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Measuring the impact of compression on the reconstruction quality of holograms remains a challenge. A public subjectively-annotated holographic data set that allows for testing the performance of compression techniques and quality metrics is presented, in addition to a subjective visual quality assessment methodology. Moreover, the performance of the quality assessment procedures is compared for holographic, regular 2D and light field displays. For these experiments, a double-stimulus, multi-perspective, multi-depth testing methodology was designed and implemented. Analysis of the quality scores indicated that in the absence of a suitable holographic display and under the presented test conditions, non-holographic displays can be deployed to display numerically reconstructed holograms for visual quality assessment tasks.
RESUMO
Recently, the tabletop holographic display has been introduced to present a large 3D hologram floating over the table. When the observer looks down at the hologram, the display reconstructs upper perspectives of the object at a 45° angle. This paper presents the full imaging chain for the tabletop holographic display based on capture, processing, and reconstruction of a 360° observable hologram of the real object. Two different imaging methods, which involve lensless Fourier digital holographic recordings and the tabletop holographic display, are introduced. The first method utilizes the conventional capture approach with a side view perspective and numerical tilt correction for 45° angular mismatch between the acquisition and reconstruction systems. The second method presents a modified lensless digital Fourier holography for holographic recording of the upper perspective. Experimental results including numerical and optical reconstructions present various visual aspects of both capture approaches such as viewpoint correction, refocusing, 3D effects, and 3D deformations.
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A new framework for in-plane transformations of digital holograms (DHs) is proposed, which provides improved control over basic geometrical features of holographic images reconstructed optically in full color. The method is based on a Fourier hologram equivalent of the adaptive affine transformation technique [Opt. Express18, 8806 (2010)OPEXFF1094-408710.1364/OE.18.008806]. The solution includes four elementary geometrical transformations that can be performed independently on a full-color 3D image reconstructed from an RGB hologram: (i) transverse magnification; (ii) axial translation with minimized distortion; (iii) transverse translation; and (iv) viewing angle rotation. The independent character of transformations (i) and (ii) constitutes the main result of the work and plays a double role: (1) it simplifies synchronization of color components of the RGB image in the presence of mismatch between capture and display parameters; (2) provides improved control over position and size of the projected image, particularly the axial position, which opens new possibilities for efficient animation of holographic content. The approximate character of the operations (i) and (ii) is examined both analytically and experimentally using an RGB circular holographic display system. Additionally, a complex animation built from a single wide-aperture RGB Fourier hologram is presented to demonstrate full capabilities of the developed toolset.
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This paper presents the full technology chain supporting wide angle digital holographic television from holographic capture of real world objects/scenes to holographic display with an extended viewing angle. The data are captured with multiple CCD cameras located around an object. The display system is based on multiple tilted spatial light modulators (SLMs) arranged in a circular configuration. The capture-display system is linked by a holographic data processing module, which allows for significant decoupling of the capture and display systems. The presented experimental results, based on the reconstruction of real world, variable in time scenes, illustrates imaging dynamics, viewing angle and quality.
Assuntos
Holografia/instrumentação , Aumento da Imagem/instrumentação , Imageamento Tridimensional/instrumentação , Refratometria/instrumentação , Processamento de Sinais Assistido por Computador/instrumentação , Televisão/instrumentação , Desenho de Equipamento , Análise de Falha de EquipamentoRESUMO
Optical holographic interferometry (HI) is realized by two well-known techniques: double exposure holographic interferometry (DEHI) and real-time holographic interferometry (RTHI). However, the digital version of HI is typically realized numerically by DEHI. The main problem in digital implementation of RTHI is the lack of commercially available cameras and spatial light modulators with the same pixel size. This mismatch results in lateral and transversal magnifications of an object wavefront reconstruction. In real-time digital HI the reconstruction of an object in an initial state has to be superimposed on top of the loaded object. In this work, we present and analyze five approaches to overcome the mismatch problem, and the performance of these procedures is numerically quantified and compared. The experimental suitability of these approaches is investigated.
RESUMO
This paper presents a wide angle holographic display system with extended viewing angle in both horizontal and vertical directions. The display is constructed from six spatial light modulators (SLM) arranged on a circle and an additional SLM used for spatiotemporal multiplexing and a viewing angle extension in two perpendicular directions. The additional SLM, that is synchronized with the SLMs on the circle is placed in the image space. This method increases effective space bandwidth product of display system data from 12.4 to 50 megapixels. The software solution based on three Nvidia graphic cards is developed and implemented in order to achieve fast and synchronized displaying. The experiments presented for both synthetic and real 3D data prove the possibility to view binocularly having good quality images reconstructed in full FoV of the display.