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1.
J Med Internet Res ; 23(2): e25322, 2021 02 15.
Article in English | MEDLINE | ID: mdl-33587044

ABSTRACT

BACKGROUND: To provide participants with a more real and immersive intervening experience, virtual reality (VR) and/or augmented reality (AR) technologies have been integrated into some bystander intervention training programs and studies measuring bystander behaviors. OBJECTIVE: We focused on whether VR or AR can be used as a tool to enhance training bystanders. We reviewed the evidence from empirical studies that used VR and/or AR as a tool for examining bystander behaviors in the domain of interpersonal violence research. METHODS: Two librarians searched for articles in databases, including APA PsycInfo (Ovid), Criminal Justice Abstracts (EBSCO), Medline (Ovid), Applied Social Sciences Index & Abstracts (ProQuest), Sociological Abstracts (ProQuest), and Scopus till April 15, 2020. Studies focusing on bystander behaviors in conflict situations were included. All study types (except reviews) written in English in any discipline were included. RESULTS: The search resulted in 12,972 articles from six databases, and the articles were imported into Covidence. Eleven studies met the inclusion and exclusion criteria. All 11 articles examined the use of VR as a tool for studying bystander behaviors. Most of the studies were conducted in US young adults. The types of interpersonal violence were school bullying, dating violence, sexual violence/assault, and soccer-associated violence. VR technology was used as an observational measure and bystander intervention program. We evaluated the different uses of VR for bystander behaviors and noted a lack of empirical evidence for AR as a tool. We also discuss the empirical evidence regarding the design, effectiveness, and limitations of implementing VR as a tool in the reviewed studies. CONCLUSIONS: The reviewed results have implications and recommendations for future research in designing and implementing VR/AR technology in the area of interpersonal violence. Future studies in this area may further contribute to the use of VR as an observational measure and explore the potential use of AR to study bystander behaviors.


Subject(s)
Augmented Reality , Bystander Effect/physiology , Interpersonal Psychotherapy/methods , Violence/psychology , Virtual Reality , Female , Humans , Male
2.
Psychol Res Behav Manag ; 17: 2099-2110, 2024.
Article in English | MEDLINE | ID: mdl-38803561

ABSTRACT

Background: The significant influence of family emotional expressiveness (FEE) on adolescents' face-to-face social interactions is well-established. However, there has been limited investigation into potential links between FEE and adolescents' online social behaviors, especially cyberbullying bystander behaviors, which are pivotal in cyberbullying incidents. This study aimed to assess the relative importance of different aspects of FEE (positive FEE vs. negative FEE vs. the Positive-to-Negative ratio) in predicting adolescents' cyberbullying bystander behaviors, and the mediating roles of affective and cognitive empathy in these relationships. Methods: A sample of 1,952 adolescents (Mage = 14.18, SD = 1.33) completed questionnaires, including the Family Emotional Expressiveness Questionnaire, Basic Empathy Scale, and Cyberbullying Bystander Behavior Scale. SPSS 26.0 and Mplus 8.3 were used for analysis. Results: (1) Positive FEE exhibited a positive association with protective behavior and a negative association with indifferent behavior. Conversely, negative FEE showed positive associations with reinforcing and indifferent behaviors. However, the Positive-to-Negative ratio did not exhibit significant associations with any of the three bystander behaviors. (2) Negative FEE emerged as relatively more significant than both positive FEE and the Positive-to-Negative ratio in predicting reinforcing and indifferent behaviors. (3) Affective empathy mediated the relationship between positive FEE and reinforcing behavior, while cognitive empathy mediated the relationship between positive FEE and protective and indifferent behaviors. Moreover, cognitive empathy exerted a more influential role than affective empathy in this mediation process. Conclusion: Various aspects of FEE demonstrated distinct relationships with three cyberbullying bystander behaviors, with affective and cognitive empathy playing an important mediating role in the association. This finding holds substantial implications for the development of cyberbullying prevention strategies. Such strategies could target the reduction of negative emotional expression within adolescent families and the cultivation of both cognitive and affective empathy.

3.
Aggress Behav ; 38(4): 309-21, 2012.
Article in English | MEDLINE | ID: mdl-22549741

ABSTRACT

This study sought to develop and validate an integrated laboratory paradigm of sexual aggression and bystander intervention. Participants were a diverse community sample (54% African American) of heterosexual males (N = 156) between 21 and 35 years of age who were recruited to complete the study with a male friend and an ostensibly single, heterosexual female who reported a strong dislike of sexual content in the media. Participants viewed a sexually explicit or nonsexually explicit film clip as part of contrived media rating task and made individual choices of which film clip to show the female confederate. Immediately thereafter, participants were required to reach consensus on a group decision of which film clip to show the female confederate. Subjecting a target to an unwanted experience with a sexual connotation was operationalized as selection of the sexually explicit video, whereas successful bystander intervention was operationalized as the event of one partner individually selecting the sexually explicit video but then selecting the nonsexually explicit video for the group choice. Results demonstrated that a 1-year history of sexual aggression and endorsement of pertinent misogynistic attitudes significantly predicted selection of the sexually-explicit video. In addition, bystander efficacy significantly predicted men's successful prevention of their male peer's intent to show the female confederate a sexually explicit video. Discussion focused on how these data inform future research and bystander intervention programming for sexual aggression.


Subject(s)
Aggression/psychology , Heterosexuality/psychology , Social Facilitation , Social Perception , Spouse Abuse/psychology , Adult , Female , Humans , Male , Motion Pictures , Rape/psychology , Self Concept , Sex Factors , Social Environment , Young Adult
4.
J Interpers Violence ; 36(13-14): NP7516-NP7546, 2021 07.
Article in English | MEDLINE | ID: mdl-30755066

ABSTRACT

The purpose of this study was to conduct a randomized controlled trial to assess the efficacy of STOP Dating Violence, an online intervention developed to educate students about dating violence and appropriate bystander interventions on college campuses. College students (N = 317) were randomly assigned to one of the three conditions: (a) the STOP Dating Violence intervention, (b) a website containing information about dating violence, or (c) a control condition. Participants completed pre- and posttest quantitative and qualitative measures to assess knowledge of warning signs and appropriate bystander behaviors, attitudes about intervening as a bystander, willingness to intervene, and self-efficacy regarding intervening. The results indicated that students who participated in the STOP Dating Violence intervention were the most knowledgeable about jealous warning signs of dating violence and appropriate bystander interventions, had the greatest intent to assist a victim of dating violence, and were the most confident in their ability to intervene in dating violence situations, when compared with participants in the website and control conditions. Those who participated in the intervention also demonstrated greater knowledge regarding appropriate bystander behaviors 1 month following the intervention. No differences were found in attitudes regarding helping someone in an abusive dating relationship or engagement in bystander behaviors at follow-up. Qualitative analyses provided further support for the efficacy of STOP Dating Violence in increasing knowledge of barriers to bystander intervention and appropriate bystander intervention strategies in dating violence situations. Overall, the STOP Dating Violence intervention has the potential to educate undergraduates about dating violence and bystander interventions on college campuses.


Subject(s)
Internet-Based Intervention , Intimate Partner Violence , Sex Offenses , Humans , Students , Universities
5.
Games Health J ; 8(1): 24-34, 2019 Feb.
Article in English | MEDLINE | ID: mdl-30183345

ABSTRACT

OBJECTIVE: Researchers at the Prevention Innovations Research Center at the University of New Hampshire and the Tiltfactor Laboratory at Dartmouth College collaborated with students to create two videogames to teach college students bystander intervention skills in situations of sexual and relationship violence and stalking. MATERIALS AND METHODS: A key strength of the present study is the collaboration with students to educate game development. The research team pooled its ideas to create a trivia game and an interactive scenario game that were pilot tested on first-year students in a midsized campus of a northeastern university. "Each game included subject matter related to sexual assault and bystander intervention, as well as general campus information so the main themes of the game would not be overt and potentially cause participants to resist shifting their attitudes about sexual assault and bystander intervention." Participants completed a pretest and posttest at each testing session and were invited to complete an online follow-up survey 4 weeks following the session. RESULTS: Researchers found that both games had a significant impact on participant bystander efficacy and attitude scores. The interactive scenario game was especially effective in increasing male attitudes toward bystander intervention. The results were most salient for the posttest; however, there was also an increase in male attitudes at the 4-week follow-up. CONCLUSION: The student input was invaluable to the success of the game prototypes. With their help, we concluded that gameplay shows promise as an effective way to introduce the concept of bystander intervention and increase bystander attitudes and efficacy in situations of sexual and relationship violence and stalking to first-year college students.


Subject(s)
Sex Offenses/psychology , Students/psychology , Video Games , Adolescent , Attitude , Awareness , Female , Humans , Male , Pilot Projects , Sex Offenses/prevention & control , Software Design , Universities , Video Games/psychology , Young Adult
6.
Curr Epidemiol Rep ; 6(2): 208-214, 2019.
Article in English | MEDLINE | ID: mdl-32864294

ABSTRACT

PURPOSE OF REVIEW: This review discusses design and methodological challenges specific to measuring bystander actions in the evaluation of bystander-based violence prevention programming. "Bystanders" are defined as people who are present immediately before, during and/or after a violent event, but are not a perpetrator nor the intended victim. Bystander-based violence prevention programs seek to prevent or mitigate violent events by empowering bystanders to intervene on acts of violence and social norms that promulgate violence. RECENT FINDINGS: Effective bystander-based violence prevention programs demonstrate increased bystander intentions, actions, and attitudes [Bringing in the Bystander;12 iSCREAM;33; The Men's Project;20 and Green Dot,3] lowered violence acceptance scores19,21,22,23,36 and reduced sexual violence perpetration and victimization.3••,6,20 However, bystander-based violence prevention programs are methodologically challenging to evaluate, due to the wide diversity of programs being implemented and the multifactorial and contextual nature of acts of violence. SUMMARY: Measures of bystander actions temporally-connected to specific, high-risk opportunities are recommended approaches to capture bystander experiences and address the methodological challenges in measuring bystander actions and evaluating violence prevention programming.

7.
Violence Against Women ; 20(10): 1179-202, 2014 Oct.
Article in English | MEDLINE | ID: mdl-25255794

ABSTRACT

Increasing attention has recently been paid to the development of prevention programs designed to actively engage bystanders in prevention efforts to reduce the risk of sexual and dating violence; yet, few evaluations have been conducted. Our proposed plan to rigorously evaluate a randomized intervention trial of the Green Dot bystander program as it is implemented in high schools across Kentucky is presented. We highlight the value of measuring violence victimization and perpetration outcomes, capturing actual and observed student bystander behaviors, and testing the diffusion of Green Dot training through students' social networks.


Subject(s)
Primary Prevention/methods , School Health Services , Sex Offenses/prevention & control , Students/psychology , Adolescent , Female , Humans , Interpersonal Relations , Kentucky , Male , Peer Group , Risk Reduction Behavior
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