RESUMO
With the recent widespread interest for head-mounted displays applied to virtual or augmented reality, holography has been considered as an appealing technique for a revolutionary and natural 3D visualization system. However, due to the tremendous amount of data required by holograms and to the very different properties of holographic data compared to common imagery, compression of digital holograms is a highly challenging topic for researchers. In this study, we introduce a novel approach, to the best of our knowledge, for color hologram compression based on matching pursuit using an overcomplete Gabor's dictionary. A detailed framework, together with a GPU implementation, from hologram decomposition to bitstream generation, is studied, and the results are discussed and compared to existing hologram compression algorithms.
RESUMO
We propose a new efficient region-based scheme for the compression of multispectral remote-sensing images. The region-based description of an image comprises a segmentation map, which singles out the relevant regions and provides their main features, followed by the detailed (possibly lossless) description of each region. The map conveys information on the image structure and could even be the only item of interest for the user; moreover, it enables the user to perform a selective download of the regions of interest, or can be used for high-level data mining and retrieval applications. This approach, with the multiple pieces of information required, may seem inherently inefficient. The goal of this research is to show that, by carefully selecting the appropriate segmentation and coding tools, region-based compression of multispectral images can be also effective in a rate-distortion sense, thus providing an image description that is both insightful and efficient. To this end, we define a generic coding scheme, based on Bayesian image segmentation and on transform coding, where several key design choices, however, are left open for optimization, from the type of transform, to the rate allocation procedure, and so on. Then, through an extensive experimental phase on real-world multispectral images, we gain insight on such key choices, and finally single out an efficient and robust coding scheme, with Bayesian segmentation, class-adaptive Karhunen-Loève spectral transform, and shape-adaptive wavelet spatial transform, which outperforms state-of-the-art and carefully tuned conventional techniques, such as JPEG-2000 multicomponent or SPIHT-based coders.
Assuntos
Algoritmos , Compressão de Dados/métodos , Aumento da Imagem/métodos , Interpretação de Imagem Assistida por Computador/métodos , Processamento de Sinais Assistido por Computador , Análise Espectral/métodos , Reprodutibilidade dos Testes , Sensibilidade e EspecificidadeRESUMO
Optimal rate allocation is among the most challenging tasks to perform in the context of predictive video coding, because of the dependencies between frames induced by motion compensation. In this paper, using a recursive rate-distortion model that explicitly takes into account these dependencies, we approach the frame-level rate allocation as a convex optimization problem. This technique is integrated into the recent HEVC encoder, and tested on several standard sequences. Experiments indicate that the proposed rate allocation ensures a better performance (in the rate-distortion sense) than the standard HEVC rate control, and with a little loss with respect to an optimal exhaustive research, which is largely compensated by a much shorter execution time.
RESUMO
Augmented reality, interactive navigation in 3D scenes, multiview video, and other emerging multimedia applications require large sets of images, hence larger data volumes and increased resources compared with traditional video services. The significant increase in the number of images in multiview systems leads to new challenging problems in data representation and data transmission to provide high quality of experience on resource-constrained environments. In order to reduce the size of the data, different multiview video compression strategies have been proposed recently. Most of them use the concept of reference or key views that are used to estimate other images when there is high correlation in the data set. In such coding schemes, the two following questions become fundamental: 1) how many reference views have to be chosen for keeping a good reconstruction quality under coding cost constraints? And 2) where to place these key views in the multiview data set? As these questions are largely overlooked in the literature, we study the reference view selection problem and propose an algorithm for the optimal selection of reference views in multiview coding systems. Based on a novel metric that measures the similarity between the views, we formulate an optimization problem for the positioning of the reference views, such that both the distortion of the view reconstruction and the coding rate cost are minimized. We solve this new problem with a shortest path algorithm that determines both the optimal number of reference views and their positions in the image set. We experimentally validate our solution in a practical multiview distributed coding system and in the standardized 3D-HEVC multiview coding scheme. We show that considering the 3D scene geometry in the reference view, positioning problem brings significant rate-distortion improvements and outperforms the traditional coding strategy that simply selects key frames based on the distance between cameras.