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1.
Nat Methods ; 17(10): 1052-1059, 2020 10.
Artigo em Inglês | MEDLINE | ID: mdl-32994566

RESUMO

Accurate tracking and analysis of animal behavior is crucial for modern systems neuroscience. However, following freely moving animals in naturalistic, three-dimensional (3D) or nocturnal environments remains a major challenge. Here, we present EthoLoop, a framework for studying the neuroethology of freely roaming animals. Combining real-time optical tracking and behavioral analysis with remote-controlled stimulus-reward boxes, this system allows direct interactions with animals in their habitat. EthoLoop continuously provides close-up views of the tracked individuals and thus allows high-resolution behavioral analysis using deep-learning methods. The behaviors detected on the fly can be automatically reinforced either by classical conditioning or by optogenetic stimulation via wirelessly controlled portable devices. Finally, by combining 3D tracking with wireless neurophysiology we demonstrate the existence of place-cell-like activity in the hippocampus of freely moving primates. Taken together, we show that the EthoLoop framework enables interactive, well-controlled and reproducible neuroethological studies in large-field naturalistic settings.


Assuntos
Comportamento Animal/fisiologia , Encéfalo/fisiologia , Lemuridae/fisiologia , Monitorização Fisiológica/veterinária , Neurofisiologia/instrumentação , Animais , Automação , Condicionamento Operante , Camundongos , Monitorização Fisiológica/instrumentação , Monitorização Fisiológica/métodos , Optogenética , Tecnologia sem Fio
2.
Front Behav Neurosci ; 13: 225, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31616262

RESUMO

Primates live in complex social environments, where individuals create meaningful networks by adapting their behavior according to past experiences with others. Although free-ranging primates do show signs of reciprocity, experiments in more controlled environments have mainly failed to reproduce such social dynamics. Hence, the cognitive and neural processes allowing monkeys to reciprocate during social exchanges remains elusive. Here, pairs of long-tailed macaques (Macaca fascicularis) took turns into a social decision task involving the delivery of positive (juice reward) or negative (airpuff) outcomes. By analyzing the contingencies of one partner's past decisions on the other's future decisions, we demonstrate the presence of reciprocity, but only for the exchange of negative outcomes. Importantly, to display this decisional bias, the monkey needs to witness its partner's decisions, since non-social deliveries of the same outcome did not have such effect. Withholding of negative outcomes also predicted future social decisions, which suggest that the observed tit-for-tat strategy may not only be motivated by retaliation after receiving an airpuff but also by the gratefulness of not having received one. These results clarify the apparent dichotomy within the scientific literature of reciprocity in non-human primates and suggest that their social cognition comprise revenge and gratitude.

3.
PLoS One ; 11(2): e0147136, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-26840064

RESUMO

3,4-methylenedioxy-N-methyl amphetamine (MDMA) is one of the few known molecules to increase human and rodent prosocial behaviors. However, this effect has never been assessed on the social behavior of non-human primates. In our study, we subcutaneously injected three different doses of MDMA (1.0, 1.5 or 2.0mg/kg) to a group of three, socially housed, young male long-tailed macaques. More than 200 hours of behavioral data were recorded, during 68 behavioral sessions, by an automatic color-based video device that tracked the 3D positions of each animal and of a toy. This data was then categorized into 5 exclusive behaviors (resting, locomotion, foraging, social contact and object play). In addition, received and given social grooming was manually scored. Results show several significant dose-dependent behavioral effects. At 1.5mg/kg only, MDMA induces a significant increase in social grooming behavior, thus confirming the prosocial effect of MDMA in macaques. Additionally, at 1.5 and 2.0 mg/kg MDMA injection substantially decreases foraging behavior, which is consistent with the known anorexigenic effect of this compound. Furthermore, at 2.0 mg/kg MDMA injection induces an increase in locomotor behavior, which is also in accordance with its known stimulant property. Interestingly, MDMA injected at 1.0mg/kg increases the rate of object play, which might be interpreted as a decrease of the inhibition to manipulate a unique object in presence of others, or, as an increase of the intrinsic motivation to manipulate this object. Together, our results support the effectiveness of MDMA to study the complex neurobiology of primates' social behaviors.


Assuntos
Comportamento Animal/efeitos dos fármacos , Macaca fascicularis , N-Metil-3,4-Metilenodioxianfetamina/administração & dosagem , Comportamento Social , Animais , Injeções , Masculino
4.
PLoS One ; 9(12): e115965, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25551755

RESUMO

Many animal species engage in various forms of solitary object play, but this activity seems to be of particular importance in primates. If playing objects constitute a valuable resource, and access to such objects is limited, a competitive context may arise. We inserted a unique toy within a mini-colony of long-tailed macaque (Macaca fascicularis) and compared their behaviors to sessions without playing object. An automatic color-based 3D video device was used to track the positions of each animal and the toy, and this data was categorized into 5 exclusive behaviors (resting, locomotion, foraging, social contact and object play). As expected, the delay to first access to the object reflected the hierarchy of the colony, indicating that a competition took place to own this unique resource of entertainment. In addition, we found that the amount of object play was not correlated with social or foraging behavior, suggesting independent motivational mechanisms. Conversely, object playing time was negatively correlated with idling time, thus indicating its relation to pastime activities. Interestingly, the amount of social contacts in the group was significantly reduced by the heightened competitive context, suggesting that competitors are more likely to be perceived as potential threat requiring caution, as shown in humans. Experimental manipulation of competitive contexts in primates reveals common mental processes involved in social judgment, and shows that access to valuable resources can be a sufficient cause for variations in group cohesion.


Assuntos
Comportamento Animal , Comportamento Competitivo , Jogos e Brinquedos/psicologia , Animais , Macaca fascicularis , Masculino , Motivação
5.
Biol Cybern ; 87(4): 301-14, 2002 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-12386745

RESUMO

This article describes a computational model for the sensory perception of self-motion, considered as a compromise between sensory information and physical coherence constraints. This compromise is realized by a dynamic optimization process minimizing a set of cost functions. Measure constraints are expressed as quadratic errors between motion estimates and corresponding sensory signals, using internal models of sensor transfer functions. Coherence constraints are expressed as quadratic errors between motion estimates, and their prediction is based on internal models of the physical laws governing the corresponding physical stimuli. This general scheme leads to a straightforward representation of fundamental sensory interactions (fusion of visual and canal rotational inputs, identification of the gravity component from the otolithic input, otolithic contribution to the perception of rotations, and influence of vection on the subjective vertical). The model is tuned and assessed using a range of well-known psychophysical results, including off-vertical axis rotations and centrifuge experiments. The ability of the model to predict and help analyze new situations is illustrated by a study of the vestibular contributions to self-motion perception during automobile driving and during acceleration cueing in driving simulators. The extendable structure of the model allows for further developments and applications, by using other cost functions representing additional sensory interactions.


Assuntos
Percepção de Movimento/fisiologia , Percepção Espacial/fisiologia , Vestíbulo do Labirinto/fisiologia , Percepção Visual/fisiologia , Aceleração , Encéfalo/fisiologia , Retroalimentação/fisiologia , Humanos , Modelos Neurológicos , Orientação/fisiologia , Membrana dos Otólitos/fisiologia , Equilíbrio Postural/fisiologia , Valor Preditivo dos Testes , Propriocepção/fisiologia , Desempenho Psicomotor/fisiologia , Reprodutibilidade dos Testes , Vias Visuais/fisiologia
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