RESUMEN
The increasing densification and diversification of modern and upcoming wireless networks have become an important motivation for the development of agile spectrum sharing. Radio environment maps (REMs) are a basic tool for spectrum utilisation characterisation and adaptive resource allocation, but they need to be estimated through accurate interpolation methods. This work evaluated the performance of two established algorithms for spatial three-dimensional (3D) data collected in two real-world scenarios: indoors, through a mechanical measuring system, and outdoors, through an unmanned aerial vehicle (UAV) for measurement collection. The investigation was undertaken for the complete dataset on two-dimensional (2D) planes of different altitudes and for a subset of limited samples (representing the regions of interest or RoIs), which were combined together to describe the spatial 3D environment. A minimum error of -9.5 dB was achieved for a sampling ratio of 21%. The methods' performance and the input data were analysed through the resulting Kriging error standard deviation (STD) and the STD of the distances between the measurement and the estimated points. Based on the results, several challenges for the interpolation performance and the analysis of the spatial RoIs are described. They facilitate the future development of 3D spectrum occupancy characterisation in indoor and UAV-based scenarios.
RESUMEN
Unmanned aerial vehicle (UAV)-empowered communications have gained significant attention in recent years due to the promise of agile coverage provision for a large number of various mobile nodes on the ground and in three-dimensional (3D) space. Consequently, there is a need for efficient spectrum utilization in these dense aerial networks, which is characterized through radio environment maps (REMs), the construction of which is an important research area. Nevertheless, due to the difficult collection of radio frequency (RF) data, there are limited works that are based on real-world measurement campaigns. This paper presents a novel experimental setup that includes a constellation of three UAVs, the communication signals of which are measured by a software-defined radio (SDR) mounted on a separate UAV. It follows a trajectory that defines the REM's two-dimensional (2D) area on a plane, executed at four altitudes, to extend the REM to 3D. The measurements are then processed and their features (received mean power level, average difference of the mean power, percentage of meaningful correlations) are analyzed in the temporal, spatial, and frequency domains to determine the utilization of a 20 MHz band in the 2.4 GHz spectrum, as well as their variation with altitude. This analysis provides a base for research in reducing the amount of measurements (by identifying the regions of low and of high interest) and spectrum occupancy prediction for UAV-based communication coexistence.
RESUMEN
Resource allocation (RA) has always had a prominent place in wireless communications research due to its significance for network throughput maximization, and its inherent complexity. Concurrently, graph-based solutions for RA have also grown in importance, providing opportunities for higher throughput and efficiency due to their representational capabilities, as well as challenges for realizing scalable algorithms. This article presents a comprehensive review and analysis of graph-based RA methods in three major wireless network types: cellular homogeneous and heterogeneous, device-to-device, and cognitive radio networks. The main design characteristics, as well as directions for future research, are provided for each of these categories. On the basis of this review, the concept of Graph-based Resource allocation for Integrated Space and Terrestrial communications (GRIST) is proposed. It describes the inter-connectivity and coexistence of various terrestrial and non-terrestrial networks via a hypergraph and its attributes. In addition, the implementation challenges of GRIST are explained in detail. Finally, to complement GRIST, a scheme for determining the appropriate balance between different design considerations is introduced. It is described via a simplified complete graph-based design process for resource management algorithms.