reality has also been used to enhance learning and generalization of relapse prevention skills in smokers by reinforcing these skills in lifelike environments. Obesity researchers and treatment professionals, building on the lessons learned from VR research in substance abuse, have the opportunity to adapt these methods for investigating their own research and treatment questions. Virtual reality is ideally suited to investigate the link between food cues and environmental settings with eating behaviors and self-report of hunger. In addition, VR can be used as a treatment tool for enhancing behavior modification goals to support healthy eating habits by reinforcing these goals in life-like situations.


Asunto(s)
Obesidad/terapia , Trastornos Relacionados con Sustancias/terapia , Terapia Conductista/métodos , Terapia Cognitivo-Conductual/métodos , Simulación por Computador , Diseño de Equipo , Conductas Relacionadas con la Salud , Humanos , Obesidad/diagnóstico , Rehabilitación de Accidente Cerebrovascular , Trastornos Relacionados con Sustancias/rehabilitación , Interfaz Usuario-Computador , Juegos de Video
12.
Addict Behav ; 36(7): 696-9, 2011 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-21349649

RESUMEN

Cigarette smokers in laboratory experiments readily respond to smoking stimuli with increased craving. An alternative to traditional cue-reactivity methods (e.g., exposure to cigarette photos), virtual reality (VR) has been shown to be a viable cue presentation method to elicit and assess cigarette craving within complex virtual environments. However, it remains poorly understood whether contextual cues from the environment contribute to craving increases in addition to specific cues, like cigarettes. This study examined the role of contextual cues in a VR environment to evoke craving. Smokers were exposed to a virtual convenience store devoid of any specific cigarette cues followed by exposure to the same convenience store with specific cigarette cues added. Smokers reported increased craving following exposure to the virtual convenience store without specific cues, and significantly greater craving following the convenience store with cigarette cues added. However, increased craving recorded after the second convenience store may have been due to the pre-exposure to the first convenience store. This study offers evidence that an environmental context where cigarette cues are normally present (but are not), elicits significant craving in the absence of specific cigarette cues. This finding suggests that VR may have stronger ecological validity over traditional cue reactivity exposure methods by exposing smokers to the full range of cigarette-related environmental stimuli, in addition to specific cigarette cues, that smokers typically experience in their daily lives.


Asunto(s)
Nivel de Alerta , Conducta Adictiva/psicología , Simulación por Computador , Señales (Psicología) , Fumar/psicología , Adulto , Femenino , Humanos , Masculino , Medio Social , Interfaz Usuario-Computador
13.
J Psychoactive Drugs ; 41(2): 105-12, 2009 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-19705672

RESUMEN

Virtual reality (VR) cue environments have been developed and successfully tested in nicotine, cocaine, and alcohol abusers. Aims in the current article include the development and testing of a novel VR cannabis cue reactivity assessment system. It was hypothesized that subjective craving levels and attention to cannabis cues would be higher in VR environments with cannabis cues compared to VR neutral environments. Twenty nontreatment-seeking current cannabis smokers participated in the VR cue trial. During the VR cue trial, participants were exposed to four virtual environments that contained audio, visual, olfactory, and vibrotactile sensory stimuli. Two VR environments contained cannabis cues that consisted of a party room in which people were smoking cannabis and a room containing cannabis paraphernalia without people. Two VR neutral rooms without cannabis cues consisted of a digital art gallery with nature videos. Subjective craving and attention to cues were significantly higher in the VR cannabis environments compared to the VR neutral environments. These findings indicate that VR cannabis cue reactivity may offer a new technology-based method to advance addiction research and treatment.


Asunto(s)
Conducta Adictiva/psicología , Señales (Psicología) , Abuso de Marihuana/psicología , Interfaz Usuario-Computador , Adulto , Atención , Femenino , Humanos , Masculino
14.
Cyberpsychol Behav ; 12(4): 373-8, 2009 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-19630582

RESUMEN

Cigarette smokers, when confronted with cues associated with smoking, evidence strong reactions, including increased attentional bias toward those smoking-related cues. These reactions have not been extensively studied in young adult smokers, a group that research suggests may respond differently than adults or adolescent smokers. Furthermore, the impact of olfactory cues, such as cigarette smoke, on attentional bias has not been explored in young adult smokers. In this pilot study, 20 nicotine-dependent young adult smokers were randomized to receive scent cues or no scent cues and were exposed to four virtual reality (VR) rooms containing sensory and social content, including smoking or neutral cues. Participants entered a neutral VR room, followed by two different smoking VR rooms, and closed with the same neutral room. Subjective attention to smoking cues and thoughts about smoking responses were recorded upon exiting each room. Significant increases in attention to cues and thoughts about smoking were found when young adult smokers were exposed to VR smoking environments, but the inclusion of olfactory cues did not result in significantly higher attention to cues or thoughts about smoking. Results suggest that while further research is necessary to understand the impact of olfactory cues, VR appears to be an effective methodology for cue exposure studies exploring attentional bias in young adult smokers.


Asunto(s)
Atención , Señales (Psicología) , Ambiente , Motivación , Fumar/psicología , Factores de Edad , Análisis de Varianza , Aprendizaje por Asociación , Conducta Adictiva/psicología , Distribución de Chi-Cuadrado , Simulación por Computador , Condicionamiento Psicológico , Femenino , Humanos , Masculino , Percepción Olfatoria , Proyectos Piloto , Valores de Referencia , Interfaz Usuario-Computador , Adulto Joven
15.
Am J Addict ; 17(5): 436-40, 2008.
Artículo en Inglés | MEDLINE | ID: mdl-18770087

RESUMEN

Cigarette smokers, when confronted with cues associated with smoking, evidence strong reactions, including increased craving. These reactions have not been extensively studied in young adult smokers, a group that research suggests may respond differently than adults or adolescent smokers. We used virtual reality, which presents a complex array of smoking cues that may be particularly salient to young adult smokers, and measured self-report of craving. Young adult smokers responded strongly to these cues and, unlike adults, did not return to a baseline of craving following cue exposure, suggesting young adult smokers differ from other smokers in terms of cue responses.


Asunto(s)
Trastornos Disruptivos, del Control de Impulso y de la Conducta/diagnóstico , Trastornos Disruptivos, del Control de Impulso y de la Conducta/epidemiología , Fumar/epidemiología , Interfaz Usuario-Computador , Adolescente , Adulto , Señales (Psicología) , Manual Diagnóstico y Estadístico de los Trastornos Mentales , Humanos , Encuestas y Cuestionarios , Adulto Joven
16.
Cyberpsychol Behav ; 8(5): 487-92, 2005 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-16232041

RESUMEN

Drug craving has purportedly been linked to relapse and to substance use. For over two decades, cue reactivity has been a viable method to assess craving and physiological reactions to drug stimuli. However, traditional cue reactivity has faced the following limitations: austere situations or stimuli, lack of complex cues, lack of standardization, and limited generalization outside of the lab setting. In order to improve cue methodologies, a virtual reality (VR) nicotine cue reactivity assessment system (VR-NCRAS) was developed and tested in a controlled experimental trial. Ten nicotine dependent smokers were exposed to VR smoking cues and VR neutral cues in a standardized, timed, computer controlled experiment. Subjective craving and physiological responses were recorded and compared across VR-NCRAS stimuli. Subjective cigarette craving increased significantly and corresponding physiological reactivity was observed in response to VR smoking cues. VR neutral cues did not result in subjective or physiological changes consistent with craving. Implications of these findings on substance abuse research and treatment are discussed.


Asunto(s)
Nivel de Alerta , Señales (Psicología) , Motivación , Fumar/psicología , Tabaquismo/psicología , Interfaz Usuario-Computador , Adulto , Femenino , Respuesta Galvánica de la Piel , Humanos , Masculino , Persona de Mediana Edad , Dimensión del Dolor , Facilitación Social , Programas Informáticos
17.
Appl Psychophysiol Biofeedback ; 30(3): 187-93, 2005 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-16167184

RESUMEN

Cigarette smoking in adolescents is a major public health problem. To address the increasing need for efficacious assessment and treatment methods, we developed and tested a novel virtual reality cue reactivity assessment system. A case study of a controlled virtual reality cue reactivity trial with a 17-year-old adolescent cigarette smoker is presented. During the trial, the participant was exposed to virtual reality (VR) smoking cues and VR neutral cues and assessments of subjective craving and skin conductance response (SCR) were recorded. Upon exposure to VR smoking cues, craving increased. A novel methodology for collecting and analyzing SCR in VR was developed and explored to expand the role of physiological variables in VR research. SCR data indicated specific reactions to smoking cue stimuli, with the subject experiencing increased reactivity to smoking cues (i.e., cigarettes) compared to food or drinks. Based on this case study, further research using VR cue reactivity assessment in adolescent smokers is warranted. The impact of VR in drug research and future applications in research are also discussed.


Asunto(s)
Conducta del Adolescente , Fumar/fisiopatología , Fumar/psicología , Interfaz Usuario-Computador , Adolescente , Recolección de Datos , Femenino , Respuesta Galvánica de la Piel , Humanos , Tabaquismo/fisiopatología
18.
Addict Behav ; 29(9): 1889-94, 2004 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-15530734

RESUMEN

Traditional cue reactivity provides a methodology for examining drug triggers and stimuli in laboratory and clinical settings. However, current techniques lack standardization and generalization across research settings. Improved methodologies using virtual reality (VR) cue reactivity extend previous research standardizing exposure to stimuli and exploring reactions to drug cues in a controlled VR setting. In a controlled pilot trial, 13 nicotine-dependent participants were allowed to smoke ad libitum then exposed to VR smoking and VR neutral cues and compared on craving intensity. VR smoking cues significantly increased craving compared to VR neutral cues. On average, craving intensity increased 118% during exposure to VR smoking cues. Implications for substance abuse research and treatment using VR to assess cessation and anticraving medications are discussed.


Asunto(s)
Nicotina , Trastornos Relacionados con Sustancias/psicología , Interfaz Usuario-Computador , Adulto , Análisis de Varianza , Señales (Psicología) , Femenino , Humanos , Masculino , Proyectos Piloto , Fumar/psicología
SELECCIÓN DE REFERENCIAS
DETALLE DE LA BÚSQUEDA