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1.
Otolaryngol Head Neck Surg ; 153(2): 263-8, 2015 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-26048418

RESUMO

OBJECTIVE: Simulation has assumed a prominent role in education. It is important to explore the effectiveness of different modalities. In this article, we directly compare surgical resident impression of 2 distinct temporal bone simulations (physical and haptic). STUDY DESIGN: Research Ethics Board-approved prospective cohort study. SETTING: A haptic voxel-based virtual model (VM) and a physical 3-dimensional printed temporal bone model (PBM) were developed. Participants rated each construct on a number of parameters and performed a direct comparison of the simulations using a survey instrument that employed a 7-point Likert scale and rank lists. SUBJECTS AND METHODS: Ten otolaryngology residents dissected anatomically identical, matched physical and virtual models. Data for both simulations originated from 10 unique cadaveric micro-computed tomography images. RESULTS: Subjects rated the PBM drill quality as being more similar to cadaveric temporal bone than the VM (cortical bone mean: 5.5 vs 3.2, P = .011; trabecular bone mean: 5.2 vs 2.8, P = .004) and with better air cell system representation (mean: 5.4 vs 4.5, P = .003). Subjects strongly agreed that both simulations are effective educational tools, but they rated the PBM higher (mean: 6.7 vs 5.4, P = .019). Notably, subjects agreed that both modalities should be integrated into training, but they were more favorably inclined toward the PBM (mean: 7.0 vs 5.5, P = .002). In direct comparison, the PBM was the preferred simulation in 7 of 9 educational domains. CONCLUSIONS: Appraisal of a PBM and a VM found both to have perceived educational benefit. However, the PBM was considered to have more realistic physical properties and was considered the preferred training instrument.


Assuntos
Modelos Anatômicos , Otolaringologia/educação , Materiais de Ensino , Osso Temporal/cirurgia , Interface Usuário-Computador , Estudos de Coortes , Cirurgia Geral/educação , Internato e Residência , Projetos Piloto , Estudos Prospectivos
2.
J Otolaryngol Head Neck Surg ; 43: 23, 2014 Aug 08.
Artigo em Inglês | MEDLINE | ID: mdl-25927300

RESUMO

OBJECTIVE: The Development of a Novel Mixed Reality (MR) Simulation. An evolving training environment emphasizes the importance of simulation. Current haptic temporal bone simulators have difficulty representing realistic contact forces and while 3D printed models convincingly represent vibrational properties of bone, they cannot reproduce soft tissue. This paper introduces a mixed reality model, where the effective elements of both simulations are combined; haptic rendering of soft tissue directly interacts with a printed bone model. This paper addresses one aspect in a series of challenges, specifically the mechanical merger of a haptic device with an otic drill. This further necessitates gravity cancelation of the work assembly gripper mechanism. In this system, the haptic end-effector is replaced by a high-speed drill and the virtual contact forces need to be repositioned to the drill tip from the mid wand. Previous publications detail generation of both the requisite printed and haptic simulations. METHOD: Custom software was developed to reposition the haptic interaction point to the drill tip. A custom fitting, to hold the otic drill, was developed and its weight was offset using the haptic device. The robustness of the system to disturbances and its stable performance during drilling were tested. The experiments were performed on a mixed reality model consisting of two drillable rapid-prototyped layers separated by a free-space. Within the free-space, a linear virtual force model is applied to simulate drill contact with soft tissue. RESULTS: Testing illustrated the effectiveness of gravity cancellation. Additionally, the system exhibited excellent performance given random inputs and during the drill's passage between real and virtual components of the model. No issues with registration at model boundaries were encountered. CONCLUSION: These tests provide a proof of concept for the initial stages in the development of a novel mixed-reality temporal bone simulator.


Assuntos
Simulação por Computador , Procedimentos Neurocirúrgicos/instrumentação , Osso Temporal/cirurgia , Interface Usuário-Computador , Desenho de Equipamento , Humanos
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