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1.
Sensors (Basel) ; 22(21)2022 Nov 04.
Artículo en Inglés | MEDLINE | ID: mdl-36366202

RESUMEN

Human activity recognition (HAR) became a challenging issue in recent years. In this paper, we propose a novel approach to tackle indistinguishable activity recognition based on human wearable sensors. Generally speaking, vision-based solutions struggle with low illumination environments and partial occlusion problems. In contrast, wearable inertial sensors can tackle this problem and avoid revealing personal privacy. We address the issue by building a multistage deep neural network framework that interprets accelerometer, gyroscope, and magnetometer data that provide useful information of human activities. Initially, the stage of variational autoencoders (VAE) can extract the crucial information from raw data of inertial measurement units (IMUs). Furthermore, the stage of generative adversarial networks (GANs) can generate more realistic human activities. Finally, the transfer learning method is applied to enhance the performance of the target domain, which builds a robust and effective model to recognize human activities.


Asunto(s)
Actividades Humanas , Redes Neurales de la Computación , Humanos , Aprendizaje
2.
Sensors (Basel) ; 19(3)2019 Jan 22.
Artículo en Inglés | MEDLINE | ID: mdl-30678276

RESUMEN

Soldier-based simulators have been attracting increased attention recently, with the aim of making complex military tactics more effective, such that soldiers are able to respond rapidly and logically to battlespace situations and the commander's decisions in the battlefield. Moreover, body area networks (BANs) can be applied to collect the training data in order to provide greater access to soldiers' physical actions or postures as they occur in real routine training. Therefore, due to the limited physical space of training facilities, an efficient soldier-based training strategy is proposed that integrates a virtual reality (VR) simulation system with a BAN, which can capture body movements such as walking, running, shooting, and crouching in a virtual environment. The performance evaluation shows that the proposed VR simulation system is able to provide complete and substantial information throughout the training process, including detection, estimation, and monitoring capabilities.


Asunto(s)
Personal Militar/educación , Entrenamiento Simulado/métodos , Interfaz Usuario-Computador , Realidad Virtual , Humanos , Movimiento , Postura , Dispositivos Electrónicos Vestibles/estadística & datos numéricos
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