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Exergaming-Based Dexterity Training in Persons With Parkinson Disease: A Pilot Feasibility Study.
van Beek, Judith J W; van Wegen, Erwin E H; Bohlhalter, Stephan; Vanbellingen, Tim.
Afiliación
  • van Beek JJW; Neurocenter, Luzerner Kantonsspital, Lucerne, Switzerland (J.J.W.v.B., S.B., T.V.); Department of Rehabilitation Medicine, Amsterdam Movement Sciences, Amsterdam Neurosciences, Amsterdam UMC, Section VUmc, Amsterdam, the Netherlands (E.E.H.v.W.); and Gerontechnology and Rehabilitation Group, University of Bern, Switzerland (T.V.).
J Neurol Phys Ther ; 43(3): 168-174, 2019 07.
Article en En | MEDLINE | ID: mdl-31136450
ABSTRACT
BACKGROUND AND

PURPOSE:

Many individuals with Parkinson disease (PD) suffer from impaired dexterity, which impacts activities of daily living and quality of life. Exergaming, video game-based training with augmented virtual reality, may have value for improving function. The aim of the present pilot study was to comprehensively evaluate the feasibility of a dexterity training program using exergaming, in individuals with PD.

METHODS:

Ten participants with PD (aged between 55 and 75 years, Hoehn and Yahr stages II-IV) trained over a period of 4 weeks, twice a week for 30 minutes. Baseline (T0) and postintervention (T1) assessments were done. Primary outcomes with respect to feasibility were the adherence rate, open-end questions, the level of participation (Pittsburgh Rehabilitation Participation Scale), and the usability (System Usability Scale). Dexterous function was measured with the Nine-Hole Peg Test and the Dexterity Questionnaire-24. Upper limb motor impairment was assessed by a modified version of the Movement Disorders Society Unified Parkinson's Disease Rating Scale III. Finally, quality of life was assessed by the 39-item Parkinson's Disease Questionnaire (PDQ-39).

RESULTS:

Adherence rate was 99%, motivation increased significantly from 3.9 to 4.8 (Pittsburgh Rehabilitation Participation Scale, P = 0.03), and system usability of the exergaming system was acceptable to very good. Regarding potential efficacy, participants with impaired dexterity at T0 significantly improved in the Nine-Hole Peg Test and the PDQ-39. DISCUSSIONS AND

CONCLUSIONS:

The outcomes of this pilot study suggest that exergaming is feasible and has potential to improve dexterity in individuals with PD. Its efficacy should be investigated in a properly powered randomized controlled trial.Video Abstract available for more insights from the authors (see Supplemental Digital Content 1, available at http//links.lww.com/JNPT/A270).
Asunto(s)

Texto completo: 1 Bases de datos: MEDLINE Asunto principal: Enfermedad de Parkinson / Evaluación de Resultado en la Atención de Salud / Juegos de Video / Terapia por Ejercicio / Realidad Virtual / Destreza Motora Tipo de estudio: Clinical_trials Límite: Aged / Female / Humans / Male / Middle aged Idioma: En Revista: J Neurol Phys Ther Asunto de la revista: MEDICINA FISICA / NEUROLOGIA Año: 2019 Tipo del documento: Article

Texto completo: 1 Bases de datos: MEDLINE Asunto principal: Enfermedad de Parkinson / Evaluación de Resultado en la Atención de Salud / Juegos de Video / Terapia por Ejercicio / Realidad Virtual / Destreza Motora Tipo de estudio: Clinical_trials Límite: Aged / Female / Humans / Male / Middle aged Idioma: En Revista: J Neurol Phys Ther Asunto de la revista: MEDICINA FISICA / NEUROLOGIA Año: 2019 Tipo del documento: Article