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1.
Biol Cybern ; 102(5): 413-25, 2010 May.
Artigo em Inglês | MEDLINE | ID: mdl-20300942

RESUMO

Desert ants, foraging in cluttered semiarid environments, are thought to be visually guided along individual, habitual routes. While other navigational mechanisms (e.g. path integration) are well studied, the question of how ants extract reliable visual features from a complex visual scene is still largely open. This paper explores the assumption that the upper outline of ground objects formed against the sky, i.e. the skyline, provides sufficient information for visual navigation. We constructed a virtual model of the ant's environment. In the virtual environment, panoramic images were recorded and adapted to the resolution of the desert ant's complex eye. From these images either a skyline code or a pixel-based intensity code were extracted. Further, two homing algorithms were implemented, a modified version of the average landmark vector (ALV) model (Lambrinos et al. Robot Auton Syst 30:39-64, 2000) and a gradient ascent method. Results show less spatial aliasing for skyline coding and best homing performance for ALV homing based on skyline codes. This supports the assumption of skyline coding in visual homing of desert ants and allows novel approaches to technical outdoor navigation.


Assuntos
Formigas , Sinais (Psicologia) , Clima Desértico , Meio Ambiente , Comportamento de Retorno ao Território Vital/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Algoritmos , Animais
2.
PLoS One ; 6(4): e18494, 2011 Apr 08.
Artigo em Inglês | MEDLINE | ID: mdl-21494620

RESUMO

In a "block-copying paradigm", subjects were required to copy a configuration of colored blocks from a model area to a distant work area, using additional blocks provided at an equally distant resource area. Experimental conditions varied between the inter-area separation (walking distance) and the complexity of the block patterns to be copied. Two major behavioral strategies were identified: in the memory-intensive strategy, subjects memorize large parts of the pattern and rebuild them without intermediate visits at the model area. In the acquisition-intensive strategy, subjects memorize one block at a time and return to the model after having placed this block. Results show that the frequency of the memory-intensive strategy is increased for larger inter-area separations (larger walking distances) and for simpler block patterns. This strategy-shift can be interpreted as the result of an optimization process or trade-off, minimizing combined, condition-dependent costs of the two strategies. Combined costs correlate with overall response time. We present evidence that for the memory-intensive strategy, costs correlate with model visit duration, while for the acquisition-intensive strategy, costs correlate with inter-area transition (i.e., walking) times.


Assuntos
Comportamento Imitativo/fisiologia , Memória/fisiologia , Reconhecimento Fisiológico de Modelo , Caminhada/fisiologia , Adulto , Feminino , Humanos , Masculino , Modelos Psicológicos , Tempo de Reação/fisiologia , Análise e Desempenho de Tarefas , Adulto Jovem
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