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Action video game play facilitates "learning to learn".
Zhang, Ru-Yuan; Chopin, Adrien; Shibata, Kengo; Lu, Zhong-Lin; Jaeggi, Susanne M; Buschkuehl, Martin; Green, C Shawn; Bavelier, Daphne.
Affiliation
  • Zhang RY; Institute of Psychology and Behavioral Science, Shanghai Jiao Tong University, 200030, Shanghai, China.
  • Chopin A; Shanghai Mental Health Center, Shanghai Jiao Tong University School of Medicine, 200030, Shanghai, China.
  • Shibata K; Department of Brain and Cognitive Sciences and Center for Visual Sciences, University of Rochester, Rochester, NY, 14628, USA.
  • Lu ZL; Faculté de Psychologie et Science de l'Éducation, University of Geneva, Geneva, Switzerland.
  • Jaeggi SM; Campus Biotech, Geneva, Switzerland.
  • Buschkuehl M; Sorbonne Université, INSERM, CNRS, Institut de la Vision, Paris, France.
  • Green CS; Faculté de Psychologie et Science de l'Éducation, University of Geneva, Geneva, Switzerland.
  • Bavelier D; Campus Biotech, Geneva, Switzerland.
Commun Biol ; 4(1): 1154, 2021 10 14.
Article in En | MEDLINE | ID: mdl-34650216
ABSTRACT
Previous work has demonstrated that action video game training produces enhancements in a wide range of cognitive abilities. Here we evaluate a possible mechanism by which such breadth of enhancement could be attained that action game training enhances learning rates in new tasks (i.e., "learning to learn"). In an initial controlled intervention study, we show that individuals who were trained on action video games subsequently exhibited faster learning in the two cognitive domains that we tested, perception and working memory, as compared to individuals who trained on non-action games. We further confirmed the causal effect of action video game play on learning ability in a pre-registered follow-up study that included a larger number of participants, blinding, and measurements of participant expectations. Together, this work highlights enhanced learning speed for novel tasks as a mechanism through which action video game interventions may broadly improve task performance in the cognitive domain.
Subject(s)

Full text: 1 Database: MEDLINE Main subject: Attention / Task Performance and Analysis / Visual Perception / Cognition / Video Games / Learning Type of study: Observational_studies / Prognostic_studies Limits: Adult / Humans / Middle aged Language: En Journal: Commun Biol Year: 2021 Type: Article Affiliation country: China

Full text: 1 Database: MEDLINE Main subject: Attention / Task Performance and Analysis / Visual Perception / Cognition / Video Games / Learning Type of study: Observational_studies / Prognostic_studies Limits: Adult / Humans / Middle aged Language: En Journal: Commun Biol Year: 2021 Type: Article Affiliation country: China