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Training in Basic Laparoscopic Surgical Skills: Residents Opinion of the New Nintendo Wii-U Laparoscopic Simulator.
Overtoom, Evelien M; Jansen, Frank-Willem; van Santbrink, Evert J P; Schraffordt Koops, Steven E; Veersema, Sebastiaan; Schreuder, Henk W R.
Affiliation
  • Overtoom EM; Department of Gynaecology and Reproductive Medicine, University Medical Center Utrecht, Utrecht, the Netherlands.
  • Jansen FW; Department of Gynaecology, Leiden University Medical Center, Leiden, the Netherlands; Faculty of Mechanical Engineering, Delft University of Technology, Delft, the Netherlands.
  • van Santbrink EJ; Department of Reproductive Medicine, Reinier de Graaf Group, Voorburg, the Netherlands.
  • Schraffordt Koops SE; Department of Obstetrics & Gynaecology, Meander Medical Center, Amersfoort, the Netherlands.
  • Veersema S; Department of Gynaecology and Reproductive Medicine, University Medical Center Utrecht, Utrecht, the Netherlands.
  • Schreuder HW; Department of Gynaecology and Reproductive Medicine, University Medical Center Utrecht, Utrecht, the Netherlands; UMC Utrecht Cancer Centre, Department of Gynaecologic Oncology, University Medical Center Utrecht, Utrecht, the Netherlands. Electronic address: h.w.r.schreuder@umcutrecht.nl.
J Surg Educ ; 74(2): 352-359, 2017.
Article in En | MEDLINE | ID: mdl-27789193
ABSTRACT

OBJECTIVE:

Serious games are new in the field of laparoscopic surgical training. We evaluate the residents׳ opinion of a new laparoscopic simulator for the Nintendo Wii-U platform.

DESIGN:

Prospective questionnaire study. Participants received a standardized introduction and completed level 3 and 4 of the game "Underground." They filled out a questionnaire concerning demographics and their opinion on realism, usefulness, suitability, haptic feedback, and home training-use of the game.

SETTING:

Two tertiary teaching hospitals.

PARTICIPANTS:

Obstetrics and gynaecology residents postgraduate year 1 to 6 (n = 59) from several European countries.

RESULTS:

Subjects (n = 59) were divided into 2 groups based on laparoscopic experience Group A (n = 38) and Group B (n = 21). The realism of different aspects of the game received mean scores around 3 on a 5-point Likert scale. The hand-eye coordination was regarded most useful for training with a mean of 3.92 (standard deviation 0.93) and the game was considered most suitable for residents in the first part of their postgraduate training with a mean of 3.73 (standard deviation 0.97). Both groups differed especially concerning their opinion of the usefulness of the game as a training tool.

CONCLUSIONS:

Most residents liked the new serious game for the Nintendo Wii-U. The usefulness and suitability as a laparoscopic training tool were rated at an acceptable to high level. However, the game does require improvements such as inclusion of a good scoring system before it can be integrated in resident training curricula.
Subject(s)
Key words

Full text: 1 Database: MEDLINE Main subject: Computer Simulation / Surveys and Questionnaires / Clinical Competence / Laparoscopy / Simulation Training / Internship and Residency Type of study: Clinical_trials / Observational_studies / Prognostic_studies Limits: Female / Humans / Male Language: En Year: 2017 Type: Article

Full text: 1 Database: MEDLINE Main subject: Computer Simulation / Surveys and Questionnaires / Clinical Competence / Laparoscopy / Simulation Training / Internship and Residency Type of study: Clinical_trials / Observational_studies / Prognostic_studies Limits: Female / Humans / Male Language: En Year: 2017 Type: Article