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1.
Stud Health Technol Inform ; 107(Pt 1): 746-52, 2004.
Artigo em Inglês | MEDLINE | ID: mdl-15360912

RESUMO

This paper reports on a Virtual Interactive Practice (VIP) project that has the potential to revolutionise the educational delivery and learning of clinical skills complementing "real" practice. The focus is currently on nurse learning but the principles could equally be applied to multi and inter-professional learning and clinical decision-making. This project represents a new model to enhance clinical skill acquisition and clinical reasoning using a structured competency base. Integral to this is a strong partnership between education and practice utilising "real" live and recorded anonymised patient data from a critical care clinical information system (CIS) within a large district general hospital to structure scenarios fostering problem-based learning. This educational practice interface enables the synthesis of clinical data using virtual technology and sophisticated scenario-based simulation within a skills laboratory. The aim is to enhance the more ad hoc system of learning within conventional practice placements. Early findings suggest that VIP enhances practice providing a safe but challenging learning experience with the benefit of instant performance feedback to students.


Assuntos
Competência Clínica , Simulação por Computador , Instrução por Computador , Educação em Enfermagem/métodos , Sistemas de Informação , Interface Usuário-Computador , Educação Baseada em Competências , Humanos , Aprendizagem , Simulação de Paciente
2.
Stud Health Technol Inform ; 107(Pt 2): 874-8, 2004.
Artigo em Inglês | MEDLINE | ID: mdl-15360937

RESUMO

This paper reports the processes and initial outcomes of a pilot study which investigated a week long 'virtual' children's ward experience for nursing students. Providing sufficient and meaningful experiences which enable students to quickly and effectively achieve competence in diverse areas of practice is often frustrated by the realities of available clinical experiences. Our response to this challenge was to more fully exploit and evaluate technologies which can be used to provide these learning experiences. Students experienced 'real time' scenario based work involving SIM-MAN; interactive information technology scenarios, critical incidents, master classes, video conferencing, and observational skill development exercises. Evaluation methodologies included observation of student performance, competence self rating scales; analysis of videotaped performance episodes and other data generated through the learning activities and lived experience accounts of participants. Initial findings indicate (1) statistically significant improvements in student competence measured through self reports; and (2) evidence of improvement gleaned from observed accounts, video analysis and qualitative evaluative comments. The final outcomes, including work with a control group, will be available for Conference.


Assuntos
Competência Clínica , Simulação por Computador , Instrução por Computador , Bacharelado em Enfermagem/métodos , Enfermagem Pediátrica/educação , Aprendizagem Baseada em Problemas , Inglaterra , Humanos , Aprendizagem , Simulação de Paciente , Projetos Piloto
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