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Adapting to the ever-changing demands of the environment requires a complex interplay between cognitive-affective, neuronal, and autonomic processes. Vagally mediated heart rate variability (vmHRV) is positively associated with both cognitive-affective functioning and prefrontal cortex (PFC) activity. Accordingly, the Neurovisceral Integration Model has posited a shared role of the PFC in the regulation of cognitive-affective processes and autonomic nervous system (ANS) activity. While there are numerous correlational findings in this regard, no study so far has investigated whether the manipulation of PFC activity induces changes in vmHRV and cognitive-affective processing in an inter-dependent manner. In a sample of 64 participants, we examined the effects of continuous (cTBS; n = 21) and intermittent theta-burst stimulation (iTBS; n = 20) compared to sham stimulation (n = 23) over the left dorsolateral PFC (dlPFC) on vmHRV and cognitive-affective processing within an emotional stop-signal task (ESST). Our results revealed that both resting vmHRV and vmHRV reactivity predicted cognitive-affective processing. Furthermore, we found a dampening effect of cTBS on resting and on-task vmHRV, as well as an enhancing effect of iTBS on ESST performance. Our results show no direct association between vmHRV changes and ESST performance alterations following stimulation. We interpret our results in the light of a hierarchical model of neurovisceral integration, suggesting a dynamical situation-dependent recruitment of higher-order cortical areas like the dlPFC in the regulation of the ANS. In conclusion, our results highlight the complex interplay between PFC activity, autonomic regulation, and cognitive-affective processing, emphasizing the need for further research to understand the causal dynamics of the underlying neural mechanisms.
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Afecto , Cognición , Corteza Prefontal Dorsolateral , Frecuencia Cardíaca , Ritmo Teta , Estimulación Magnética Transcraneal , Humanos , Frecuencia Cardíaca/fisiología , Masculino , Femenino , Adulto , Adulto Joven , Ritmo Teta/fisiología , Afecto/fisiología , Cognición/fisiología , Corteza Prefontal Dorsolateral/fisiología , Nervio Vago/fisiología , Sistema Nervioso Autónomo/fisiología , Emociones/fisiología , Corteza Prefrontal/fisiologíaRESUMEN
Embodied mental rotation is the influence of the body on mental rotation ability. Sports expertise enhances embodied mental rotation ability. However, sport-skill-dependent effects remain unclear. Previous studies refer to the influence of body positions on mental rotation ability. Yet, in sports, the investigation of the effect of simultaneous body and mental rotation movements is essential. Athletes need to constantly mentally and physically adapt to environmental changes and new motor tasks while being in motion themselves. This study aimed to investigate embodied mental rotation ability with simultaneous body and mental rotation in individuals with different sport skills, i.e., in open- and closed-skill sports. Forty-eight men and women, divided into two groups depending on their sport, performed 32 trials of an extended embodied mental rotation task. Simultaneous body and mental rotation were enabled by a novel test method including Virtual Reality. Results revealed shorter response times to the task stimulus in closed-skill sports participants than in open-skill sports participants. This group difference was significant for trials in which rotation directions of the own body and the mental rotation stimulus were aligned. The results might be related to sport-specific skill development processes. Motor imitation skills, as relevant in many closed-skill sports, may facilitate cognitive processes when the motion direction of the own body and of the mental rotation stimulus are aligned. The novel test method identifies potential applications that should be increasingly explored in the future, both for cognitive science and sports research.
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Deportes , Masculino , Humanos , Femenino , Proyectos Piloto , Deportes/fisiología , Deportes/psicología , Tiempo de Reacción/fisiología , Atletas/psicología , Destreza Motora/fisiologíaRESUMEN
Humans are quite accurate and precise in interception performance. So far, it is still unclear what role auditory information plays in spatiotemporal accuracy and consistency during interception. In the current study, interception performance was measured as the spatiotemporal accuracy and consistency of when and where a virtual ball was intercepted on a visible line displayed on a screen based on auditory information alone. We predicted that participants would more accurately indicate when the ball would cross a target line than where it would cross the line, because human hearing is particularly sensitive to temporal parameters. In a within-subject design, we manipulated auditory intensity (52, 61, 70, 79, 88 dB) using a sound stimulus programmed to be perceived over the screen in an inverted C-shape trajectory. Results showed that the louder the sound, the better was temporal accuracy, but the worse was spatial accuracy. We argue that louder sounds increased attention toward auditory information when performing interception judgments. How balls are intercepted and practically how intensity of sound may add to temporal accuracy and consistency is discussed from a theoretical perspective of modality-specific interception behavior.
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Audición , Sonido , Humanos , Estimulación Acústica , Atención , ManoRESUMEN
Sensorimotor integration processes play a central role in daily life and require that different sources of sensory information become integrated: i.e. the information related to the object being under control of the agent (i.e. indicator) and the information about the goal of acting. Yet, how this is accomplished on a neurophysiological level is contentious. We focus on the role of theta- and beta-band activities and examine which neuroanatomical structures are involved. Healthy participants (n = 41) performed 3 consecutive pursuit-tracking EEG experiments in which the source of visual information available for tracking was varied (i.e. that of the indicator and the goal of acting). The initial specification of indicator dynamics is determined through beta-band activity in parietal cortices. When information about the goal was not accessible, but operating the indicator was required nevertheless, this incurred increased theta-band activity in the superior frontal cortex, signaling a higher need for control. Later, theta- and beta-band activities encode distinct information within the ventral processing stream: Theta-band activity is affected by the indicator information, while beta-band activity is affected by the information about the action goal. Complex sensorimotor integration is realized through a cascade of theta- and beta-band activities in a ventral-stream-parieto-frontal network.
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Electroencefalografía , Lóbulo Frontal , Humanos , Lóbulo Frontal/fisiología , Sensación , Motivación , Transducción de Señal , Ritmo Teta/fisiologíaRESUMEN
In daily life, sensorimotor integration processes are fundamental for many cognitive operations. The pursuit-tracking paradigm is an ecological and valid paradigm to examine sensorimotor integration processes in a more complex environment than many established tasks that assess simple motor responses. However, the analysis of pursuit-tracking performance is complicated, and parameters quantified to examine performance are sometimes ambiguous regarding their interpretation. We introduce an open-source algorithm (TRACK) to calculate a new tracking error metric, the spatial error, based on the identification of the intended target position for the respective cursor position. The identification is based on assigning cursor and target direction changes to each other as key events, based on the assumptions of similarity and proximity. By applying our algorithm to pursuit-tracking data, beyond replication of known effects such as learning or practice effects, we show a higher precision of the spatial tracking error, i.e., it fits our behavioral data better than the temporal tracking error and thus provides new insights and parameters for the investigation of pursuit-tracking behavior. Our work provides an important step towards fully utilizing the potential of pursuit-tracking tasks for research on sensorimotor integration processes.
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Aprendizaje , Desempeño Psicomotor , Humanos , Desempeño Psicomotor/fisiología , Aprendizaje/fisiología , Estimulación Luminosa , Seguimiento Ocular UniformeRESUMEN
Johnson et al. suggest that we rely on narratives to make choices under radical uncertainty. We argue that in its current version Conviction Narrative Theory (CNT) does not account for embodied, direct sensorimotor influences on choices under radical uncertainty that may bypass narratives, particularly in highly time-constrained situations. We therefore suggest to extend CNT by an embodied choice perspective.
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Narración , Humanos , IncertidumbreRESUMEN
Noninvasive brain stimulation (NIBS) techniques such as transcranial magnetic stimulation and transcranial direct current stimulation are widely used to test the involvement of specific cortical regions in various domains such as cognition and emotion. Despite the capability of stimulation techniques to test causal directions, this approach has been only sparsely used to examine the cortical regulation of autonomic nervous system (ANS) functions such as heart rate (HR) and heart rate variability (HRV) and to test current models in this regard. In this preregistered (PROSPERO) systematic review and meta-analysis, we aimed to investigate, based on meta-regression, whether NIBS represents an effective method for modulating HR and HRV measures, and to evaluate whether the ANS is modulated by cortical mechanisms affected by NIBS. Here we have adhered to the PRISMA guidelines. In a series of four meta-analyses, a total of 131 effect sizes from 35 sham-controlled trials were analyzed using robust variance estimation random-effects meta-regression technique. NIBS was found to effectively modulate HR and HRV with small to medium effect sizes. Moderator analyses yielded significant differences in effects between stimulation of distinct cortical areas. Our results show that NIBS is a promising tool to investigate the cortical regulation of ANS, which may add to the existing brain imaging and animal study literature. Future research is needed to identify further factors modulating the size of effects. As many of the studies reviewed were found to be at high risk of bias, we recommend that methods to reduce potential risk of bias be used in the design and conduct of future studies.
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Estimulación Transcraneal de Corriente Directa , Animales , Encéfalo/fisiología , Cognición , Frecuencia Cardíaca , Estimulación Transcraneal de Corriente Directa/métodos , Estimulación Magnética Transcraneal/métodosRESUMEN
The visual system is said to be especially sensitive towards spatial but lesser so towards temporal information. To test this, in two experiments, we systematically reduced the acuity and contrast of a visual stimulus and examined the impact on spatial and temporal precision (and accuracy) in a manual interception task. In Experiment 1, we blurred a virtual, to-be-intercepted moving circle (ball). Participants were asked to indicate (i.e., finger tap) on a touchscreen where and when the virtual ball crossed a ground line. As a measure of spatial and temporal accuracy and precision, we analyzed the constant and variable errors, respectively. With increasing blur, the spatial and temporal variable error, as well as the spatial constant error increased, while the temporal constant error decreased. Because in the first experiment, blur was potentially confounded with contrast, in Experiment 2, we re-ran the experiment with one difference: instead of blur, we included five levels of contrast matched to the blur levels. We found no systematic effects of contrast. Our findings confirm that blurring vision decreases spatial precision and accuracy and that the effects were not mediated by concomitant changes in contrast. However, blurring vision also affected temporal precision and accuracy, thereby questioning the generalizability of the theoretical predictions to the applied interception task.
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In most of our daily activities and in team sports, we interact with other individuals and do not act in isolation. Using a social variant of the standard two-choice Simon task, this study aims to test if competitive/cooperative processing modes (i.e., metacontrol states) change the degree of bodily self-other integration between two persons in joint action. In addition, and more exploratory the study tested if this effect depends on a shared group experience with the partner. Two participants shared a visual Simon task, so that each person basically performed complementary parts of the task, which transfers the paradigm into a go/no-go Simon task for each person. Before running this joint Simon task, we set both participants either in a competitive or a cooperative control state by means of a dyadic game, a manipulation aimed at testing possible goal transfer across tasks. We found significant joint Simon effects for participants who were in a competitive state and for participants who were in a cooperative state. The joint Simon effect for participants being in a competitive state was significantly smaller than for participants being in a cooperative state. When experiencing the goal induction together with the partner, the joint Simon effect was significantly decreased as when the induction was performed alone. Both effects (metacontrol state induction and shared experience) seem to be statistically independent of each other. In line with predictions of metacontrol state theory, our study indicated that abstract cognitive goal states can be transferred from one task to another task, able to affect the degree of bodily self-other integration across different task situations.
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Objetivos , Desempeño Psicomotor , Conducta Cooperativa , Humanos , Tiempo de Reacción , Deportes de EquipoRESUMEN
This study examined the effect of instructions and feedback on the integration of two tasks. Task-integration of covarying tasks are thought to help dual-task performance. With complete task integration of covarying dual tasks, a dual task becomes more like a single task and dual-task costs should be reduced as it is no longer conceptualized as a dual task. In the current study we tried to manipulate the extent to which tasks are integrated. We covaried a tracking task with an auditory go/no-go task and tried to manipulate the extent of task-integration by using two different sets of instructions and feedback. A group receiving task-integration promoting instructions and feedback (N = 18) and a group receiving task-separation instructions and feedback (N = 20) trained on a continuous tracking task. The tracking task covaried with the auditory go/no-go reaction time task because high-pitch sounds always occurred 250 ms before turns, which has been demonstrated to foster task integration. The tracking task further contained a repeating segment to investigate implicit learning. Results showed that instructions, feedback, or participants' conceptualization of performing a single task versus a dual task did not significantly affect task integration. However, the covariation manipulation improved performance in both the tracking and the go/no-go task, exceeding performance in non-covarying and single tasks. We concluded that task integration between covarying motor tasks is a robust phenomenon that is not influenced by instructions or feedback.
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Retroalimentación , Aprendizaje , Desempeño Psicomotor , Femenino , Humanos , Masculino , Tiempo de Reacción , Análisis y Desempeño de Tareas , Adulto JovenRESUMEN
The study examined the impact of visual predictability on dual-task performance in driving and tracking tasks. Participants (N = 27) performed a simulated driving task and a pursuit tracking task. In either task, visual predictability was manipulated by systematically varying the amount of advance visual information: in the driving task, participants drove at night with low beam, at night with high beam, or in daylight; in the tracking task, participants saw a white line that specified the future target trajectory for 200, 400 or 800 ms. Concurrently with driving or tracking, participants performed an auditory task. They had to discriminate between two sounds and press a pedal upon hearing the higher sound. Results show that in general, visual predictability benefited driving and tracking; however, dual-task driving performance was best with highest visual predictability (daylight), dual-task tracking performance was best with medium visual predictability (400 ms). Braking/reaction times were higher in dual tasks compared to single tasks, but were unaffected by visual predictability, showing that its beneficial effects did not transfer to the auditory task. In both tasks, manual accuracy decreased around the moment the foot pressed the pedal, indicating interference between tasks. We, therefore, conclude that despite a general beneficial impact of predictability, the integration of visual information seems to be rather task specific, and that interference between driving and audiomotor tasks, and tracking and audiomotor tasks, seems comparable.
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Atención/fisiología , Percepción Auditiva/fisiología , Análisis y Desempeño de Tareas , Percepción Visual/fisiología , Adulto , Femenino , Humanos , Masculino , Desempeño Psicomotor/fisiología , Tiempo de Reacción , Adulto JovenRESUMEN
Although multitasking has been the subject of a large number of papers and experiments, the term task is still not well defined. In this opinion paper, we adopt the ideomotor perspective to define the term task and distinguish it from the terms goal and action. In our opinion, actions are movements executed by an actor to achieve a concrete goal. Concrete goals are represented as anticipated sensory consequences that are associated with an action in an ideomotor manner. Concrete goals are nested in a hierarchy of more and more abstract goals, which form the context of the corresponding action. Finally, tasks are depersonalized goals, i.e., goals that should be achieved by someone. However, tasks can be assigned to a specific person or group of persons, either by a third party or by the person or the group of persons themselves. By accepting this assignment, the depersonalized task becomes a personal goal. In our opinion, research on multitasking needs to confine its scope to the analysis of concrete tasks, which result in concrete goals as anticipated sensory consequences of the corresponding action. We further argue that the distinction between dual- and single-tasking is dependent on the subjective conception of the task assignment, the goal representation and previous experience. Finally, we conclude that it is not the tasks, but the performing of the tasks, i.e. the actions that cause costs in multitasking experiments.
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Movimiento (Física) , Psicología Industrial/clasificación , Desempeño Psicomotor/clasificación , Desempeño Psicomotor/fisiología , Femenino , Humanos , MasculinoRESUMEN
Performance decrements in multitasking have been explained by limitations in cognitive capacity, either modelled as static structural bottlenecks or as the scarcity of overall cognitive resources that prevent humans, or at least restrict them, from processing two tasks at the same time. However, recent research has shown that individual differences, flexible resource allocation, and prioritization of tasks cannot be fully explained by these accounts. We argue that understanding human multitasking as a choice and examining multitasking performance from the perspective of judgment and decision-making (JDM), may complement current dual-task theories. We outline two prominent theories from the area of JDM, namely Simple Heuristics and the Decision Field Theory, and adapt these theories to multitasking research. Here, we explain how computational modelling techniques and decision-making parameters used in JDM may provide a benefit to understanding multitasking costs and argue that these techniques and parameters have the potential to predict multitasking behavior in general, and also individual differences in behavior. Finally, we present the one-reason choice metaphor to explain a flexible use of limited capacity as well as changes in serial and parallel task processing. Based on this newly combined approach, we outline a concrete interdisciplinary future research program that we think will help to further develop multitasking research.
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Conducta de Elección/clasificación , Conducta de Elección/fisiología , Comportamiento Multifuncional/fisiología , Desempeño Psicomotor/clasificación , Desempeño Psicomotor/fisiología , Análisis y Desempeño de Tareas , Toma de Decisiones , Humanos , IndividualidadRESUMEN
We examined the effectiveness of video-based decision training in national youth handball teams. Extending previous research, we tested in Study 1 whether a three-dimensional (3D) video training group would outperform a two-dimensional (2D) group. In Study 2, a 3D training group was compared to a control group and a group trained with a traditional tactic board. In both studies, training duration was 6 weeks. Performance was measured in a pre- to post-retention design. The tests consisted of a decision-making task measuring quality of decisions (first and best option) and decision time (time for first and best option). The results of Study 1 showed learning effects and revealed that the 3D video group made faster first-option choices than the 2D group, but differences in the quality of options were not pronounced. The results of Study 2 revealed learning effects for both training groups compared to the control group, and faster choices in the 3D group compared to both other groups. Together, the results show that 3D video training is the most useful tool for improving choices in handball, but only in reference to decision time and not decision quality. We discuss the usefulness of a 3D video tool for training of decision-making skills outside the laboratory or gym.
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Rendimiento Atlético/psicología , Toma de Decisiones , Educación y Entrenamiento Físico/métodos , Deportes/psicología , Grabación en Video , Femenino , Humanos , Masculino , Factores de TiempoRESUMEN
Previous research has shown that changes in shot difficulty may have rendered the hot-hand effect in basketball unobservable and are potentially a result of defensive adjustments. However, it has not been directly analysed whether strategic changes indeed take place in response to streakiness and whether they are effective with respect to winning games. The current work consists of an experimental study with 18 professional coaches and 20 players based on video sequences from National Basketball Association games, where the shown player displayed a streaky performance in half of the sequences. While coaches were asked to devise a defensive strategy after each viewed sequence, players had to assume the role of the shown player and decide whether to shoot or pass the ball. We find that coaches tended to increase the defensive pressure significantly more often on presumably hot players and thus make use of the hot-hand heuristic. Meanwhile, players chose to shoot more frequently in low-pressure and streaky situations but selected "pass" regardless of the previous performance when they faced increased defensive pressure. Assuming that a streaky player's performance is indeed elevated during hot phases, hot-hand behaviour can be considered adaptive in certain situations as it led hot players to pass instead of shoot.
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Baloncesto , Conducta Competitiva , Toma de Decisiones , Heurística , Adulto , Humanos , MasculinoRESUMEN
BACKGROUND AND AIMS: Mental training has the potential to enhance motor performance and behavior in older adults. Yet several studies have revealed age-related alteration of motor imagery (MI) ability, suggesting that mental training is not applicable for older adults. The purpose of the present study was to estimate MI performance in older adults, taking into account task requirements. METHODS: MI performance of 20 older (mean age 70.75 ± 3.68 years) and 22 younger (mean age 24.31 ± 1.25 years) adults was estimated with the mental chronometry paradigm from the first-person perspective. Participants completed four walking tasks with different requirements, walking (A) in a straight line; (B) with two changes of direction; (C) on uneven ground; and (D) while additionally flipping switches. Path length and width were constant across tasks. MI ability was also measured with the Controllability of Motor Imagery Test, in which body parts have to be controlled and manipulated mentally. In addition, participants reported self-rated clarity of their MI in both tests after each trial. RESULTS: Our data suggest no generalized alteration in MI of walking with different task requirements among older adults. A significant Age × Condition × Task interaction emerged, but this result could not be attributed to a specific task requirement in post-hoc tests. For controllability of MI, older adults showed alterations in imagining body postures. These results showed dissociation with the self-rated clarity in both tests. CONCLUSION: The present findings suggest that older adults show no age-related alterations in MI for familiar movements. Mental Training of familiar movements could therefore be feasible for older adults and enables promising intervention strategies.
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Envejecimiento/fisiología , Envejecimiento/psicología , Imaginación/fisiología , Desempeño Psicomotor/fisiología , Caminata/fisiología , Caminata/psicología , Adulto , Anciano , Marcha/fisiología , Humanos , Movimiento/fisiología , Pruebas Neuropsicológicas , Postura/fisiología , Análisis y Desempeño de Tareas , Adulto JovenRESUMEN
Grounded cognition states that mental representations of concepts consist of experiential aspects. For example, the concept "cup" consists of the sensorimotor experiences from interactions with cups. Typical modalities in which concepts are grounded are: The sensorimotor system (including interoception), emotion, action, language, and social aspects. Here, we argue that this list should be expanded to include physical invariants (unchanging features of physical motion; e.g., gravity, momentum, friction). Research on physical reasoning consistently demonstrates that physical invariants are represented as fundamentally as other grounding substrates, and therefore should qualify. We assess several theories of concept representation (simulation, conceptual metaphor, conceptual spaces, predictive processing) and their positions on physical invariants. We find that the classic grounded cognition theories, simulation and conceptual metaphor theory, have not considered physical invariants, while conceptual spaces and predictive processing have. We conclude that physical invariants should be included into grounded cognition theories, and that the core mechanisms of simulation and conceptual metaphor theory are well suited to do this. Furthermore, conceptual spaces and predictive processing are very promising and should also be integrated with grounded cognition in the future.
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Introduction: The aim of the study is to address embodied planning in climbing. Embodied planning was conceptualized as the interaction between perceptual-cognitive pre-planning and motor execution. Methods: In an experimental study, 18 climbers were asked to pre-plan a climbing route and to perform the route afterward. During pre-planning, the visual search pattern of climbers was captured using a portable eye tracker. After previewing, they were invited to climb the wall. Results: Results revealed that holds looked at during pre-planning were used twice as much during route execution than those not looked at. The duration of fixations was longer for holds used than those not used during route execution. The experience of climbers (training years) correlated with visual strategies and climbing performance, such that experienced participants climbed faster and fixated at the holds not used for a shorter time. Discussion: The visual behaviors of climbers were influenced by their past sensorimotor experiences during route previewing, impacting subsequent climbing performance.
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Goal-directed acting requires the integration of sensory information but can also be performed without direct sensory input. Examples of this can be found in sports and can be conceptualized by feedforward processes. There is, however, still a lack of understanding of the temporal neural dynamics and neuroanatomical structures involved in such processes. In the current study, we used EEG beamforming methods and examined 37 healthy participants in two well-controlled experiments varying the necessity of anticipatory processes during goal-directed action. We found that alpha and beta activity in the medial and posterior cingulate cortex enabled feedforward predictions about the position of an object based on the latest sensorimotor state. On this basis, theta band activity seems more related to sensorimotor representations, while beta band activity would be more involved in setting up the structure of the neural representations themselves. Alpha band activity in sensory cortices reflects an intensified gating of the anticipated perceptual consequences of the to-be-executed action. Together, the findings indicate that goal-directed acting through the anticipation of the predicted state of an effector is based on accompanying processes in multiple frequency bands in midcingulate and sensory brain regions.
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Electroencefalografía , Imaginación , Humanos , Masculino , Femenino , Adulto , Adulto Joven , Imaginación/fisiología , Objetivos , Encéfalo/fisiología , Ritmo alfa/fisiología , Giro del Cíngulo/fisiología , Anticipación Psicológica/fisiología , Ritmo beta/fisiología , Desempeño Psicomotor/fisiología , Ondas Encefálicas/fisiologíaRESUMEN
Visually guided tracking paradigms can provide insight into the adaptability of motor control strategies. We argue that the question of whether a sensorimotor process, or its absence, is beneficial or detrimental for performance is one that needs to be answered relative to the sensory cues available in the environment and the given task constraints. In this paper, we describe how and when environmental cues have task-dependent benefits. We used a new pursuit-tracking paradigm and added, removed, or replaced cues within the same tracking task in either predictable or unpredictable environments to investigate the use and adaptability of different control strategies. Participants were invited to perform a tracking task over six blocks in six different conditions. Compared to a condition where both target and control cursor (cues) were visible, performance was maintained when a cue was added and decreased when a cue was removed. Our results show that participants only learned to use new cues if the old one was removed and the replacement was valid. This means that the sensorimotor system adapts only if forced to do so instead of constantly exploiting optimization strategies.