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Barriers and solutions to the adoption of translational tools for computational psychiatry.
Benrimoh, David; Fisher, Victoria; Mourgues, Catalina; Sheldon, Andrew D; Smith, Ryan; Powers, Albert R.
Afiliação
  • Benrimoh D; McGill University School of Medicine, Montreal, QC, Canada.
  • Fisher V; Yale University School of Medicine and the Connecticut Mental Health Center, New Haven, CT, USA.
  • Mourgues C; Yale University School of Medicine and the Connecticut Mental Health Center, New Haven, CT, USA.
  • Sheldon AD; Yale University School of Medicine and the Connecticut Mental Health Center, New Haven, CT, USA.
  • Smith R; Laureate Institute for Brain Research, Tulsa, OK, USA.
  • Powers AR; Yale University School of Medicine and the Connecticut Mental Health Center, New Haven, CT, USA. albert.powers@yale.edu.
Mol Psychiatry ; 28(6): 2189-2196, 2023 06.
Article em En | MEDLINE | ID: mdl-37280282
ABSTRACT
Computational psychiatry is a field aimed at developing formal models of information processing in the human brain, and how alterations in this processing can lead to clinical phenomena. There has been significant progress in the development of tasks and how to model them, presenting an opportunity to incorporate computational psychiatry methodologies into large- scale research projects or into clinical practice. In this viewpoint, we explore some of the barriers to incorporation of computational psychiatry tasks and models into wider mainstream research directions. These barriers include the time required for participants to complete tasks, test-retest reliability, limited ecological validity, as well as practical concerns, such as lack of computational expertise and the expense and large sample sizes traditionally required to validate tasks and models. We then discuss solutions, such as the redesigning of tasks with a view toward feasibility, and the integration of tasks into more ecologically valid and standardized game platforms that can be more easily disseminated. Finally, we provide an example of how one task, the conditioned hallucinations task, might be translated into such a game. It is our hope that interest in the creation of more accessible and feasible computational tasks will help computational methods make more positive impacts on research as well as, eventually, clinical practice.
Assuntos

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Psiquiatria / Encéfalo Limite: Humans Idioma: En Ano de publicação: 2023 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Assunto principal: Psiquiatria / Encéfalo Limite: Humans Idioma: En Ano de publicação: 2023 Tipo de documento: Article