RESUMO
The rainbow patterns of oblate spheroidal drops have been observed in experiments nearly forty years ago [Nature312, 529 (1984)10.1038/312529a0]. However, the prediction for those complex patterns has been a challenge for conventional light scattering models. The vectorial complex ray model (VCRM) allows to account for the direction, the polarization, the phase, the amplitude and the wavefront curvature of waves and provides a powerful tool for the study of the light/electromagnetic wave interaction with a homogeneous object of any shape with smooth surface. In [Opt. Lett.46, 4585 (2021)10.1364/OL.434149], the authors have reported an important breakthrough of VCRM for the three-dimensional scattering (VCRM3D) and the simulated rainbow patterns of oblate drops. The present paper is devoted to the detailed description of the numerical implementation allowing the simulation of the 3D scattering field by a nonspherical particle. Its ability to predict both the fine and coarse intensity structures of the rainbows and the near-backward scattering patterns of spheroids is demonstrated. This work opens perspectives for exploring the 3D scattering characteristics of large objects with any smooth shape and developing relevant optical techniques for particle characterization.
RESUMO
The scattering patterns near the primary rainbow of oblate drops are simulated by extending the vectorial complex ray model (VCRM) [Opt. Lett.36, 370 (2011)OPLEDP0146-959210.1364/OL.36.000370] to three-dimensional (3D) calculations. With the curvature of a wavefront as an intrinsic property of a ray, this advanced ray model permits, in principle, to predict the amplitudes and phases of all emergent rays with a rigorous algebraic formalism. This Letter reports a breakthrough of VCRM for 3D scattering with a line-by-line triangulation interpolation algorithm allowing to calculate the total complex amplitude of a scattered field. This makes possible to simulate not only the skeleton (geometrical rainbow angles, hyperbolic-umbilic caustics), but also the coarse (Airy bows, lattice) and fine (ripple fringes) structures of the generalized rainbow patterns (GRPs) of oblate drops. The simulated results are found qualitatively and quantitatively in good agreement with experimental scattering patterns for drops of different aspect ratios. The physical interpretation of the GRPs is also given. This work opens up prominent perspectives for simulating and understanding the 3D scattering of large particles of any shape with a smooth surface by VCRM.