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1.
J Ethn Subst Abuse ; 18(1): 150-164, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-28590812

RESUMEN

Understanding the effect of cultural values on depression and how social networks influence these relationships may be important in the treatment of substance-using, Mexican American populations. Latino cultural values, familismo, personalismo, fatalismo, and machismo, may be associated with depression among Latinos. The current study identified the association of traditional Latino values on depressive symptomatology among a sample of Mexican American heroin injectors. A cross-sectional research design and field-intensive outreach methodology were utilized to recruit 227 Mexican American men. Participants were categorized into depressed and nondepressed groups. Relations among cultural values and depression were examined using logistic regression. Findings indicate that drug-using men with higher familismo and fatalismo scores are protected against depressive symptomatology. Relations between familismo and depression seem to be moderated by having a drug use network. In addition, findings reveal that age is inversely related to depressive symptomatology. Young Mexican American heroin users who do not ascribe to traditional Latino values may be highly associated with depression and therefore more vulnerable to riskier drug use behaviors. Moreover, drug-using social networks may affect the protective nature of certain cultural values. Further research is needed to identify whether culturally tailored treatments can cultivate these values while simultaneously undermining the effect of substance-using social networks in order to reduce depression symptoms among this group of high-risk substance users.


Asunto(s)
Depresión/epidemiología , Consumidores de Drogas/psicología , Dependencia de Heroína/epidemiología , Americanos Mexicanos/psicología , Abuso de Sustancias por Vía Intravenosa/epidemiología , Estudios Transversales , Características Culturales , Depresión/etnología , Dependencia de Heroína/etnología , Dependencia de Heroína/psicología , Humanos , Masculino , Persona de Mediana Edad , Factores Protectores , Factores de Riesgo , Red Social , Abuso de Sustancias por Vía Intravenosa/etnología , Abuso de Sustancias por Vía Intravenosa/psicología
2.
Nicotine Tob Res ; 17(7): 796-802, 2015 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-25475087

RESUMEN

INTRODUCTION: Virtual reality (VR) has been shown to be effective in eliciting responses to nicotine cues in cigarette smokers. The primary aim of this study was to investigate whether cigarette-deprived smokers would exhibit increased craving and changes in heart rate when viewing cigarette related cues as compared to non-smoking cues in a VR environment, and the secondary aim was to assess the extent to which self-assessed measures of withdrawal and dependence correlated with VR craving. METHODS: Nicotine-dependent cigarette smokers were recruited for a 2 day study. On Day 1, participants smoked as usual and on Day 2 were deprived from smoking overnight. On both days, participants completed self-assessment questionnaires on withdrawal, craving, and nicotine-dependence. Participants completed a VR session during the cigarette deprivation condition only (Day 2). During this session, they were exposed to active smoking and placebo (non-smoking) cues. RESULTS: The data show that self-reported levels of "craving" (p < .01) and "thinking about cigarettes" (p < .0001) were significantly greater after exposure to the active cues versus non-smoking cues. Significant increases in heart rate were found for 3 of 4 active cues when compared to non-smoking cues (p < .05). Finally, significant positive correlations were found between self-reported craving prior to the VR session and craving induced by active VR cues (p < .01). CONCLUSIONS: In this report, active VR cues elicited craving during cigarette deprivation. This is the first study to demonstrate that self-reported craving, withdrawal symptoms, and nicotine dependence severity predict cue-induced craving in the VR setting.


Asunto(s)
Ansia , Índice de Severidad de la Enfermedad , Fumar/psicología , Síndrome de Abstinencia a Sustancias/psicología , Tabaquismo/psicología , Terapia de Exposición Mediante Realidad Virtual/métodos , Adulto , Señales (Psicología) , Femenino , Humanos , Masculino , Persona de Mediana Edad , Estimulación Luminosa/métodos , Valor Predictivo de las Pruebas , Autoevaluación (Psicología) , Fumar/terapia , Síndrome de Abstinencia a Sustancias/diagnóstico , Síndrome de Abstinencia a Sustancias/terapia , Encuestas y Cuestionarios , Tabaquismo/diagnóstico , Tabaquismo/terapia
3.
Subst Use Misuse ; 49(8): 941-54, 2014 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-24779493

RESUMEN

Drug use among older adults is a growing concern, particularly for the burgeoning Hispanic population. Older adults seeking drug treatment will double over the next decade to almost 6 million. Cultural factors influence drug use, and more specifically, Hispanic cultural values influence heroin use. This study explored Mexican-American injection drug users' adherence to traditional Hispanic cultural values and their impact on cessation. Ethnographic interviews endorsed contextualized influences of values on heroin use. Cultural values functioned dichotomously, influencing both initiation and cessation. Understanding the impact of cultural values on substance abuse is critical given the changing demographics in American society.


Asunto(s)
Cultura , Dependencia de Heroína/etnología , Americanos Mexicanos/psicología , Abuso de Sustancias por Vía Intravenosa/etnología , Síndrome de Abstinencia a Sustancias/etnología , Anciano , Anciano de 80 o más Años , Dependencia de Heroína/rehabilitación , Humanos , Masculino , Persona de Mediana Edad , Investigación Cualitativa , Factores de Riesgo , Abuso de Sustancias por Vía Intravenosa/rehabilitación , Síndrome de Abstinencia a Sustancias/prevención & control , Encuestas y Cuestionarios , Texas
4.
J Ethn Subst Abuse ; 12(2): 124-39, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-23768430

RESUMEN

This article describes social capital in a cohort of 227 Mexican American men who are long-term injection heroin users. Social capital scores for current and former users were similar, suggesting equal absolute values of capital, but associated with illicit activities in current users and with cessation efforts in former users. Stable drug-using relationships provided high negative capital, whereas conventional relationships provided positive capital. Thus, social capital functions dichotomously in positive and negative contextualized roles. This study provides an alternative understanding of the dynamic interactions between individuals, environment, and drug abuse and can inform prevention and treatment interventions for an important demographic group.


Asunto(s)
Dependencia de Heroína/epidemiología , Americanos Mexicanos/estadística & datos numéricos , Apoyo Social , Abuso de Sustancias por Vía Intravenosa/epidemiología , Anciano , Anciano de 80 o más Años , Estudios Transversales , Dependencia de Heroína/etnología , Humanos , Relaciones Interpersonales , Masculino , Persona de Mediana Edad , Abuso de Sustancias por Vía Intravenosa/etnología
5.
Mil Med ; 177(6): 635-42, 2012 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-22730837

RESUMEN

This study was an open-label, single-group, treatment-development project aimed at developing and testing a method for applying virtual reality exposure therapy (VRET) to active duty service members diagnosed with combat post-traumatic stress disorder (PTSD). Forty-two service members with PTSD were enrolled, and 20 participants completed treatment. The PTSD Checklist-Military version, Patient Health Questionnaire-9 for depression, and the Beck Anxiety Inventory were used as outcome measures. Of those who completed post-treatment assessment, 75% had experienced at least a 50% reduction in PTSD symptoms and no longer met DSM-IV criteria for PTSD at post treatment. Average PSTD scores decreased by 50.4%, depression scores by 46.6%, and anxiety scores by 36%. Intention-to-treat analyses showed that statistically significant improvements in PTSD, depression, and anxiety occurred over the course of treatment and were maintained at follow up. There were no adverse events associated with VRET treatment. This study provides preliminary support for the use of VRET in combat-related PTSD. Further study will be needed to determine the wider utility of the method and to determine if it offers advantages over other established PTSD treatment modalities.


Asunto(s)
Campaña Afgana 2001- , Terapia Implosiva/métodos , Guerra de Irak 2003-2011 , Trastornos por Estrés Postraumático/terapia , Adulto , Simulación por Computador , Femenino , Humanos , Análisis de Intención de Tratar , Masculino , Psiquiatría Militar/métodos , Resultado del Tratamiento , Adulto Joven
6.
Res Soc Work Pract ; 22(2): 159-165, 2012 Mar 01.
Artículo en Inglés | MEDLINE | ID: mdl-25110453

RESUMEN

Cue reactivity assessments have been widely used to assess craving and attention to cues among cigarette smokers. Cue reactivity has the potential to offer insights into treatment decisions; however, the use of cue reactivity in treatment studies has been limited. This study assessed the feasibility of using a virtual reality-based cue reactivity assessment approach (VR-NCRAS) during treatment. In a clinical smoking cessation treatment study, 46 treatment-seeking nicotine-dependent adult smokers were assessed for cue reactivity at baseline, Week 4, and Week 10 of treatment. Measures of cue reactivity included subjective craving and attention to cues after exposure to two neutral and two smoking cue environments. Overall, feasibility of using VR-NCRAS was demonstrated and these findings support the use of the cue reactivity assessment during treatment, which can inform treatment decisions.

7.
Res Soc Work Pract ; 22(3): 293-300, 2012 May.
Artículo en Inglés | MEDLINE | ID: mdl-25484549

RESUMEN

OBJECTIVE: Virtual reality (VR)-based cue reactivity has been successfully used for the assessment of drug craving. Going beyond assessment of cue reactivity, a novel VR-based treatment approach for smoking cessation was developed and tested for feasibility. METHOD: In a randomized experiment, 10-week treatment feasibility trial, 46 nicotine-dependent adults, completed the10-week program. Virtual reality skills training (VRST) combined with nicotine replacement therapy (NRT) was compared to NRT alone. Participants were assessed for smoking behavior and coping skills during, at end of treatment, and at posttreatment follow-up. RESULTS: Smoking rates and craving for nicotine were significantly lower for the VRST group compared to NRT-only group at the end of treatment. Self-confidence and coping skills were also significantly higher for the VRST group, and number of cigarettes smoked was significantly lower, compared to the control group at follow-up. CONCLUSIONS: Feasibility of VRST was supported in the current study.

8.
Sci Rep ; 12(1): 961, 2022 01 19.
Artículo en Inglés | MEDLINE | ID: mdl-35046499

RESUMEN

In addition to concern about physical health consequences of COVID-19, many researchers also note the concerning impact on behavioral health and quality of life due to disruption. The purpose of this paper is to explore pathways of COVID-19 behavioral health and quality of life. We found increased anxiety, depression, and alcohol misuse and that the pandemic exacerbated prior problems. Further community indicators also lead to poorer behavioral health and overall decreased quality of life. The nature of COVID-19 and vast reach of the virus suggests that behavioral health concerns should take a primary role in pandemic recovery.


Asunto(s)
Ansiedad/epidemiología , COVID-19/psicología , Depresión/epidemiología , Salud Mental/estadística & datos numéricos , Calidad de Vida , SARS-CoV-2/aislamiento & purificación , Estrés Psicológico/epidemiología , Adolescente , Adulto , Anciano , Ansiedad/psicología , COVID-19/epidemiología , COVID-19/virología , Estudios Transversales , Depresión/psicología , Femenino , Humanos , Masculino , Persona de Mediana Edad , Psiquiatría , Estrés Psicológico/psicología , Estados Unidos/epidemiología , Adulto Joven
9.
Health Secur ; 19(S1): S5-S13, 2021 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-34014118

RESUMEN

Communities of color in the United States have been disproportionately impacted by the COVID-19 pandemic. Studies exploring the mental health implications of these disparities have only just begun to emerge. The purpose of this study is to better understand mental health concerns and test whether social determinants of health and COVID-19-related experiences influence these concerns. In April 2020, we launched a community-based survey for adults across the United States. A total of 341 respondents completed the survey, which included questions about demographics, depression, social isolation, work environment, and preexisting mental health conditions. We generated matched controls by adding county data from the Robert Wood Johnson Foundation to our survey. Chi square, Pearson product-moment correlation, point biserial correlation, and logistic regression were estimated. Our analysis revealed that respondents who identified as Latinx, Latin@, or Hispanic were 10 times more likely to meet the threshold score for depression. Similarly, individuals with prior mental health conditions and those who expressed feelings of social isolation due to COVID-19 were 3 times more likely to meet the threshold score for depression. These results confirm our hypothesis that communities of color will likely experience disproportionate mental health impacts of COVID-19-specifically, the mental health sequela that emerge from exposure, cumulative burden, and social isolation. We discuss the implications for expanding access and quality of health and mental health services to address current inequities.


Asunto(s)
COVID-19/etnología , COVID-19/psicología , Etnicidad/estadística & datos numéricos , Disparidades en el Estado de Salud , Salud Mental/estadística & datos numéricos , Determinantes Sociales de la Salud/etnología , Adaptación Psicológica , Adulto , Hispánicos o Latinos/psicología , Humanos , Masculino , Persona de Mediana Edad , Estados Unidos
10.
Soc Work Ment Health ; 18(2): 121-148, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32952451

RESUMEN

This mixed methods pilot investigation evaluated the use of virtual patient simulations for increasing self-efficacy and diagnostic accuracy for common behavioral health concerns within an integrated care setting. A two by three factorial design was employed to evaluate three different simulated training conditions with a sample of 22 Masters level behavioral health students. Results support engagement in virtual patient simulation training to increase students' self-efficacy in brief clinical assessment, and support the use of virtual patient simulations to improve diagnostic accuracy. Results further indicate that virtual patient simulations have sufficient levels of usability and acceptability as a tool for developing brief clinical interviewing skills, and that participants found this method of instruction to be a valuable adjunct to traditional classroom or field based training. Future directions and next steps for the integration of technology enhanced simulations in clinical social services education are explored.

11.
Disaster Med Public Health Prep ; 14(5): 670-676, 2020 10.
Artículo en Inglés | MEDLINE | ID: mdl-32469297

RESUMEN

Research from financial stress, disasters, pandemics, and other extreme events, suggests that behavioral health will suffer, including anxiety, depression, and posttraumatic stress symptoms. Furthermore, these symptoms are likely to exacerbate alcohol or drug use, especially for those vulnerable to relapse. The nature of coronavirus disease 2019 (COVID-19) and vast reach of the virus, leave many unknows for the repercussions on behavioral health, yet existing research suggests that behavioral health concerns should take a primary role in response to the pandemic. We propose a 4-step services system designed for implementation with a variety of different groups and reserves limited clinical services for the most extreme reactions. While we can expect symptoms to remit overtime, many will also have longer-term or more severe concerns. Behavioral health interventions will likely need to change overtime and different types of interventions should be considered for different target groups, such as for those who recover from COVID-19, health-care professionals, and essential personnel; and the general public either due to loss of loved ones or significant life disruption. The important thing is to have a systematic plan to support behavioral health and to engage citizens in prevention and doing their part in recovery by staying home and protecting others.


Asunto(s)
Medicina de la Conducta/métodos , COVID-19/complicaciones , Cuarentena/psicología , Estrés Psicológico/terapia , Ansiedad/etiología , Ansiedad/fisiopatología , Medicina de la Conducta/estadística & datos numéricos , COVID-19/psicología , Depresión/etiología , Depresión/fisiopatología , Medicina de Desastres/métodos , Humanos , Pandemias/prevención & control , Pandemias/estadística & datos numéricos , Cuarentena/estadística & datos numéricos , Estrés Psicológico/etiología , Estrés Psicológico/psicología
12.
Psychol Trauma ; 12(S1): S55-S57, 2020 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-32551762

RESUMEN

Social support plays a key role in well-being, yet one of the major preventative efforts for reducing the spread of COVID-19 involves social distancing. During times of crisis, social support is emphasized as a coping mechanism. This requires many people to change their typical ways of connectedness and assumes that people have existing healthy relationships or access to technology. The purpose of this article was to explore the potential impact of COVID-19 on loneliness and well-being. Social support is an important consideration for understanding the impact of COVID-19 Psychological First Aid and Skills for Psychological Recovery, which are tools used to inform response methods to help people connect during isolation and are interventions that could be adapted to COVID-specific needs for what may be a prolonged isolation and postisolation. Given the many unknowns of COVID-19, studies are needed to understand the larger behavioral health impact to ensure resources are available, current, and evidence informed. Future studies are also needed to understand how access to technology may help buffer loneliness and isolation and thus improve the social outcomes of the current pandemic. (PsycInfo Database Record (c) 2020 APA, all rights reserved).


Asunto(s)
Infecciones por Coronavirus/psicología , Soledad/psicología , Servicios de Salud Mental , Salud Mental , Neumonía Viral/psicología , Aislamiento Social , Apoyo Social , COVID-19 , Humanos , Pandemias
13.
J Psychoactive Drugs ; 41(2): 105-12, 2009 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-19705672

RESUMEN

Virtual reality (VR) cue environments have been developed and successfully tested in nicotine, cocaine, and alcohol abusers. Aims in the current article include the development and testing of a novel VR cannabis cue reactivity assessment system. It was hypothesized that subjective craving levels and attention to cannabis cues would be higher in VR environments with cannabis cues compared to VR neutral environments. Twenty nontreatment-seeking current cannabis smokers participated in the VR cue trial. During the VR cue trial, participants were exposed to four virtual environments that contained audio, visual, olfactory, and vibrotactile sensory stimuli. Two VR environments contained cannabis cues that consisted of a party room in which people were smoking cannabis and a room containing cannabis paraphernalia without people. Two VR neutral rooms without cannabis cues consisted of a digital art gallery with nature videos. Subjective craving and attention to cues were significantly higher in the VR cannabis environments compared to the VR neutral environments. These findings indicate that VR cannabis cue reactivity may offer a new technology-based method to advance addiction research and treatment.


Asunto(s)
Conducta Adictiva/psicología , Señales (Psicología) , Abuso de Marihuana/psicología , Interfaz Usuario-Computador , Adulto , Atención , Femenino , Humanos , Masculino
14.
Am J Addict ; 17(5): 436-40, 2008.
Artículo en Inglés | MEDLINE | ID: mdl-18770087

RESUMEN

Cigarette smokers, when confronted with cues associated with smoking, evidence strong reactions, including increased craving. These reactions have not been extensively studied in young adult smokers, a group that research suggests may respond differently than adults or adolescent smokers. We used virtual reality, which presents a complex array of smoking cues that may be particularly salient to young adult smokers, and measured self-report of craving. Young adult smokers responded strongly to these cues and, unlike adults, did not return to a baseline of craving following cue exposure, suggesting young adult smokers differ from other smokers in terms of cue responses.


Asunto(s)
Trastornos Disruptivos, del Control de Impulso y de la Conducta/diagnóstico , Trastornos Disruptivos, del Control de Impulso y de la Conducta/epidemiología , Fumar/epidemiología , Interfaz Usuario-Computador , Adolescente , Adulto , Señales (Psicología) , Manual Diagnóstico y Estadístico de los Trastornos Mentales , Humanos , Encuestas y Cuestionarios , Adulto Joven
15.
Addict Behav ; 33(6): 743-56, 2008 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-18282663

RESUMEN

The use of virtual reality (VR) programs in behavioral science research has been gaining prominence over the past several years. In the field of substance abuse, VR cue reactivity programs have been successfully tested for feasibility in nicotine and cocaine dependent samples. Seeking to expand VR applications in alcohol cue research, a novel VR alcohol cue reactivity assessment system incorporating visual, auditory, and olfactory stimuli was developed and tested. In a controlled trial, 40 non-treatment-seeking drinkers with alcohol use disorders were exposed to VR alcohol cue environments. Subjective craving, attention to alcohol cues, and level of presence (realism of experience) in VR were assessed across the environments. Overall, subjective craving for alcohol increased across the VR alcohol-related cue environments versus VR neutral cue environments. Participants reported high levels of presence in VR, indicating that the environments were perceived as realistic and compelling. These initial findings support the use of VR based cue reactivity environments for use in alcohol cue-based treatment and research.


Asunto(s)
Alcoholismo/psicología , Señales (Psicología) , Interfaz Usuario-Computador , Adulto , Análisis de Varianza , Nivel de Alerta , Atención , Femenino , Humanos , Masculino , Persona de Mediana Edad , Olfato
16.
Adolescence ; 42(168): 723-32, 2007.
Artículo en Inglés | MEDLINE | ID: mdl-18229507

RESUMEN

Since the early 1990s, intervention strategies designed to preserve the family system while serving children diagnosed with severe emotional disturbances (SED) have been on the rise. Many of these strategies sought to provide families with comprehensive approaches that link various agencies and services, thus providing a complete system of care. The term wraparound services was coined to describe these approaches. However, evaluation studies of the outcomes of these programs remains limited. In order to assess the impact of wraparound services, outcome evaluation programs need to be implemented and their feasibility assessed. This paper focuses on the feasibility and implementation of a computer-based field assessment system and the ability to provide empirically based feedback to the programs. In addition, an assessment of 15 participating children and families, comparing selected aspects of clinical functioning at intake and 6-month follow-up, is presented and discussed.


Asunto(s)
Servicios Comunitarios de Salud Mental/normas , Prestación Integrada de Atención de Salud/normas , Trastornos Mentales/terapia , Evaluación de Procesos y Resultados en Atención de Salud/métodos , Adolescente , Servicios de Salud del Adolescente/normas , Servicios de Salud del Adolescente/estadística & datos numéricos , Niño , Servicios de Salud del Niño/normas , Servicios de Salud del Niño/estadística & datos numéricos , Preescolar , Servicios Comunitarios de Salud Mental/organización & administración , Computadores , Terapia Familiar/métodos , Terapia Familiar/estadística & datos numéricos , Estudios de Factibilidad , Femenino , Estudios de Seguimiento , Georgia , Humanos , Entrevistas como Asunto , Masculino , Trastornos Mentales/psicología , Proyectos Piloto , Evaluación de Programas y Proyectos de Salud , Índice de Severidad de la Enfermedad
17.
Drug Alcohol Depend ; 175: 1-8, 2017 06 01.
Artículo en Inglés | MEDLINE | ID: mdl-28364629

RESUMEN

BACKGROUND: Youth experiencing homelessness have elevated rates of mental illness and substance use compared to the general population. However, the extent to which underlying mental health issues may contribute to substance use as a way to manage symptoms and whether mental health treatment may reduce risk for substance use is unclear. This paper investigated these relations in a community sample of homeless youth. METHODS: Youth ages 13-24 (N=416) were interviewed as part of a community count and survey of homeless youth in Houston, Texas. A path analysis examined relations among lifetime diagnoses of ADHD, bipolar disorder, and depression; past-month marijuana, alcohol, and synthetic marijuana use, and hypothesized mediators of past-year mental health treatment and perceived unmet need for treatment. RESULTS: Rates of prior mental disorder diagnoses were high, with extensive comorbidity across the three diagnoses (n=114, 27.3% had all three diagnoses). Relations varied by diagnoses and substances. ADHD was positively related to current marijuana use (ß=0.55 (0.16), p<0.001), a relation that mental health treatment did not mediate. Depression was positively related to synthetic marijuana use through unmet need (ß=0.25 (0.09), p=0.004) and to alcohol use through unmet need (ß=0.20 (0.10), p=0.04) CONCLUSIONS: This study provides new information about relations between prior mental health diagnoses and substance use in homeless youth. Findings support the need to consider prior mental disorder diagnoses in relation to current substance use and to assess for whether youth perceive they have unmet needs for mental health treatment.


Asunto(s)
Consumo de Bebidas Alcohólicas/epidemiología , Jóvenes sin Hogar/psicología , Abuso de Marihuana/epidemiología , Fumar Marihuana/epidemiología , Trastornos Mentales/epidemiología , Trastornos Relacionados con Sustancias/epidemiología , Adolescente , Adulto , Comorbilidad , Femenino , Humanos , Masculino , Psicoterapia , Texas/epidemiología , Adulto Joven
18.
J Immigr Minor Health ; 19(5): 1207-1215, 2017 10.
Artículo en Inglés | MEDLINE | ID: mdl-27137526

RESUMEN

The influence of the family is not well understood as it relates to drug use behaviors of Hispanic male adults. We examined the family's influence on drug use behavior, as perceived by Hispanic men who use heroin. One-time qualitative interviews were conducted with 21 current and former heroin users who participated in a larger study on long-term heroin use in Mexican-American men. Data were analyzed using a thematic analysis approach. Three main themes emerged: family as a supportive environment for heroin use; heroin as a family legacy; and, the family's strategies for helping to stop using heroin. A sub-theme emerged on the paradox of family involvement, which spanned the three main themes. This research lays a foundation for future work to disentangle the risks and benefits of family involvement to inform culturally-centered therapies and cultural adaptations to traditional therapeutic approaches with Mexican-American men who abuse drugs.


Asunto(s)
Relaciones Familiares/etnología , Heroína , Americanos Mexicanos/psicología , Abuso de Sustancias por Vía Intravenosa/etnología , Aculturación , Anciano , Humanos , Entrevistas como Asunto , Masculino , Persona de Mediana Edad , Percepción , Investigación Cualitativa , Apoyo Social
19.
Cyberpsychol Behav ; 8(5): 487-92, 2005 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-16232041

RESUMEN

Drug craving has purportedly been linked to relapse and to substance use. For over two decades, cue reactivity has been a viable method to assess craving and physiological reactions to drug stimuli. However, traditional cue reactivity has faced the following limitations: austere situations or stimuli, lack of complex cues, lack of standardization, and limited generalization outside of the lab setting. In order to improve cue methodologies, a virtual reality (VR) nicotine cue reactivity assessment system (VR-NCRAS) was developed and tested in a controlled experimental trial. Ten nicotine dependent smokers were exposed to VR smoking cues and VR neutral cues in a standardized, timed, computer controlled experiment. Subjective craving and physiological responses were recorded and compared across VR-NCRAS stimuli. Subjective cigarette craving increased significantly and corresponding physiological reactivity was observed in response to VR smoking cues. VR neutral cues did not result in subjective or physiological changes consistent with craving. Implications of these findings on substance abuse research and treatment are discussed.


Asunto(s)
Nivel de Alerta , Señales (Psicología) , Motivación , Fumar/psicología , Tabaquismo/psicología , Interfaz Usuario-Computador , Adulto , Femenino , Respuesta Galvánica de la Piel , Humanos , Masculino , Persona de Mediana Edad , Dimensión del Dolor , Facilitación Social , Programas Informáticos
20.
Addict Behav ; 29(9): 1889-94, 2004 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-15530734

RESUMEN

Traditional cue reactivity provides a methodology for examining drug triggers and stimuli in laboratory and clinical settings. However, current techniques lack standardization and generalization across research settings. Improved methodologies using virtual reality (VR) cue reactivity extend previous research standardizing exposure to stimuli and exploring reactions to drug cues in a controlled VR setting. In a controlled pilot trial, 13 nicotine-dependent participants were allowed to smoke ad libitum then exposed to VR smoking and VR neutral cues and compared on craving intensity. VR smoking cues significantly increased craving compared to VR neutral cues. On average, craving intensity increased 118% during exposure to VR smoking cues. Implications for substance abuse research and treatment using VR to assess cessation and anticraving medications are discussed.


Asunto(s)
Nicotina , Trastornos Relacionados con Sustancias/psicología , Interfaz Usuario-Computador , Adulto , Análisis de Varianza , Señales (Psicología) , Femenino , Humanos , Masculino , Proyectos Piloto , Fumar/psicología
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