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Hand grasping is a sophisticated motor task that has received much attention by the neuroscientific community, which demonstrated how grasping activates a network involving parietal, pre-motor and motor cortices using fMRI, ECoG, LFPs and spiking activity. Yet, there is a need for a more precise spatio-temporal analysis as it is still unclear how these brain activations over large cortical areas evolve at the sub-second level. In this study, we recorded ten human participants (1 female) performing visually-guided, self-paced reaching and grasping with precision or power grips. Following the results, we demonstrate the existence of neural correlates of grasping from broadband EEG in self-paced conditions and show how neural correlates of precision and power grasps differentially evolve as grasps unfold. 100â¯ms before the grasp is secured, bilateral parietal regions showed increasingly differential patterns. Afterwards, sustained differences between both grasps occurred over the bilateral motor and parietal regions, and medial pre-frontal cortex. Furthermore, these differences were sufficiently discriminable to allow single-trial decoding with 70% decoding performance. Functional connectivity revealed differences at the network level between grasps in fronto-parietal networks, in terms of upper-alpha cortical oscillatory power with a strong involvement of ipsilateral hemisphere. Our results supported the existence of fronto-parietal recurrent feedback loops, with stronger interactions for precision grips due to the finer motor control required for this grasping type.
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Eletroencefalografia/métodos , Neuroimagem Funcional/métodos , Mãos/fisiologia , Atividade Motora/fisiologia , Córtex Motor/fisiologia , Rede Nervosa/fisiologia , Lobo Parietal/fisiologia , Córtex Pré-Frontal/fisiologia , Desempenho Psicomotor/fisiologia , Adulto , Interfaces Cérebro-Computador , Eletromiografia/métodos , Eletroculografia/métodos , Feminino , Força da Mão/fisiologia , Humanos , Masculino , Adulto JovemRESUMO
This work studies the class of algorithms for learning with side-information that emerges by extending generative models with embedded context-related variables. Using finite mixture models (FMMs) as the prototypical Bayesian network, we show that maximum-likelihood estimation (MLE) of parameters through expectation-maximization (EM) improves over the regular unsupervised case and can approach the performances of supervised learning, despite the absence of any explicit ground-truth data labeling. By direct application of the missing information principle (MIP), the algorithms' performances are proven to range between the conventional supervised and unsupervised MLE extremities proportionally to the information content of the contextual assistance provided. The acquired benefits regard higher estimation precision, smaller standard errors, faster convergence rates, and improved classification accuracy or regression fitness shown in various scenarios while also highlighting important properties and differences among the outlined situations. Applicability is showcased with three real-world unsupervised classification scenarios employing Gaussian mixture models. Importantly, we exemplify the natural extension of this methodology to any type of generative model by deriving an equivalent context-aware algorithm for variational autoencoders (VAs), thus broadening the spectrum of applicability to unsupervised deep learning with artificial neural networks. The latter is contrasted with a neural-symbolic algorithm exploiting side information.
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Brain-computer interfaces (BCIs) and virtual reality (VR) are two technologic advances that are changing our way of interacting with the world. BCIs can be used to influence and can serve as a control mechanism in navigation tasks, communication, or other assistive functions. VR can create ad hoc interactive scenarios that involve all our senses, stimulate the brain in a multisensory fashion, and increase the motivation and fun with game-like environments. VR and motion tracking enable natural human-computer interaction at cognitive and physical levels. This includes both brain and body in the design of meaningful VR experiences; these cases in which participants feel naturally present could help augment the benefits of BCIs for assistive and neurorehabilitation applications for the relearning of motor and cognitive skills. VR technology is now available at the consumer level thanks to the proliferation of affordable head-mounted displays (HMDs). Merging both technologies into simplified, practical devices may help democratize these technologies.
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Interfaces Cérebro-Computador , Encéfalo/fisiologia , Reabilitação Neurológica , Realidade Virtual , Cognição/fisiologia , Humanos , Jogos de VídeoRESUMO
Abstract Near-infrared spectroscopy (NIRS) is a non-invasive optical technique that can be used to assess functional activity in the human brain. This work describes the set-up of a one-channel NIRS system designed for use as an optical brain-computer interface (BCI) and reports on first measurements of deoxyhemoglobin (Hb) and oxyhemoglobin (HbO(2)) changes during mental arithmetic tasks. We found relatively stable and reproducible hemodynamic responses in a group of 13 healthy subjects. Unexpected observations of a decrease in HbO(2) and increase in Hb concentrations measured over the prefrontal cortex were in contrast to the typical hemodynamic responses (increase in HbO(2), decrease in Hb) during cortical activation previously reported.
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Algoritmos , Mapeamento Encefálico/instrumentação , Encéfalo/fisiologia , Oxiemoglobinas/análise , Processamento de Sinais Assistido por Computador/instrumentação , Espectroscopia de Luz Próxima ao Infravermelho/instrumentação , Adulto , Mapeamento Encefálico/métodos , Desenho de Equipamento , Análise de Falha de Equipamento , Potenciais Evocados/fisiologia , Feminino , Humanos , Iluminação/instrumentação , Masculino , Projetos Piloto , Reprodutibilidade dos Testes , Sensibilidade e Especificidade , Espectroscopia de Luz Próxima ao Infravermelho/métodosRESUMO
Excessive beta oscillatory activity in the subthalamic nucleus (STN) is linked to Parkinson's Disease (PD) motor symptoms. However, previous works have been inconsistent regarding the functional role of beta activity in untreated Parkinsonian states, questioning such role. We hypothesized that this inconsistency is due to the influence of electrophysiological broadband activity -a neurophysiological indicator of synaptic excitation/inhibition ratio- that could confound measurements of beta activity in STN recordings. Here we propose a data-driven, automatic and individualized mathematical model that disentangles beta activity and 1/f broadband activity in the STN power spectrum, and investigate the link between these individual components and motor symptoms in thirteen Parkinsonian patients. We show, using both modeled and actual data, how beta oscillatory activity significantly correlates with motor symptoms (bradykinesia and rigidity) only when broadband activity is not considered in the biomarker estimations, providing solid evidence that oscillatory beta activity does correlate with motor symptoms in untreated PD states as well as the significant impact of broadband activity. These findings emphasize the importance of data-driven models and the identification of better biomarkers for characterizing symptom severity and closed-loop applications.
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Recent investigations on oscillatory EEG dynamics by means of event-related synchronisation and desynchronisation (ERS/ERD) suggest that first language semantic information processing is primarily reflected in the theta (4-7 Hz) and alpha (7-13 Hz) frequency bands. In this pilot study we explore whether similar ERS/ERD patterns emerge during language translation and which frequency bands sensitively respond to the difficulty of translation and the translation success. Thirteen female students of translation and interpreting were visually presented high and low frequency English words that had to be translated into German. Time-frequency representations of ERS/ERD between 2 and 50 Hz displayed a theta ERS response about 200-600 ms after word presentation, a beta ERD from about 400 ms, and alpha ERS and ERD patterns about 200-400 ms after word presentation. Statistical analyses of the ERS/ERD data in the theta (4-7 Hz), two alpha frequency bands (7-10 Hz and 10-13 Hz), and a beta band (20-30 Hz) predominantly revealed: (a) higher parietal theta ERS and frontal upper alpha ERD during the translation of low as compared to high frequency words, and (b) generally stronger ERD in the lower alpha band and larger left-hemispheric upper alpha ERD for successfully translated in contrast to not translated low frequency words. These findings provide first evidence of the sensitivity of the theta and alpha ERS/ERD measure to lexical-semantic processes involved in language translation.
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Ritmo alfa , Potenciais Evocados/fisiologia , Ritmo Teta , Tradução , Análise de Variância , Mapeamento Encefálico , Eletroencefalografia/métodos , Feminino , Humanos , Reconhecimento Fisiológico de ModeloRESUMO
The step away from a synchronized or cue-based brain-computer interface (BCI) and from laboratory conditions towards real world applications is very important and crucial in BCI research. This work shows that ten naive subjects can be trained in a synchronous paradigm within three sessions to navigate freely through a virtual apartment, whereby at every junction the subjects could decide by their own, how they wanted to explore the virtual environment (VE). This virtual apartment was designed similar to a real world application, with a goal-oriented task, a high mental workload, and a variable decision period for the subject. All subjects were able to perform long and stable motor imagery over a minimum time of 2 s. Using only three electroencephalogram (EEG) channels to analyze these imaginations, we were able to convert them into navigation commands. Additionally, it could be demonstrated that motivation is a very crucial factor in BCI research; motivated subjects perform much better than unmotivated ones.
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Encéfalo/fisiologia , Interface Usuário-Computador , Adulto , Artefatos , Eletrodos , Eletroencefalografia , Eletromiografia , Movimentos Oculares/fisiologia , Retroalimentação , Feminino , Lateralidade Funcional , Humanos , MasculinoRESUMO
During the last years, several studies have suggested that Brain-Computer Interface (BCI) can play a critical role in the field of motor rehabilitation. In this case report, we aim to investigate the feasibility of a covert visuospatial attention (CVSA) driven BCI in three patients with left spatial neglect (SN). We hypothesize that such a BCI is able to detect attention task-specific brain patterns in SN patients and can induce significant changes in their abnormal cortical activity (α-power modulation, feature recruitment, and connectivity). The three patients were asked to control online a CVSA BCI by focusing their attention at different spatial locations, including their neglected (left) space. As primary outcome, results show a significant improvement of the reaction time in the neglected space between calibration and online modalities (p < 0.01) for the two out of three patients that had the slowest initial behavioral response. Such an evolution of reaction time negatively correlates (p < 0.05) with an increment of the Individual α-Power computed in the pre-cue interval. Furthermore, all patients exhibited a significant reduction of the inter-hemispheric imbalance (p < 0.05) over time in the parieto-occipital regions. Finally, analysis on the inter-hemispheric functional connectivity suggests an increment across modalities for regions in the affected (right) hemisphere and decrement for those in the healthy. Although preliminary, this feasibility study suggests a possible role of BCI in the therapeutic treatment of lateralized, attention-based visuospatial deficits.
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In this paper, we present and analyze an event distribution system for brain-computer interfaces. Events are commonly used to mark and describe incidents during an experiment and are therefore critical for later data analysis or immediate real-time processing. The presented approach, called Tools for brain-computer interaction interface D (TiD), delivers messages in XML format via a buslike system using transmission control protocol connections or shared memory. A dedicated server dispatches TiD messages to distributed or local clients. The TiD message is designed to be flexible and contains time stamps for event synchronization, whereas events describe incidents, which occur during an experiment. TiD was tested extensively toward stability and latency. The effect of an occurring event jitter was analyzed and benchmarked on a reference implementation under different conditions as gigabit and 100-Mb Ethernet or Wi-Fi with a different number of event receivers. A 3-dB signal attenuation, which occurs when averaging jitter influenced trials aligned by events, is starting to become visible at around 1-2 kHz in the case of a gigabit connection. Mean event distribution times across operating systems are ranging from 0.3 to 0.5ms for a gigabit network connection for 106 events. Results for other environmental conditions are available in this paper. References already using TiD for event distribution are provided showing the applicability of TiD for event delivery with distributed or local clients.
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Benchmarking , Interfaces Cérebro-Computador , Algoritmos , Processamento Eletrônico de Dados , Desenho de Equipamento , Potenciais Somatossensoriais Evocados , Humanos , Software , Tecnologia sem FioRESUMO
Online analysis and classification of single electroencephalogram (EEG) trials during motor imagery were used for navigation in the virtual environment (VE). The EEG was recorded bipolarly with electrode placement over the hand and foot representation areas. The aim of the study was to demonstrate for the first time that it is possible to move through a virtual street without muscular activity when the participant only imagines feet movements. This is achieved by exploiting a brain-computer interface (BCI) which transforms thought-modulated EEG signals into an output signal that controls events within the VE. The experiments were carried out in an immersive projection environment, commonly referred to as a "Cave" (Cruz-Neira, C., Sandin, D.J., DeFanti, T.A., Surround-screen projection-based virtual reality: the design and implementation of the CAVE. Proceedings of the 20th annual conference on Computer graphics and interactive techniques, ACM Press, 1993, pp. 135-142) where participants were able to move through a virtual street by foot imagery only. Prior to the final experiments in the Cave, the participants underwent an extensive BCI training.
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Encéfalo/fisiologia , Imaginação/fisiologia , Pensamento/fisiologia , Caminhada/fisiologia , Adulto , Gráficos por Computador , Eletroencefalografia/métodos , Humanos , Movimento/fisiologia , Sistemas On-Line , Processamento de Sinais Assistido por Computador/instrumentação , Interface Usuário-ComputadorRESUMO
Brain-computer interfaces (BCI) have been shown to be a promising tool in rehabilitation and assistive scenarios. Within these contexts, brain signals can be decoded and used as commands for a robotic device, allowing to translate user's intentions into motor actions in order to support the user's impaired neuro-muscular system. Recently, it has been suggested that slow cortical potentials (SCPs), negative deflections in the electroencephalographic (EEG) signals peaking around one second before the initiation of movements, might be of interest because they offer an accurate time resolution for the provided feedback. Many state-of-the-art studies exploiting SCPs have focused on decoding intention of movements related to walking and arm reaching, but up to now few studies have focused on decoding the intention to grasp, which is of fundamental importance in upper-limb tasks. In this work, we present a technique that exploits EEG to decode grasping correlates during reaching movements. Results obtained with four subjects show the existence of SCPs prior to the execution of grasping movements and how they can be used to classify, with accuracy rates greater than 70% across all subjects, the intention to grasp. Using a sliding window approach, we have also demonstrated how this intention can be decoded on average around 400 ms before the grasp movements for two out of four subjects, and after the onset of grasp itself for the two other subjects.
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Intenção , Interfaces Cérebro-Computador , Eletroencefalografia , Força da Mão , Humanos , MovimentoRESUMO
The Fifth International Brain-Computer Interface (BCI) Meeting met June 3-7th, 2013 at the Asilomar Conference Grounds, Pacific Grove, California. The conference included 19 workshops covering topics in brain-computer interface and brain-machine interface research. Topics included translation of BCIs into clinical use, standardization and certification, types of brain activity to use for BCI, recording methods, the effects of plasticity, special interest topics in BCIs applications, and future BCI directions. BCI research is well established and transitioning to practical use to benefit people with physical impairments. At the same time, new applications are being explored, both for people with physical impairments and beyond. Here we provide summaries of each workshop, illustrating the breadth and depth of BCI research and high-lighting important issues for future research and development.
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Controlling a brain-actuated device requires the participant to look at and to split his attention between the interaction of the device with its environment and the status information of the Brain-Computer Interface (BCI). Such parallel visual tasks are partly contradictory, with the goal of achieving a good and natural device control. Is there a possibility to free the visual channel from one of these tasks? To address this, a stimulation system based on 6 coin-motors is developed, which provides a spatially continuous tactile illusion as BCI feedback, so that the visual channel can be devoted to the device. Several experiments are conducted in this work, to optimize the tactile illusion patterns and to investigate the influence on the electroencephalogram (EEG). Finally, 6 healthy BCI participants compare visual with tactile feedback in online BCI recordings. The developed stimulator can be used without interfering with the EEG. All subjects are able to perceive this type of tactile feedback well, and no statistical degradation in the online BCI performance could be identified between visual and tactile feedback.
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Interfaces Cérebro-Computador , Retroalimentação Sensorial , Tato/fisiologia , Percepção Visual/fisiologia , Adulto , Atenção/fisiologia , Estimulação Elétrica , Eletrodos , Eletroencefalografia , Feminino , Humanos , Masculino , Adulto JovemRESUMO
Motor-disabled end users have successfully driven a telepresence robot in a complex environment using a Brain-Computer Interface (BCI). However, to facilitate the interaction aspect that underpins the notion of telepresence, users must be able to voluntarily and reliably stop the robot at any moment, not just drive from point to point. In this work, we propose to exploit the user's residual muscular activity to provide a fast and reliable control channel, which can start/stop the telepresence robot at any moment. Our preliminary results show that not only does this hybrid approach increase the accuracy, but it also helps to reduce the workload and was the preferred control paradigm of all the participants.
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Interfaces Cérebro-Computador , Robótica/instrumentação , Telemedicina/instrumentação , Adulto , Eletroencefalografia , Eletromiografia , Humanos , MasculinoRESUMO
OBJECTIVES: Brain-computer interfaces (BCIs) are no longer only used by healthy participants under controlled conditions in laboratory environments, but also by patients and end-users, controlling applications in their homes or clinics, without the BCI experts around. But are the technology and the field mature enough for this? Especially the successful operation of applications - like text entry systems or assistive mobility devices such as tele-presence robots - requires a good level of BCI control. How much training is needed to achieve such a level? Is it possible to train naïve end-users in 10 days to successfully control such applications? MATERIALS AND METHODS: In this work, we report our experiences of training 24 motor-disabled participants at rehabilitation clinics or at the end-users' homes, without BCI experts present. We also share the lessons that we have learned through transferring BCI technologies from the lab to the user's home or clinics. RESULTS: The most important outcome is that 50% of the participants achieved good BCI performance and could successfully control the applications (tele-presence robot and text-entry system). In the case of the tele-presence robot the participants achieved an average performance ratio of 0.87 (max. 0.97) and for the text entry application a mean of 0.93 (max. 1.0). The lessons learned and the gathered user feedback range from pure BCI problems (technical and handling), to common communication issues among the different people involved, and issues encountered while controlling the applications. CONCLUSION: The points raised in this paper are very widely applicable and we anticipate that they might be faced similarly by other groups, if they move on to bringing the BCI technology to the end-user, to home environments and towards application prototype control.
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Interfaces Cérebro-Computador , Pessoas com Deficiência , Paralisia/fisiopatologia , Adulto , Eletroencefalografia , Feminino , Humanos , Masculino , Pessoa de Meia-IdadeRESUMO
The BCI competition IV stands in the tradition of prior BCI competitions that aim to provide high quality neuroscientific data for open access to the scientific community. As experienced already in prior competitions not only scientists from the narrow field of BCI compete, but scholars with a broad variety of backgrounds and nationalities. They include high specialists as well as students. The goals of all BCI competitions have always been to challenge with respect to novel paradigms and complex data. We report on the following challenges: (1) asynchronous data, (2) synthetic, (3) multi-class continuous data, (4) session-to-session transfer, (5) directionally modulated MEG, (6) finger movements recorded by ECoG. As after past competitions, our hope is that winning entries may enhance the analysis methods of future BCIs.
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Hybrid brain-computer interfaces (BCIs) are representing a recent approach to develop practical BCIs. In such a system disabled users are able to use all their remaining functionalities as control possibilities in parallel with the BCI. Sometimes these people have residual activity of their muscles. Therefore, in the presented hybrid BCI framework we want to explore the parallel usage of electroencephalographic (EEG) and electromyographic (EMG) activity, whereby the control abilities of both channels are fused. Results showed that the participants could achieve a good control of their hybrid BCI independently of their level of muscular fatigue. Thereby the multimodal fusion approach of muscular and brain activity yielded better and more stable performance compared to the single conditions. Even in the case of an increasing muscular fatigue a good control (moderate and graceful degradation of the performance compared to the non-fatigued case) and a smooth handover could be achieved. Therefore, such systems allow the users a very reliable hybrid BCI control although they are getting more and more exhausted or fatigued during the day.
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Algoritmos , Eletroencefalografia/métodos , Eletromiografia/métodos , Potencial Evocado Motor/fisiologia , Córtex Motor/fisiologia , Músculo Esquelético/fisiologia , Interface Usuário-Computador , Adulto , Feminino , Humanos , Masculino , Contração Muscular/fisiologia , Integração de SistemasRESUMO
Motor imagery (MI) brain-computer interfaces (BCIs) translate a subject's motor intention to a command signal. Most MI BCIs use power features in the mu or beta rhythms, while several results have been reported using a measure of phase synchrony, the phase-locking value (PLV). In this study, we investigated the performance of various phase-based features, including instantaneous phase difference (IPD) and PLV, for control of a MI BCI. Patterns of phase synchrony differentially appear over the motor cortices and between the primary motor cortex (M1) and supplementary motor area (SMA) during MI. Offline results, along with preliminary online sessions, indicate that IPD serves as a robust control signal for differentiating between MI classes, and that the phase relations between channels are relatively stable over several months. Offline and online trial-level classification accuracies based on IPD ranged from 84% to 99%, whereas the performance for the corresponding amplitude features ranged from 70% to 100%.
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Sistemas Homem-Máquina , Córtex Motor/fisiologia , Interface Usuário-Computador , Teorema de Bayes , Humanos , ProbabilidadeRESUMO
In this paper we present the first results of users with disabilities in mentally controlling a telepresence robot, a rather complex task as the robot is continuously moving and the user must control it for a long period of time (over 6 minutes) to go along the whole path. These two users drove the telepresence robot from their clinic more than 100 km away. Remarkably, although the patients had never visited the location where the telepresence robot was operating, they achieve similar performances to a group of four healthy users who were familiar with the environment. In particular, the experimental results reported in this paper demonstrate the benefits of shared control for brain-controlled telepresence robots. It allows all subjects (including novel BMI subjects as our users with disabilities) to complete a complex task in similar time and with similar number of commands to those required by manual control.
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Pessoas com Deficiência , Robótica , Feminino , Humanos , MasculinoRESUMO
The aim of this work is to present the development of a hybrid Brain-Computer Interface (hBCI) which combines existing input devices with a BCI. Thereby, the BCI should be available if the user wishes to extend the types of inputs available to an assistive technology system, but the user can also choose not to use the BCI at all; the BCI is active in the background. The hBCI might decide on the one hand which input channel(s) offer the most reliable signal(s) and switch between input channels to improve information transfer rate, usability, or other factors, or on the other hand fuse various input channels. One major goal therefore is to bring the BCI technology to a level where it can be used in a maximum number of scenarios in a simple way. To achieve this, it is of great importance that the hBCI is able to operate reliably for long periods, recognizing and adapting to changes as it does so. This goal is only possible if many different subsystems in the hBCI can work together. Since one research institute alone cannot provide such different functionality, collaboration between institutes is necessary. To allow for such a collaboration, a new concept and common software framework is introduced. It consists of four interfaces connecting the classical BCI modules: signal acquisition, preprocessing, feature extraction, classification, and the application. But it provides also the concept of fusion and shared control. In a proof of concept, the functionality of the proposed system was demonstrated.