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Comparison of short-term energy intake and appetite responses to active and seated video gaming, in 8-11-year-old boys.
Allsop, Susan; Green, Benjamin P; Dodd-Reynolds, Caroline J; Barry, Gillian; Rumbold, Penny L S.
Afiliação
  • Allsop S; 1Department of Sport, Exercise and Rehabilitation, Faculty of Health and Life Sciences,Northumbria University,Northumberland Building,Newcastle upon Tyne NE1 8ST,UK.
  • Green BP; 1Department of Sport, Exercise and Rehabilitation, Faculty of Health and Life Sciences,Northumbria University,Northumberland Building,Newcastle upon Tyne NE1 8ST,UK.
  • Dodd-Reynolds CJ; 2School of Applied Social Sciences,Durham University,Durham DH1 3HN,UK.
  • Barry G; 1Department of Sport, Exercise and Rehabilitation, Faculty of Health and Life Sciences,Northumbria University,Northumberland Building,Newcastle upon Tyne NE1 8ST,UK.
  • Rumbold PL; 1Department of Sport, Exercise and Rehabilitation, Faculty of Health and Life Sciences,Northumbria University,Northumberland Building,Newcastle upon Tyne NE1 8ST,UK.
Br J Nutr ; 115(6): 1117-25, 2016 Mar 28.
Article em En | MEDLINE | ID: mdl-26817510
ABSTRACT
The acute effects of active and seated video gaming on energy intake (EI), blood glucose, plasma glucagon-like peptide-1 (GLP-17-36) and subjective appetite (hunger, prospective food consumption and fullness) were examined in 8-11-year-old boys. In a randomised, crossover manner, twenty-two boys completed one 90-min active and one 90-min seated video gaming trial during which food and drinks were provided ad libitum. EI, plasma GLP-17-36, blood glucose and subjective appetite were measured during and following both trials. Time-averaged AUC blood glucose was increased (P=0·037); however, EI was lower during active video gaming (1·63 (sem 0·26) MJ) compared with seated video gaming (2·65 (sem 0·32) MJ) (P=0·000). In a post-gaming test meal 1 h later, there were no significant differences in EI between the active and seated gaming trials. Although estimated energy expenditure was significantly higher during active video gaming, there was still no compensation for the lower EI. At cessation of the trials, relative EI (REI) was significantly lower following active video gaming (2·06 (sem 0·30) MJ) v. seated video gaming (3·34 (sem 0·35) MJ) (P=0·000). No significant differences were detected in time-averaged AUC GLP-17-36 or subjective appetite. At cessation of the active video gaming trial, EI and REI were significantly less than for seated video gaming. In spite of this, the REI established for active video gaming was a considerable amount when considering the total daily estimated average requirement for 8-11-year-old boys in the UK (7·70 MJ).
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Texto completo: 1 Coleções: 01-internacional Temas: Alimentacao Base de dados: MEDLINE Assunto principal: Regulação do Apetite / Ingestão de Energia / Comportamento Infantil / Fenômenos Fisiológicos da Nutrição Infantil / Jogos de Vídeo / Atividade Motora Tipo de estudo: Clinical_trials Limite: Child / Humans / Male País/Região como assunto: Europa Idioma: En Revista: Br J Nutr Ano de publicação: 2016 Tipo de documento: Article País de afiliação: Reino Unido

Texto completo: 1 Coleções: 01-internacional Temas: Alimentacao Base de dados: MEDLINE Assunto principal: Regulação do Apetite / Ingestão de Energia / Comportamento Infantil / Fenômenos Fisiológicos da Nutrição Infantil / Jogos de Vídeo / Atividade Motora Tipo de estudo: Clinical_trials Limite: Child / Humans / Male País/Região como assunto: Europa Idioma: En Revista: Br J Nutr Ano de publicação: 2016 Tipo de documento: Article País de afiliação: Reino Unido