Detalhe da pesquisa
1.
Emotional bias training as a treatment for anxiety and depression: evidence from experimental medicine studies in healthy and medicated samples.
Psychol Med
; 53(3): 696-705, 2023 02.
Artigo
em Inglês
| MEDLINE | ID: mdl-34057058
2.
Assessing the Psychometric Properties of the Digital Behavior Change Intervention Engagement Scale in Users of an App for Reducing Alcohol Consumption: Evaluation Study.
J Med Internet Res
; 21(11): e16197, 2019 11 20.
Artigo
em Inglês
| MEDLINE | ID: mdl-31746771
3.
Impact of Expanding the Prehospital Stroke Bypass Time Window in a Large Geographic Region.
Stroke
; 48(3): 624-630, 2017 03.
Artigo
em Inglês
| MEDLINE | ID: mdl-28213572
4.
Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques.
J Med Internet Res
; 19(11): e395, 2017 11 22.
Artigo
em Inglês
| MEDLINE | ID: mdl-29167090
5.
Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game.
JMIR Serious Games
; 6(4): e10252, 2018 Nov 29.
Artigo
em Inglês
| MEDLINE | ID: mdl-30497994
6.
The effects of gamelike features and test location on cognitive test performance and participant enjoyment.
PeerJ
; 4: e2184, 2016.
Artigo
em Inglês
| MEDLINE | ID: mdl-27441120
7.
Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy.
JMIR Serious Games
; 4(2): e11, 2016 Jul 15.
Artigo
em Inglês
| MEDLINE | ID: mdl-27421244
8.
RecoverNow: Feasibility of a Mobile Tablet-Based Rehabilitation Intervention to Treat Post-Stroke Communication Deficits in the Acute Care Setting.
PLoS One
; 11(12): e0167950, 2016.
Artigo
em Inglês
| MEDLINE | ID: mdl-28002479