RESUMO
An important part of research is situating one's work in a body of existing literature, thereby connecting to existing ideas. Despite this, the various kinds of relationships that might exist among academic literature do not appear to have been formally studied. Here I present a graphical representation of academic work in terms of entities and relations, drawing on structure-mapping theory (used in the study of analogies). I then use this representation to present a typology of operations that could relate two pieces of academic work. I illustrate the various types of relationships with examples from medicine, physics, psychology, history and philosophy of science, machine learning, education, and neuroscience. The resulting typology not only gives insights into the relationships that might exist between static publications, but also the rich process whereby an ongoing research project evolves through interactions with the research literature.
RESUMO
The bias-variance tradeoff is a theoretical concept that suggests machine learning algorithms are susceptible to two kinds of error, with some algorithms tending to suffer from one more than the other. In this letter, we claim that the bias-variance tradeoff is a general concept that can be applied to human cognition as well, and we discuss implications for research in cognitive science. In particular, we show how various strands of research in cognitive science can be interpreted in light of the bias-variance tradeoff, giving insight into individual differences in learning, the nature of cognitive processes, and debates in cognitive science research.
Assuntos
Algoritmos , Aprendizado de Máquina , Humanos , Cognição , ViésRESUMO
Two critical challenges in the design and synthesis of molecular robots are modularity and algorithm simplicity. We demonstrate three modular building blocks for a DNA robot that performs cargo sorting at the molecular level. A simple algorithm encoding recognition between cargos and their destinations allows for a simple robot design: a single-stranded DNA with one leg and two foot domains for walking, and one arm and one hand domain for picking up and dropping off cargos. The robot explores a two-dimensional testing ground on the surface of DNA origami, picks up multiple cargos of two types that are initially at unordered locations, and delivers them to specified destinations until all molecules are sorted into two distinct piles. The robot is designed to perform a random walk without any energy supply. Exploiting this feature, a single robot can repeatedly sort multiple cargos. Localization on DNA origami allows for distinct cargo-sorting tasks to take place simultaneously in one test tube or for multiple robots to collectively perform the same task.