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Evidence that digital game players neglect age classification systems when deciding which games to play.
Hollett, Ross; Tomkinson, Sian; Illingworth, Sam; Power, Brad; Harper, Tauel.
Afiliación
  • Hollett R; Department of Psychology, School of Arts and the Humanities, Edith Cowan University, Perth, Western Australia, Australia.
  • Tomkinson S; Media and Communication, School of Social Sciences, Faculty of Arts, Business, Law and Education, The University of Western Australia, Perth, Western Australia, Australia.
  • Illingworth S; Department of Learning and Teaching Enhancement, Edinburgh Napier University, Scotland, United Kingdom.
  • Power B; College of Arts, Business, Law and Social Science, Murdoch University, Perth, Western Australia, Australia.
  • Harper T; Media and Communication, School of Social Sciences, Faculty of Arts, Business, Law and Education, The University of Western Australia, Perth, Western Australia, Australia.
PLoS One ; 17(2): e0263560, 2022.
Article en En | MEDLINE | ID: mdl-35192661

Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Conducta de Elección / Conducta Adictiva / Juegos de Video Tipo de estudio: Qualitative_research Límite: Adolescent / Adult / Aged / Female / Humans / Male / Middle aged Idioma: En Año: 2022 Tipo del documento: Article

Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Conducta de Elección / Conducta Adictiva / Juegos de Video Tipo de estudio: Qualitative_research Límite: Adolescent / Adult / Aged / Female / Humans / Male / Middle aged Idioma: En Año: 2022 Tipo del documento: Article