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Many complex systems that exhibit temporal nonpairwise interactions can be represented by means of generative higher-order network models. Here, we propose a hidden variable formalism to analytically characterize a general class of higher-order network models. We apply our framework to a temporal higher-order activity-driven model, providing analytical expressions for the main topological properties of the time-integrated hypergraphs, depending on the integration time and the activity distributions characterizing the model. Furthermore, we provide analytical estimates for the percolation times of general classes of uncorrelated and correlated hypergraphs. Finally, we quantify the extent to which the percolation time of empirical social interactions is underestimated when their higher-order nature is neglected.
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Understanding how cooperative behaviors can emerge from competitive interactions is an open problem in biology and social sciences. While interactions are usually modeled as pairwise networks, the units of many real-world systems can also interact in groups of three or more. Here, we introduce a general framework to extend pairwise games to higher-order networks. By studying social dilemmas on hypergraphs with a tunable structure, we find an explosive transition to cooperation triggered by a critical number of higher-order games. The associated bistable regime implies that an initial critical mass of cooperators is also required for the emergence of prosocial behavior. Our results show that higher-order interactions provide a novel explanation for the survival of cooperation.
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Investigadores , Apoyo a la Investigación como Asunto , Investigación , Humanos , Sesgo , Investigadores/economía , Investigadores/organización & administración , Investigación/economía , Investigación/organización & administración , Apoyo a la Investigación como Asunto/organización & administración , Europa (Continente)RESUMEN
In the last decade, network science has shed new light both on the structural (anatomical) and on the functional (correlations in the activity) connectivity among the different areas of the human brain. The analysis of brain networks has made possible to detect the central areas of a neural system and to identify its building blocks by looking at overabundant small subgraphs, known as motifs. However, network analysis of the brain has so far mainly focused on anatomical and functional networks as separate entities. The recently developed mathematical framework of multi-layer networks allows us to perform an analysis of the human brain where the structural and functional layers are considered together. In this work, we describe how to classify the subgraphs of a multiplex network, and we extend the motif analysis to networks with an arbitrary number of layers. We then extract multi-layer motifs in brain networks of healthy subjects by considering networks with two layers, anatomical and functional, respectively, obtained from diffusion and functional magnetic resonance imaging. Results indicate that subgraphs in which the presence of a physical connection between brain areas (links at the structural layer) coexists with a non-trivial positive correlation in their activities are statistically overabundant. Finally, we investigate the existence of a reinforcement mechanism between the two layers by looking at how the probability to find a link in one layer depends on the intensity of the connection in the other one. Showing that functional connectivity is non-trivially constrained by the underlying anatomical network, our work contributes to a better understanding of the interplay between the structure and function in the human brain.
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Encéfalo/fisiología , Red Nerviosa/fisiología , Imagen de Difusión Tensora , Humanos , Imagen por Resonancia Magnética , ProbabilidadRESUMEN
In recent years hypergraphs have emerged as a powerful tool to study systems with multibody interactions which cannot be trivially reduced to pairs. While highly structured methods to generate synthetic data have proved fundamental for the standardized evaluation of algorithms and the statistical study of real-world networked data, these are scarcely available in the context of hypergraphs. Here we propose a flexible and efficient framework for the generation of hypergraphs with many nodes and large hyperedges, which allows specifying general community structures and tune different local statistics. We illustrate how to use our model to sample synthetic data with desired features (assortative or disassortative communities, mixed or hard community assignments, etc.), analyze community detection algorithms, and generate hypergraphs structurally similar to real-world data. Overcoming previous limitations on the generation of synthetic hypergraphs, our work constitutes a substantial advancement in the statistical modeling of higher-order systems.
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Advancements in technology have recently allowed us to collect and analyse large-scale fine-grained data about human performance, drastically changing the way we approach sports. Here, we provide the first comprehensive analysis of individual and team performance in One-Day International cricket, one of the most popular sports in the world. We investigate temporal patterns of individual success by quantifying the location of the best performance of a player and find that they can happen at any time in their career, surrounded by a burst of comparable top performances. Our analysis shows that long-term performance can be predicted from early observations and that temporary exclusions of players from teams are often due to declining performances but are also associated with strong comebacks. By computing the duration of streaks of winning performances compared to random expectations, we demonstrate that teams win and lose matches consecutively. We define the contributions of specialists such as openers, all-rounders and wicket-keepers and show that a balanced performance from multiple individuals is required to ensure team success. Finally, we measure how transitioning to captaincy in the team improves the performance of batsmen, but not that of bowlers. Our work emphasizes how individual endeavours and team dynamics interconnect and influence collective outcomes in sports.
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Many real-world complex systems are characterized by interactions in groups that change in time. Current temporal network approaches, however, are unable to describe group dynamics, as they are based on pairwise interactions only. Here, we use time-varying hypergraphs to describe such systems, and we introduce a framework based on higher-order correlations to characterize their temporal organization. The analysis of human interaction data reveals the existence of coherent and interdependent mesoscopic structures, thus capturing aggregation, fragmentation and nucleation processes in social systems. We introduce a model of temporal hypergraphs with non-Markovian group interactions, which reveals complex memory as a fundamental mechanism underlying the emerging pattern in the data.
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The emergence of collective cooperation in competitive environments is a well-known phenomenon in biology, economics, and social systems. While most evolutionary game models focus on the evolution of strategies for a fixed game, how strategic decisions coevolve with the environment has so far mostly been overlooked. Here, we consider a game selection model where not only the strategies but also the game can change over time following evolutionary principles. Our results show that coevolutionary dynamics of games and strategies can induce novel collective phenomena, fostering the emergence of cooperative environments. When the model is taken on structured populations the architecture of the interaction network can significantly amplify pro-social behavior, with a critical role played by network heterogeneity and the presence of clustered groups of similar players, distinctive features observed in real-world populations. By unveiling the link between the evolution of strategies and games for different structured populations, our model sheds new light on the origin of social dilemmas ubiquitously observed in real-world social systems.
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Evolución Biológica , Conducta Cooperativa , Teoría del Juego , Modelos Teóricos , AmbienteRESUMEN
Non-pharmaceutical measures such as preventive quarantines, remote working, school and workplace closures, lockdowns, etc. have shown effectiveness from an epidemic control perspective; however, they have also significant negative consequences on social life and relationships, work routines and community engagement. In particular, complex ideas, work and school collaborations, innovative discoveries and resilient norms formation and maintenance, which often require face-to-face interactions of two or more parties to be developed and synergically coordinated, are particularly affected. In this study, we propose an alternative hybrid solution that balances the slowdown of epidemic diffusion with the preservation of face-to-face interactions, that we test simulating a disease and a knowledge spreading simultaneously on a network of contacts. Our approach involves a two-step partitioning of the population. First, we tune the level of node clustering, creating 'social bubbles' with increased contacts within each bubble and fewer outside, while maintaining the average number of contacts in each network. Second, we tune the level of temporal clustering by pairing, for a certain time interval, nodes from specific social bubbles. Our results demonstrate that a hybrid approach can achieve better trade-offs between epidemic control and complex knowledge diffusion. The versatility of our model enables tuning and refining clustering levels to optimally achieve the desired trade-off, based on the potentially changing characteristics of a disease or knowledge diffusion process.
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Epidemias , Interacción Social , Difusión , Análisis por Conglomerados , CuarentenaRESUMEN
From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by leveraging a very large dataset comprising of over 120 million games between almost 1 million players. We find that individuals encounter hot streaks of repeated success, longer for beginners than for expert players, and even longer cold streaks of unsatisfying performance. Skilled players can be distinguished from the others based on their gaming behaviour. Differences appear from the very first moves of the game, with experts tending to specialize and repeat the same openings while beginners explore and diversify more. However, experts experience a broader response repertoire, and display a deeper understanding of different variations within the same line. Over time, the opening diversity of a player tends to decrease, hinting at the development of individual playing styles. Nevertheless, we find that players are often not able to recognize their most successful openings. Overall, our work contributes to quantifying human performance in competitive settings, providing a first large-scale quantitative analysis of individual careers in chess, helping unveil the determinants separating elite from beginner performance.
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Deportes , Humanos , LogroRESUMEN
Higher-order networks have emerged as a powerful framework to model complex systems and their collective behavior. Going beyond pairwise interactions, they encode structured relations among arbitrary numbers of units through representations such as simplicial complexes and hypergraphs. So far, the choice between simplicial complexes and hypergraphs has often been motivated by technical convenience. Here, using synchronization as an example, we demonstrate that the effects of higher-order interactions are highly representation-dependent. In particular, higher-order interactions typically enhance synchronization in hypergraphs but have the opposite effect in simplicial complexes. We provide theoretical insight by linking the synchronizability of different hypergraph structures to (generalized) degree heterogeneity and cross-order degree correlation, which in turn influence a wide range of dynamical processes from contagion to diffusion. Our findings reveal the hidden impact of higher-order representations on collective dynamics, highlighting the importance of choosing appropriate representations when studying systems with nonpairwise interactions.
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Hypergraphs, describing networks where interactions take place among any number of units, are a natural tool to model many real-world social and biological systems. Here, we propose a principled framework to model the organization of higher-order data. Our approach recovers community structure with accuracy exceeding that of currently available state-of-the-art algorithms, as tested in synthetic benchmarks with both hard and overlapping ground-truth partitions. Our model is flexible and allows capturing both assortative and disassortative community structures. Moreover, our method scales orders of magnitude faster than competing algorithms, making it suitable for the analysis of very large hypergraphs, containing millions of nodes and interactions among thousands of nodes. Our work constitutes a practical and general tool for hypergraph analysis, broadening our understanding of the organization of real-world higher-order systems.
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Here we investigate the effects of extensive sociality and mobility on the oral microbiome of 138 Agta hunter-gatherers from the Philippines. Our comparisons of microbiome composition showed that the Agta are more similar to Central African BaYaka hunter-gatherers than to neighbouring farmers. We also defined the Agta social microbiome as a set of 137 oral bacteria (only 7% of 1980 amplicon sequence variants) significantly influenced by social contact (quantified through wireless sensors of short-range interactions). We show that large interaction networks including strong links between close kin, spouses and even unrelated friends can significantly predict bacterial transmission networks across Agta camps. Finally, we show that more central individuals to social networks are also bacterial supersharers. We conclude that hunter-gatherer social microbiomes are predominantly pathogenic and were shaped by evolutionary tradeoffs between extensive sociality and disease spread.
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Ecological and genetic factors have influenced the composition of the human microbiome during our evolutionary history. We analysed the oral microbiota of the Agta, a hunter-gatherer population where some members have adopted an agricultural diet. We show that age is the strongest factor modulating the microbiome, probably through immunosenescence since we identified an increase in the number of species classified as pathogens with age. We also characterised biological and cultural processes generating sexual dimorphism in the oral microbiome. A small subset of oral bacteria is influenced by the host genome, linking host collagen genes to bacterial biofilm formation. Our data also suggest that shifting from a fish/meat diet to a rice-rich diet transforms their microbiome, mirroring the Neolithic transition. All of these factors have implications in the epidemiology of oral diseases. Thus, the human oral microbiome is multifactorial and shaped by various ecological and social factors that modify the oral environment.
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Hypergraphs, encoding structured interactions among any number of system units, have recently proven a successful tool to describe many real-world biological and social networks. Here we propose a framework based on statistical inference to characterize the structural organization of hypergraphs. The method allows to infer missing hyperedges of any size in a principled way, and to jointly detect overlapping communities in presence of higher-order interactions. Furthermore, our model has an efficient numerical implementation, and it runs faster than dyadic algorithms on pairwise records projected from higher-order data. We apply our method to a variety of real-world systems, showing strong performance in hyperedge prediction tasks, detecting communities well aligned with the information carried by interactions, and robustness against addition of noisy hyperedges. Our approach illustrates the fundamental advantages of a hypergraph probabilistic model when modeling relational systems with higher-order interactions.
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Algoritmos , Modelos Estadísticos , Proyectos de Investigación , MorfogénesisRESUMEN
From sport and science production to everyday life, higher-level pursuits demand collaboration. Despite an increase in the number of data-driven studies on human behavior, the social dynamics of collaborative problem solving are still largely unexplored with network science and other computational and quantitative tools. Here we introduce escape rooms as a non-interventional and minimally biased social laboratory, which allows us to capture at a high resolution real-time communications in small project teams. Our analysis portrays a nuanced picture of different dimensions of social dynamics. We reveal how socio-demographic characteristics impact problem solving and the importance of prior relationships for enhanced interactions. We extract key conversation rules from motif analysis and discuss turn-usurping gendered behavior, a phenomenon particularly strong in male-dominated teams. We investigate the temporal evolution of signed and group interactions, finding that a minimum level of tense communication might be beneficial for collective problem solving, and revealing differences in the behavior of successful and failed teams. Our work unveils the innovative potential of escape rooms to study teams in their complexity, contributing to a deeper understanding of the micro-dynamics of collaborative team processes.
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Procesos de Grupo , Deportes , Comunicación , Conducta Cooperativa , Humanos , Masculino , Solución de ProblemasRESUMEN
Human social interactions in local settings can be experimentally detected by recording the physical proximity and orientation of people. Such interactions, approximating face-to-face communications, can be effectively represented as time varying social networks with links being unceasingly created and destroyed over time. Traditional analyses of temporal networks have addressed mostly pairwise interactions, where links describe dyadic connections among individuals. However, many network dynamics are hardly ascribable to pairwise settings but often comprise larger groups, which are better described by higher-order interactions. Here we investigate the higher-order organizations of temporal social networks by analyzing five publicly available datasets collected in different social settings. We find that higher-order interactions are ubiquitous and, similarly to their pairwise counterparts, characterized by heterogeneous dynamics, with bursty trains of rapidly recurring higher-order events separated by long periods of inactivity. We investigate the evolution and formation of groups by looking at the transition rates between different higher-order structures. We find that in more spontaneous social settings, group are characterized by slower formation and disaggregation, while in work settings these phenomena are more abrupt, possibly reflecting pre-organized social dynamics. Finally, we observe temporal reinforcement suggesting that the longer a group stays together the higher the probability that the same interaction pattern persist in the future. Our findings suggest the importance of considering the higher-order structure of social interactions when investigating human temporal dynamics.
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From social interactions to the human brain, higher-order networks are key to describe the underlying network geometry and topology of many complex systems. While it is well known that network structure strongly affects its function, the role that network topology and geometry has on the emerging dynamical properties of higher-order networks is yet to be clarified. In this perspective, the spectral dimension plays a key role since it determines the effective dimension for diffusion processes on a network. Despite its relevance, a theoretical understanding of which mechanisms lead to a finite spectral dimension, and how this can be controlled, still represents a challenge and is the object of intense research. Here, we introduce two nonequilibrium models of hyperbolic higher-order networks and we characterize their network topology and geometry by investigating the intertwined appearance of small-world behavior, δ-hyperbolicity, and community structure. We show that different topological moves, determining the nonequilibrium growth of the higher-order hyperbolic network models, induce tuneable values of the spectral dimension, showing a rich phenomenology which is not displayed in random graph ensembles. In particular, we observe that, if the topological moves used to construct the higher-order network increase the area/volume ratio, then the spectral dimension continuously decreases, while the opposite effect is observed if the topological moves decrease the area/volume ratio. Our work reveals a new link between the geometry of a network and its diffusion properties, contributing to a better understanding of the complex interplay between network structure and dynamics.
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We live and cooperate in networks. However, links in networks only allow for pairwise interactions, thus making the framework suitable for dyadic games, but not for games that are played in larger groups. Here, we study the evolutionary dynamics of a public goods game in social systems with higher-order interactions. First, we show that the game on uniform hypergraphs corresponds to the replicator dynamics in the well-mixed limit, providing a formal theoretical foundation to study cooperation in networked groups. Second, we unveil how the presence of hubs and the coexistence of interactions in groups of different sizes affects the evolution of cooperation. Finally, we apply the proposed framework to extract the actual dependence of the synergy factor on the size of a group from real-world collaboration data in science and technology. Our work provides a way to implement informed actions to boost cooperation in social groups.
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Conducta Cooperativa , Modelos Teóricos , Red Social , HumanosRESUMEN
In the past 20 years network science has proven its strength in modeling many real-world interacting systems as generic agents, the nodes, connected by pairwise edges. Nevertheless, in many relevant cases, interactions are not pairwise but involve larger sets of nodes at a time. These systems are thus better described in the framework of hypergraphs, whose hyperedges effectively account for multibody interactions. Here we propose and study a class of random walks defined on such higher-order structures and grounded on a microscopic physical model where multibody proximity is associated with highly probable exchanges among agents belonging to the same hyperedge. We provide an analytical characterization of the process, deriving a general solution for the stationary distribution of the walkers. The dynamics is ultimately driven by a generalized random-walk Laplace operator that reduces to the standard random-walk Laplacian when all the hyperedges have size 2 and are thus meant to describe pairwise couplings. We illustrate our results on synthetic models for which we have full control of the high-order structures and on real-world networks where higher-order interactions are at play. As the first application of the method, we compare the behavior of random walkers on hypergraphs to that of traditional random walkers on the corresponding projected networks, drawing interesting conclusions on node rankings in collaboration networks. As the second application, we show how information derived from the random walk on hypergraphs can be successfully used for classification tasks involving objects with several features, each one represented by a hyperedge. Taken together, our work contributes to unraveling the effect of higher-order interactions on diffusive processes in higher-order networks, shedding light on mechanisms at the heart of biased information spreading in complex networked systems.