ABSTRACT
It has been recently demonstrated that hand stimuli presented in a first-, with respect to a third-, person perspective were prioritized before awareness independently from their identity (i.e., self, or other). This pattern would represent an unconscious advantage for self-related bodily stimuli rooted in spatial perspective. To deeper investigate the role of identity, we employed a breaking-Continuous Flash Suppression paradigm in which a self- or other-hand presented in first- or third-person perspective was displayed after a conscious identity-related prime (i.e., self or other face). We replicated the unconscious advantage of the first-person perspective but, crucially, we reported that within the first-person perspective, other-hand stimuli preceded by other-face priming slowed down the conscious access with respect to the other conditions. These findings demonstrate that a top-down conscious identity context modulates the unconscious self-attribution of bodily stimuli. Within a predictive processing framework, we suggest that, by adding ambiguous information, the prime forces a prediction update that slows conscious access.
Subject(s)
Self Concept , Humans , Male , Female , Adult , Young Adult , Unconscious, Psychology , Consciousness/physiology , Awareness/physiology , Body Image/psychology , Reaction Time/physiologyABSTRACT
The social softness illusion (i.e., the tendency to perceive another person's skin as softer than our own) is thought to promote the sharing of social-emotional experiences because of the rewarding properties of receiving and giving social affective touch. Here we investigated whether the ability to distinguish someone else's body from our own modulates the social softness illusion. In particular, we tested whether the spatial perspective taken by the participants and seeing or not the touched arms could alter this illusion. Pairs of female participants were assigned the roles of either the giver (i.e., delivering the touches) or the receiver (i.e., being touched). We manipulated the location of the touch (palm or forearm), the spatial perspective of the receiver's body with respect to the giver's body (egocentric or allocentric perspective), and the vision of the touched body part (the giver could either see both her own and the receiver's body part, or she was blindfolded). Consistently with previous findings, the skin of another person was perceived as softer than the own one. Additionally, the illusion was present for both the forearm and the palm, and it was stronger in allocentric compared to the egocentric perspective (i.e., when the self-other distinction was clearer). These findings show that the mechanisms underpinning the ability to represent another person's body as distinct from our own modulates the social softness illusion, and thus support the role of the social softness illusion in fostering social relationships.
Subject(s)
Illusions , Touch Perception , Female , Hand , Human Body , Humans , Illusions/psychology , TouchABSTRACT
Calorie content and hunger are two fundamental cues acting upon the processing of visually presented food items. However, whether and to which extent they affect visual awareness is still an open question. Here, high- and low-calorie food images administered to hungry or satiated participants were confronted in a breaking-Continuous Flash Suppression paradigm (Experiment 1), measuring the time required to access to visual awareness, and in a Binocular Rivalry paradigm (Experiment 2), quantifying the dominance time in visual awareness. Experiment 1 showed that high-calorie food accessed faster visual awareness, but mostly in satiated participants. Experiment 2 indicated that high-calorie food dominated longer visual awareness, regardless the degree of hunger. We argued that the unconscious advantage (Experiment 1) would represent a default state of the visual system towards highest-energy nutrients, yet the advantage is lost in hunger so to be tuned towards an increased need for any nutritional category. On the other hand, the conscious advantage of high-calorie food (Experiment 2) would represent a conscious perceptual and attentional bias towards highest energy-dense food useful for the actual detection of these stimuli in the environment.
Subject(s)
Food , Hunger , Humans , Energy Intake , Cues , Satiation , AwarenessABSTRACT
Background: Action recognition is a fundamental aspect of human interaction. This process is mediated by the activation of shared sensorimotor representations during action execution and observation. Although complex movements involving balance or head and trunk rotations require vestibular signals for effective execution, their role in the recognition of others' actions is still unknown. Objective: To investigate the causal involvement of the vestibular system in the discrimination of actions performed by others and whether this is influenced by motor familiarity. Methods: In a single-blind design involving 25 healthy participants, Galvanic Vestibular Stimulation (GVS) was administered during an Action Discrimination Task (ADT), in which videos of actions categorized as vestibular/non-vestibular and familiar/unfamiliar were presented. Following each video, participants were required to identify the climax of the previously viewed action between two image options, using a two-alternative forced choice paradigm. The ADT was performed in active and sham GVS conditions, with left or right anodal montages. Response Times (RTs), Accuracy, and subjective motor familiarity were recorded for each action category. Results: In sham GVS condition, an overall familiarity effect was observed, where RTs for familiar actions were faster than RTs for unfamiliar ones, regardless of vestibular engagement (p < .001; ηp 2 = .80). Conversely, under active GVS, a selective interference of the identification of vestibular familiar actions was observed compared to sham. Specifically, GVS prolonged RTs for recognizing familiar vestibular actions (p = .004, d = .59) while concurrently enhancing visual sensitivity (d') for the same actions (p = .03, r = .21). Conclusion: These findings demonstrate the contribution of the vestibular system to action recognition. GVS disrupted the sensorimotor representation of vestibular actions and led to increased reliance on an alternative processing system focused on visual analysis of limb positions. This dissociation provides valuable insights for future investigations into the complex relationship between vestibular signals and cognitive processes involved in action identification, essential for developing innovative GVS interventions, particularly for individuals with sensorimotor or vestibular disorders.
ABSTRACT
Spatial perspective and identity of visual bodily stimuli are two key cues for the self-other distinction. However, how they emerge into visual awareness is largely unknown. Here, self- or other-hands presented in first- or third-person perspective were compared in a breaking-Continuous Flash Suppression paradigm (Experiment 1) measuring the time the stimuli need to access visual awareness, and in a Binocular Rivalry paradigm (Experiment 2), measuring predominance in perceptual awareness. Results showed that, irrespectively of identity, first-person perspective speeded up the access, whereas the third-person one increased the dominance. We suggest that the effect of first-person perspective represents an unconscious prioritization of an egocentric body coding important for visuomotor control. On the other hand, the effect of third-person perspective indicates a conscious advantage of an allocentric body representation fundamental for detecting the presence of another intentional agent. Summarizing, the emergence of self-other distinction into visual awareness would strongly depend on the interplay between spatial perspectives, with an inverse prioritization before and after conscious perception. On the other hand, identity features might rely on post-perceptual processes.
Subject(s)
Consciousness , Cues , Humans , Unconsciousness , Upper ExtremityABSTRACT
In the Weapon Identification Task (WIT), Black faces prime the identification of guns compared with tools. We measured race-induced changes in visual awareness of guns and tools using continuous flash suppression (CFS). Eighty-four participants, primed with Black or Asian faces, indicated the location of a gun or tool target that was temporarily rendered invisible through CFS, which provides a sensitive measure of effects on early visual processing. The same participants also completed a standard (non-CFS) WIT. We replicated the standard race-priming effect in the WIT. In the CFS task, Black and Asian primes did not affect the time guns and tools needed to enter awareness. Thus, race priming does not alter early visual processing but does change the identification of guns and tools. This confirms that race-priming originates from later post-perceptual memory- or response-related processing.
Subject(s)
Firearms , Humans , Visual Perception , AwarenessABSTRACT
As social animals, humans are strongly affected by social bonds and interpersonal interactions. Proximity and social support from significant others may buffer the negative outcomes of a painful experience. Several studies have investigated the role of romantic partners' support in pain modulation, mostly focusing on tactile support and showing its effectiveness in reducing pain perception. Nevertheless, no study so far has investigated the role of supportive speaking on pain modulation, nor has compared the effects of a tactile and vocal support within the same couples. The present study directly compared for the first time the efficacy of mere presence (Passive Support) and different forms of active (Touch, Voice, Touch + Voice) support from a romantic partner during a painful experience in a naturalistic setting. We assessed pain modulation in 37 romantic couples via both subjective (self-reported ratings) and physiological (skin conductance) measurements. We found that all three types of active support were equally more effective than passive support in reducing the painful experience at both subjective and physiological levels; interestingly, our results suggest that supportive speaking can reduce pain perception with respect to passive support to a similar extent as tactile support does. Overall, this study highlights the relevance of an active support in reducing pain perception, with active types of support being more effective than passive support, regardless of its specific modality.
Subject(s)
Pain Perception , Touch Perception , Humans , Pain , Interpersonal Relations , Social Support , Touch Perception/physiology , Sexual PartnersABSTRACT
Pseudoneglect phenomenon refers to a condition in which healthy subjects tend to perceive the left side of exactly bisected lines as being slightly longer than the right one. However, behavioural data showed that athletes practising an open-skill sport display less pseudoneglect than the general population. Given the fact that so-called exergames (also known as active video games) are platforms designed to fully mimic sport activity, this work intends to investigate whether and how a one-week training period of exergame open-skill sport can determine a similar decrease in pseudoneglect. Fifteen healthy participants (non-athletes) responded to a visuospatial attention task and a control memory task in basal conditions (t0: Pre-game) and after a short period (one week, one hour/day) of tennis exergaming (t1: Post-game). In the Post-game condition, subjects from this experimental group (ExerGame group: EG) reduced leftward space overestimation and made significantly fewer leftward errors compared to the Pre-game condition. Additionally, two other experimental groups were employed: one evaluated within the same conditions of the main experiment but using a non-exergame (Non-Exergame groups: NEG) and the other one without any video game stimulus (Sedentary group: SE). Our findings suggest that daily training of a tennis exergame seems to be able to improve visuospatial attention isotropy by reducing leftward space overestimation, whereas outcomes from non-exergaming and sedentary activity do not modify subjects' performance.
ABSTRACT
In recent years, an increasing number of studies employed the full body illusion paradigm (i.e., the experimentally induced illusory ownership over a fake/virtual body) to investigate the role of body ownership in higher-level cognition. However, to date, no systematic review of this topic is present. To fill this gap, here we identified 102 papers classifiable in 4 cognitive domains and 12 subdomains. Overall, they manipulated the identity of the fake body, and/or its spatial perspective, and/or the kind of multisensory stimulation, and/or its spatiotemporal congruency. The effects were measured through implicit and/or explicit indices. In summary, results showed that participants' behavior shifted away from the self and/or towards that of the embodied fake/virtual body. The findings have been interpreted within various exploratory frameworks, with the most common being the Proteus effect, the cortical body matrix and the inverse model of motor control. Future studies should focus on building a unitary theoretical explanation of the effects, gaining solid neural evidence, creating standard experimental procedures, and exploring the practical applications.
Subject(s)
Illusions , Touch Perception , Humans , Illusions/physiology , Cognition , Body Image , Visual Perception/physiology , Touch Perception/physiologyABSTRACT
The virtual-reality full-body illusion paradigm has been suggested to not only trigger the illusory ownership of the avatar's body but also the attitudinal and behavioral components stereotypically associated to that kind of virtual body. In the present study, we investigated whether this was true for stereotypes related to body size: body satisfaction and eating control behavior. Healthy participants underwent the full-body illusion paradigm with an avatar having either a larger or a slimmer body than their own, and were assessed for implicit attitudes towards body image and food calorie content at baseline and after each full-body illusion session. Results showed that the illusion emerged regardless of the avatar's body size, whereas the perceived dimension of the own body size changed according to the avatar's body size (i.e., participants felt to be slimmer after embodying their slim avatar and larger after embodying their large avatar). Crucially, we found that implicit attitudes towards food, but not those towards one's own body, were modulated by the size of the virtual body. Compared to baseline, ownership of a slimmer avatar increased the avoidance of high-calorie food, whereas ownership of a larger avatar did not induce changes. Our findings suggest that the illusory feeling of being slimmer drives also the food-related stereotypes associated with that body size, increasing the regulation of eating behaviors.