Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 5 de 5
Filter
1.
Comput Methods Programs Biomed ; 224: 107022, 2022 Sep.
Article in English | MEDLINE | ID: mdl-35863124

ABSTRACT

BACKGROUND AND OBJECTIVE: This paper investigates a novel way to interact with home appliances via a brain-computer interface (BCI), using electroencephalograph (EEG) signals acquired from around the user's ears with a custom-made wearable BCI headphone. METHODS: The users engage in speech imagery (SI), a type of mental task where they imagine speaking out a specific word without producing any sound, to control an interactive simulated home appliance. In this work, multiple models are employed to improve the performance of the system. Temporally-stacked multi-band covariance matrix (TSMBC) method is used to represent the neural activities during SI tasks with spatial, temporal, and spectral information included. To further increase the usability of our proposed system in daily life, a calibration session, where the pre-trained models are fine-tuned, is added to maintain performance over time with minimal training. Eleven participants were recruited to evaluate our method over three different sessions: a training session, a calibration session, and an online session where users were given the freedom to achieve a given goal on their own. RESULTS: In the offline experiment, all participants were able to achieve a classification accuracy significantly higher than the chance level. In the online experiments, a few participants were able to use the proposed system to freely control the home appliance with high accuracy and relatively fast command delivery speed. The best participant achieved an average true positive rate and command delivery time of 0.85 and 3.79 s/command, respectively. CONCLUSION: Based on the positive experimental results and user surveys, the novel ear-EEG-SI-based BCI paradigm is a promising approach for the wearable BCI system for daily life.


Subject(s)
Brain-Computer Interfaces , Electroencephalography/methods , Humans , Online Systems , Probability , Speech
2.
J Neural Eng ; 18(1): 016023, 2021 02 24.
Article in English | MEDLINE | ID: mdl-33629666

ABSTRACT

OBJECTIVE: This study investigates the efficacy of electroencephalography (EEG) centered around the user's ears (ear-EEG) for a speech-imagery-based brain-computer interface (BCI) system. APPROACH: A wearable ear-EEG acquisition tool was developed and its performance was directly compared to that of a conventional 32-channel scalp-EEG setup in a multi-class speech imagery classification task. Riemannian tangent space projections of EEG covariance matrices were used as input features to a multi-layer extreme learning machine classifier. Ten subjects participated in an experiment consisting of six sessions spanning three days. The experiment involves imagining four speech commands ('Left,' 'Right,' 'Forward,' and 'Go back') and staying in a rest condition. MAIN RESULTS: The classification accuracy of our system is significantly above the chance level (20%). The classification result averaged across all ten subjects is 38.2% and 43.1% with a maximum (max) of 43.8% and 55.0% for ear-EEG and scalp-EEG, respectively. According to an analysis of variance, seven out of ten subjects show no significant difference between the performance of ear-EEG and scalp-EEG. SIGNIFICANCE: To our knowledge, this is the first study that investigates the performance of ear-EEG in a speech-imagery-based BCI. The results indicate that ear-EEG has great potential as an alternative to the scalp-EEG acquisition method for speech-imagery monitoring. We believe that the merits and feasibility of both speech imagery and ear-EEG acquisition in the proposed system will accelerate the development of the BCI system for daily-life use.


Subject(s)
Brain-Computer Interfaces , Ear , Electroencephalography , Humans , Imagery, Psychotherapy , Imagination , Speech
3.
Comput Biol Med ; 127: 104079, 2020 12.
Article in English | MEDLINE | ID: mdl-33126130

ABSTRACT

OBJECTIVE: Brain-computer interfaces (BCIs) based on motor imagery (MI) are commonly used for control applications. However, these applications require strong and discriminant neural patterns for which extensive experience in MI may be necessary. Inspired by the field of rehabilitation where embodiment is a key element for improving cortical activity, our study proposes a novel control scheme in which virtually embodiable feedback is provided during control to enhance performance. METHODS: Subjects underwent two immersive virtual reality control scenarios in which they controlled the two-dimensional movement of a device using electroencephalography (EEG). The two scenarios only differ on whether embodiable feedback, which mirrors the movement of the classified intention, is provided. After undergoing each scenario, subjects also answered a questionnaire in which they rated how immersive the scenario and embodiable the feedback were. RESULTS: Subjects exhibited higher control performance, greater discriminability in brain activity patterns, and enhanced cortical activation when using our control scheme compared to the standard control scheme in which embodiable feedback is absent. Moreover, the self-rated embodiment and presence scores showed significantly positive linear relationships with performance. SIGNIFICANCE: The findings in our study provide evidence that providing embodiable feedback as guidance on how intention is classified may be effective for control applications by inducing enhanced neural activity and patterns with greater discriminability. By applying embodiable feedback to immersive virtual reality, our study also serves as another instance in which virtual reality is shown to be a promising tool for improving MI.


Subject(s)
Brain-Computer Interfaces , Electroencephalography , Feedback , Humans , Imagery, Psychotherapy , Imagination , Movement
4.
IEEE Trans Neural Syst Rehabil Eng ; 28(7): 1614-1622, 2020 07.
Article in English | MEDLINE | ID: mdl-32634098

ABSTRACT

Visual information plays an essential role in enhancing neural activity during mental practices. Previous research has shown that using different visual scenarios during mental practices that involve imagining the movement of a specific body part may result in differences in performance. Many of these scenarios utilize the concept of embodiment, or one's observation of another entity to be a part of oneself, to improve practice quality of the imagined body movement. We therefore hypothesized that applying immersive virtual reality headsets, with their ability to provide rich immersion and illusion by presenting egocentrically simulated virtual scenarios, and action observation to motor imagery practice will result in significant improvement. To explore the possible synergy between immersive systems and motor imagery, we analyzed the electroencephalogram signals of our participants as they were presented the same virtual hand movement scenario with two different mediums: an immersive virtual reality headset and a monitor display. Our experimental results provide evidence that the immersive virtual reality headsets induced improved rhythmic patterns with better discriminating spatial features from the brain compared to the monitor display. These findings suggest that the use of immersive virtual reality headsets, with the illusion and embodiment they provide, can effectively improve motor imagery training.


Subject(s)
Motor Disorders , Virtual Reality , Brain , Electroencephalography , Humans , Movement
5.
World J Surg ; 30(11): 1974-82; discussion 1983-4, 2006 Nov.
Article in English | MEDLINE | ID: mdl-16927064

ABSTRACT

BACKGROUND: The effect of glutamine (Gln) supplementation in patients undergoing a major operation has not been conclusively established. This study was designed to elucidate the effect of Gln supplementation on the surgical outcome after a pancreaticoduodenectomy (PD) for periampullary tumors. METHODS: A prospective, randomized, double-blind, and controlled clinical trial was undertaken for patients who underwent a classical PD or a pylorus-preserving PD for periampullary tumors. The Gln and control groups received isonitrogenous amino acid, with a 0.2 g/kg per day Gln regimen administered to the Gln group. The surgical outcome was compared in light of length of postoperative hospital stay, nutritional and chemical profiles, and complication rate between the Gln and control groups. RESULTS: Sixty of the consecutive 143 patients who were admitted to undergo operation for periampullary tumors were enrolled in our study; 32 were in the Gln group and 28 in the control group. The two groups were comparable prior to and during the operation. The median length of the postoperative hospital stay and the postoperative nutritional and chemical profiles were not different between two groups. The overall and PD-related complication rates of the Gln group (37.5% and 25.0%) and the control group (28.6% and 14.3%) were not statistically different. CONCLUSIONS: No significant beneficial effect of Gln supplementation with a low-dose parenteral regimen was demonstrated on the surgical outcome after a PD for periampullary tumors. Therefore, we should be prudent in using Gln as a routine pharmacologic supplement to the standard nutrition in patients who undergo major operations.


Subject(s)
Ampulla of Vater/surgery , Common Bile Duct Neoplasms/surgery , Dietary Supplements , Glutamine/therapeutic use , Pancreaticoduodenectomy , Postoperative Complications/prevention & control , Double-Blind Method , Female , Humans , Male , Middle Aged , Postoperative Complications/epidemiology , Prospective Studies , Treatment Outcome
SELECTION OF CITATIONS
SEARCH DETAIL