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Videogames That Encourage Healthy Behavior Did Not Alter Fasting Insulin or Other Diabetes Risks in Children: Randomized Clinical Trial.
Baranowski, Tom; Baranowski, Janice; Chen, Tzu-An; Buday, Richard; Beltran, Alicia; Dadabhoy, Hafza; Ryan, Courtney; Lu, Amy S.
Afiliação
  • Baranowski T; 1Department of Pediatrics, USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas.
  • Baranowski J; 1Department of Pediatrics, USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas.
  • Chen TA; 2HEALTH Research Institute, University of Houston, Houston, Texas.
  • Buday R; 3Archimage, Inc., Houston, Texas.
  • Beltran A; 1Department of Pediatrics, USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas.
  • Dadabhoy H; 1Department of Pediatrics, USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas.
  • Ryan C; 1Department of Pediatrics, USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas.
  • Lu AS; 4Health Technology Lab, Department of Communication Studies, College of Arts, Media & Design, Northeastern University, Boston, Massachusetts.
Games Health J ; 8(4): 257-264, 2019 Aug.
Article em En | MEDLINE | ID: mdl-30964335
ABSTRACT

Background:

Previous research indicates games for health have substantial promise in promoting change in children's diet and physical activity (PA) behavior for obesity and diabetes prevention, but the research has generally not been rigorous. The study reported here was an efficacy trial of two role-playing videogames played in sequence, "Escape from Diab" (hereinafter called Diab) and "Nanoswarm Invasion from Inner Space" (hereinafter called Nano), on diabetes and obesity risk factors fasting insulin and body mass index (BMI), and risk-related behaviors diet, PA, and sedentary behavior (SB).

Design:

A two-group (treatment vs. wait list control) randomized clinical trial was used with baseline, immediate postintervention (∼3 months postbaseline), and 2 months postassessments. Intervention Diab and Nano were desktop or laptop role-playing videogames with nine sessions (each episode/session lasting ∼60 minutes). Two storylines attempted to immerse players and used ethnically diverse characters to model desired behaviors. Tailored goal setting, problem solving, and motivational statements were used.

Methods:

A sample of 200 overweight or obese children (ages 10-12 years from 85th to 99th BMI percentile [%ile]) was recruited, primarily using a volunteer list. Fasting insulin was the primary dependent variable. BMI, fruit, vegetable and sweetened beverage intakes, PA, and SBs were secondary outcomes. Generalized linear mixed models were used to test for the treatment effects.

Results:

No significant differences were detected in any of the tested outcome variables.

Conclusions:

The lack of differences may indicate that games cannot change dietary behaviors and thereby not change-related clinical outcomes. Alternatively, there seem to have been changes in (1) the types of videogames children expect and like to play since a pilot study was conducted, (2) productization challenges, and/or (3) problems in staff management of the trial. All may have contributed to the lack of effect.
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Texto completo: 1 Temas: ECOS / Estado_mercado_regulacao Bases de dados: MEDLINE Assunto principal: Jogos de Vídeo / Sobrepeso / Obesidade Infantil / Promoção da Saúde / Insulina Tipo de estudo: Clinical_trials / Etiology_studies / Prognostic_studies / Qualitative_research / Risk_factors_studies Limite: Child / Female / Humans / Male Idioma: En Revista: Games Health J Ano de publicação: 2019 Tipo de documento: Article

Texto completo: 1 Temas: ECOS / Estado_mercado_regulacao Bases de dados: MEDLINE Assunto principal: Jogos de Vídeo / Sobrepeso / Obesidade Infantil / Promoção da Saúde / Insulina Tipo de estudo: Clinical_trials / Etiology_studies / Prognostic_studies / Qualitative_research / Risk_factors_studies Limite: Child / Female / Humans / Male Idioma: En Revista: Games Health J Ano de publicação: 2019 Tipo de documento: Article