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1.
J Neural Eng ; 15(5): 056013, 2018 10.
Artigo em Inglês | MEDLINE | ID: mdl-29932424

RESUMO

OBJECTIVE: Brain-computer interfaces (BCI) enable direct communication with a computer, using neural activity as the control signal. This neural signal is generally chosen from a variety of well-studied electroencephalogram (EEG) signals. For a given BCI paradigm, feature extractors and classifiers are tailored to the distinct characteristics of its expected EEG control signal, limiting its application to that specific signal. Convolutional neural networks (CNNs), which have been used in computer vision and speech recognition to perform automatic feature extraction and classification, have successfully been applied to EEG-based BCIs; however, they have mainly been applied to single BCI paradigms and thus it remains unclear how these architectures generalize to other paradigms. Here, we ask if we can design a single CNN architecture to accurately classify EEG signals from different BCI paradigms, while simultaneously being as compact as possible. APPROACH: In this work we introduce EEGNet, a compact convolutional neural network for EEG-based BCIs. We introduce the use of depthwise and separable convolutions to construct an EEG-specific model which encapsulates well-known EEG feature extraction concepts for BCI. We compare EEGNet, both for within-subject and cross-subject classification, to current state-of-the-art approaches across four BCI paradigms: P300 visual-evoked potentials, error-related negativity responses (ERN), movement-related cortical potentials (MRCP), and sensory motor rhythms (SMR). MAIN RESULTS: We show that EEGNet generalizes across paradigms better than, and achieves comparably high performance to, the reference algorithms when only limited training data is available across all tested paradigms. In addition, we demonstrate three different approaches to visualize the contents of a trained EEGNet model to enable interpretation of the learned features. SIGNIFICANCE: Our results suggest that EEGNet is robust enough to learn a wide variety of interpretable features over a range of BCI tasks. Our models can be found at: https://github.com/vlawhern/arl-eegmodels.


Assuntos
Interfaces Cérebro-Computador , Eletroencefalografia/instrumentação , Eletroencefalografia/métodos , Redes Neurais de Computação , Adolescente , Adulto , Algoritmos , Potenciais Evocados P300/fisiologia , Potenciais Evocados Visuais/fisiologia , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Movimento/fisiologia , Adulto Jovem
2.
IEEE Trans Neural Syst Rehabil Eng ; 25(11): 2157-2168, 2017 11.
Artigo em Inglês | MEDLINE | ID: mdl-28463203

RESUMO

Riemannian geometry has been successfully used in many brain-computer interface (BCI) classification problems and demonstrated superior performance. In this paper, for the first time, it is applied to BCI regression problems, an important category of BCI applications. More specifically, we propose a new feature extraction approach for electroencephalogram (EEG)-based BCI regression problems: a spatial filter is first used to increase the signal quality of the EEG trials and also to reduce the dimensionality of the covariance matrices, and then Riemannian tangent space features are extracted. We validate the performance of the proposed approach in reaction time estimation from EEG signals measured in a large-scale sustained-attention psychomotor vigilance task, and show that compared with the traditional powerband features, the tangent space features can reduce the root mean square estimation error by 4.30%-8.30%, and increase the estimation correlation coefficient by 6.59%-11.13%.


Assuntos
Eletroencefalografia/métodos , Tempo de Reação/fisiologia , Algoritmos , Nível de Alerta/fisiologia , Artefatos , Interfaces Cérebro-Computador , Feminino , Humanos , Masculino , Desempenho Psicomotor/fisiologia , Análise de Regressão , Reprodutibilidade dos Testes , Adulto Jovem
3.
Artigo em Inglês | MEDLINE | ID: mdl-29152523

RESUMO

The Sixth International Brain-Computer Interface (BCI) Meeting was held 30 May-3 June 2016 at the Asilomar Conference Grounds, Pacific Grove, California, USA. The conference included 28 workshops covering topics in BCI and brain-machine interface research. Topics included BCI for specific populations or applications, advancing BCI research through use of specific signals or technological advances, and translational and commercial issues to bring both implanted and non-invasive BCIs to market. BCI research is growing and expanding in the breadth of its applications, the depth of knowledge it can produce, and the practical benefit it can provide both for those with physical impairments and the general public. Here we provide summaries of each workshop, illustrating the breadth and depth of BCI research and highlighting important issues and calls for action to support future research and development.

4.
IEEE Trans Neural Syst Rehabil Eng ; 24(11): 1125-1137, 2016 11.
Artigo em Inglês | MEDLINE | ID: mdl-27008670

RESUMO

Electroencephalography (EEG) headsets are the most commonly used sensing devices for brain-computer interface. In real-world applications, there are advantages to extrapolating data from one user session to another. However, these advantages are limited if the data arise from different hardware systems, which often vary between application spaces. Currently, this creates a need to recalibrate classifiers, which negatively affects people's interest in using such systems. In this paper, we employ active weighted adaptation regularization (AwAR), which integrates weighted adaptation regularization (wAR) and active learning, to expedite the calibration process. wAR makes use of labeled data from the previous headset and handles class-imbalance, and active learning selects the most informative samples from the new headset to label. Experiments on single-trial event-related potential classification show that AwAR can significantly increase the classification accuracy, given the same number of labeled samples from the new headset. In other words, AwAR can effectively reduce the number of labeled samples required from the new headset, given a desired classification accuracy, suggesting value in collating data for use in wide scale transfer-learning applications.


Assuntos
Algoritmos , Interfaces Cérebro-Computador/normas , Eletroencefalografia/instrumentação , Eletroencefalografia/normas , Aprendizado de Máquina , Reconhecimento Automatizado de Padrão/métodos , Eletrodos , Desenho de Equipamento , Análise de Falha de Equipamento , Humanos , Sistemas On-Line , Reprodutibilidade dos Testes , Sensibilidade e Especificidade
5.
IEEE Trans Neural Syst Rehabil Eng ; 24(3): 333-43, 2016 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-26600162

RESUMO

The application space for brain-computer interface (BCI) technologies is rapidly expanding with improvements in technology. However, most real-time BCIs require extensive individualized calibration prior to use, and systems often have to be recalibrated to account for changes in the neural signals due to a variety of factors including changes in human state, the surrounding environment, and task conditions. Novel approaches to reduce calibration time or effort will dramatically improve the usability of BCI systems. Active Learning (AL) is an iterative semi-supervised learning technique for learning in situations in which data may be abundant, but labels for the data are difficult or expensive to obtain. In this paper, we apply AL to a simulated BCI system for target identification using data from a rapid serial visual presentation (RSVP) paradigm to minimize the amount of training samples needed to initially calibrate a neural classifier. Our results show AL can produce similar overall classification accuracy with significantly less labeled data (in some cases less than 20%) when compared to alternative calibration approaches. In fact, AL classification performance matches performance of 10-fold cross-validation (CV) in over 70% of subjects when training with less than 50% of the data. To our knowledge, this is the first work to demonstrate the use of AL for offline electroencephalography (EEG) calibration in a simulated BCI paradigm. While AL itself is not often amenable for use in real-time systems, this work opens the door to alternative AL-like systems that are more amenable for BCI applications and thus enables future efforts for developing highly adaptive BCI systems.


Assuntos
Interfaces Cérebro-Computador , Aprendizado de Máquina , Adolescente , Adulto , Algoritmos , Calibragem , Eletroencefalografia/estatística & dados numéricos , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Estimulação Luminosa , Reprodutibilidade dos Testes , Processamento de Sinais Assistido por Computador , Adulto Jovem
6.
Biol Psychol ; 114: 93-107, 2016 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-26748290

RESUMO

In this study we explored the potential for capturing the behavioral dynamics observed in real-world tasks from concurrent measures of EEG. In doing so, we sought to develop models of behavior that would enable the identification of common cross-participant and cross-task EEG features. To accomplish this we had participants perform both simulated driving and guard duty tasks while we recorded their EEG. For each participant we developed models to estimate their behavioral performance during both tasks. Sequential forward floating selection was used to identify the montage of independent components for each model. Linear regression was then used on the combined power spectra from these independent components to generate a continuous estimate of behavior. Our results show that oscillatory processes, evidenced in EEG, can be used to successfully capture slow fluctuations in behavior in complex, multi-faceted tasks. The average correlation coefficients between the actual and estimated behavior was 0.548 ± 0.117 and 0.701 ± 0.154 for the driving and guard duty tasks respectively. Interestingly, through a simple clustering approach we were able to identify a number of common components, both neural and eye-movement related, across participants and tasks. We used these component clusters to quantify the relative influence of common versus participant-specific features in the models of behavior. These findings illustrate the potential for estimating complex behavioral dynamics from concurrent measures from EEG using a finite library of universal features.


Assuntos
Comportamento/fisiologia , Relógios Biológicos/fisiologia , Eletroencefalografia/estatística & dados numéricos , Análise e Desempenho de Tarefas , Adulto , Condução de Veículo/psicologia , Encéfalo/fisiologia , Análise por Conglomerados , Eletroencefalografia/métodos , Movimentos Oculares , Feminino , Humanos , Modelos Lineares , Masculino , Pessoa de Meia-Idade , Estatísticas não Paramétricas , Adulto Jovem
7.
Front Neurosci ; 10: 430, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27713685

RESUMO

Recent advances in signal processing and machine learning techniques have enabled the application of Brain-Computer Interface (BCI) technologies to fields such as medicine, industry, and recreation; however, BCIs still suffer from the requirement of frequent calibration sessions due to the intra- and inter-individual variability of brain-signals, which makes calibration suppression through transfer learning an area of increasing interest for the development of practical BCI systems. In this paper, we present an unsupervised transfer method (spectral transfer using information geometry, STIG), which ranks and combines unlabeled predictions from an ensemble of information geometry classifiers built on data from individual training subjects. The STIG method is validated in both off-line and real-time feedback analysis during a rapid serial visual presentation task (RSVP). For detection of single-trial, event-related potentials (ERPs), the proposed method can significantly outperform existing calibration-free techniques as well as outperform traditional within-subject calibration techniques when limited data is available. This method demonstrates that unsupervised transfer learning for single-trial detection in ERP-based BCIs can be achieved without the requirement of costly training data, representing a step-forward in the overall goal of achieving a practical user-independent BCI system.

8.
Front Neurosci ; 9: 270, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26347597

RESUMO

Brain computer interaction (BCI) technologies have proven effective in utilizing single-trial classification algorithms to detect target images in rapid serial visualization presentation tasks. While many factors contribute to the accuracy of these algorithms, a critical aspect that is often overlooked concerns the feature similarity between target and non-target images. In most real-world environments there are likely to be many shared features between targets and non-targets resulting in similar neural activity between the two classes. It is unknown how current neural-based target classification algorithms perform when qualitatively similar target and non-target images are presented. This study address this question by comparing behavioral and neural classification performance across two conditions: first, when targets were the only infrequent stimulus presented amongst frequent background distracters; and second when targets were presented together with infrequent non-targets containing similar visual features to the targets. The resulting findings show that behavior is slower and less accurate when targets are presented together with similar non-targets; moreover, single-trial classification yielded high levels of misclassification when infrequent non-targets are included. Furthermore, we present an approach to mitigate the image misclassification. We use confidence measures to assess the quality of single-trial classification, and demonstrate that a system in which low confidence trials are reclassified through a secondary process can result in improved performance.

9.
Front Neurosci ; 8: 155, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24994968

RESUMO

Brain wave activity is known to correlate with decrements in behavioral performance as individuals enter states of fatigue, boredom, or low alertness.Many BCI technologies are adversely affected by these changes in user state, limiting their application and constraining their use to relatively short temporal epochs where behavioral performance is likely to be stable. Incorporating a passive BCI that detects when the user is performing poorly at a primary task, and adapts accordingly may prove to increase overall user performance. Here, we explore the potential for extending an established method to generate continuous estimates of behavioral performance from ongoing neural activity; evaluating the extended method by applying it to the original task domain, simulated driving; and generalizing the method by applying it to a BCI-relevant perceptual discrimination task. Specifically, we used EEG log power spectra and sequential forward floating selection (SFFS) to estimate endogenous changes in behavior in both a simulated driving task and a perceptual discrimination task. For the driving task the average correlation coefficient between the actual and estimated lane deviation was 0.37 ± 0.22 (µ ± σ). For the perceptual discrimination task we generated estimates of accuracy, reaction time, and button press duration for each participant. The correlation coefficients between the actual and estimated behavior were similar for these three metrics (accuracy = 0.25 ± 0.37, reaction time = 0.33 ± 0.23, button press duration = 0.36 ± 0.30). These findings illustrate the potential for modeling time-on-task decrements in performance from concurrent measures of neural activity.

10.
J Neural Eng ; 11(4): 046003, 2014 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-24891496

RESUMO

OBJECTIVE: As we move through an environment, we are constantly making assessments, judgments and decisions about the things we encounter. Some are acted upon immediately, but many more become mental notes or fleeting impressions-our implicit 'labeling' of the world. In this paper, we use physiological correlates of this labeling to construct a hybrid brain-computer interface (hBCI) system for efficient navigation of a 3D environment. APPROACH: First, we record electroencephalographic (EEG), saccadic and pupillary data from subjects as they move through a small part of a 3D virtual city under free-viewing conditions. Using machine learning, we integrate the neural and ocular signals evoked by the objects they encounter to infer which ones are of subjective interest to them. These inferred labels are propagated through a large computer vision graph of objects in the city, using semi-supervised learning to identify other, unseen objects that are visually similar to the labeled ones. Finally, the system plots an efficient route to help the subjects visit the 'similar' objects it identifies. MAIN RESULTS: We show that by exploiting the subjects' implicit labeling to find objects of interest instead of exploring naively, the median search precision is increased from 25% to 97%, and the median subject need only travel 40% of the distance to see 84% of the objects of interest. We also find that the neural and ocular signals contribute in a complementary fashion to the classifiers' inference of subjects' implicit labeling. SIGNIFICANCE: In summary, we show that neural and ocular signals reflecting subjective assessment of objects in a 3D environment can be used to inform a graph-based learning model of that environment, resulting in an hBCI system that improves navigation and information delivery specific to the user's interests.


Assuntos
Interfaces Cérebro-Computador , Modelos Neurológicos , Algoritmos , Artefatos , Gráficos por Computador , Simulação por Computador , Eletroencefalografia , Eletroculografia , Meio Ambiente , Humanos , Orientação/fisiologia , Pupila/fisiologia , Movimentos Sacádicos/fisiologia
11.
PLoS One ; 8(2): e56624, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23437188

RESUMO

Brain-computer interaction (BCI) and physiological computing are terms that refer to using processed neural or physiological signals to influence human interaction with computers, environment, and each other. A major challenge in developing these systems arises from the large individual differences typically seen in the neural/physiological responses. As a result, many researchers use individually-trained recognition algorithms to process this data. In order to minimize time, cost, and barriers to use, there is a need to minimize the amount of individual training data required, or equivalently, to increase the recognition accuracy without increasing the number of user-specific training samples. One promising method for achieving this is collaborative filtering, which combines training data from the individual subject with additional training data from other, similar subjects. This paper describes a successful application of a collaborative filtering approach intended for a BCI system. This approach is based on transfer learning (TL), active class selection (ACS), and a mean squared difference user-similarity heuristic. The resulting BCI system uses neural and physiological signals for automatic task difficulty recognition. TL improves the learning performance by combining a small number of user-specific training samples with a large number of auxiliary training samples from other similar subjects. ACS optimally selects the classes to generate user-specific training samples. Experimental results on 18 subjects, using both k nearest neighbors and support vector machine classifiers, demonstrate that the proposed approach can significantly reduce the number of user-specific training data samples. This collaborative filtering approach will also be generalizable to handling individual differences in many other applications that involve human neural or physiological data, such as affective computing.


Assuntos
Encéfalo/fisiologia , Sistemas Computacionais , Aprendizagem/fisiologia , Algoritmos , Inteligência Artificial , Interfaces Cérebro-Computador , Comportamento Cooperativo , Eletroencefalografia , Humanos , Masculino
12.
IEEE Comput Graph Appl ; 30(4): 62-73, 2010.
Artigo em Inglês | MEDLINE | ID: mdl-20650729

RESUMO

Gaze is an important but understudied signal for displaying emotion. The Expressive Gaze Model (EGM) is a hierarchical framework for composing simple behaviors into emotionally expressive gaze in virtual characters that encompasses eye, torso, and head movement. The EGM's primary components are the Gaze Warping Transformation (GWT), which generates emotionally expressive head and torso movement in a gaze shift, and an eye movement model. Researchers have used the EGM to produce several types of gaze shift, both with and without explicit emotional behavior.


Assuntos
Simulação por Computador , Movimentos Oculares/fisiologia , Expressão Facial , Modelos Biológicos , Algoritmos , Face/anatomia & histologia , Humanos , Postura , Software
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