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1.
J Gambl Stud ; 40(3): 1-15, 2024 Sep.
Article in English | MEDLINE | ID: mdl-38489134

ABSTRACT

This study aimed to explore relationships between being an 'affected other' (AO) and an individual's own gambling, health risk behaviours, financial problems, poor general health, and low mental wellbeing. A cross-sectional survey using representative and supplementary convenience samples was undertaken with 1234 residents of a British Island aged 16 + years. Being an AO was measured as having a partner or relative who has been gambling regularly in the past 12 months. PGSI was used to assess gambling severity. Health risk behaviours included: poor diet, low physical activity, daily smoking, and binge drinking. Other measures included experiencing financial problems, poor general health, and low mental wellbeing. Analyses were performed using χ2 and binary logistic regressions. 11.0% of participants were AOs. AOs were more likely to gamble at at-risk/problem-gambling levels and experience financial problems compared to those who were not affected others. The significant relationship between being an AO and low mental wellbeing was mediated by experiencing financial problems. The relationship between being an AO and engaging in two or more health risk behaviours was no longer significant after controlling for sociodemographics and an individual's own gambling. The relationship between being an AO and poor general health was no longer significant after controlling for sociodemographics, health risk behaviours and an individual's own gambling. AOs experienced risks to health and wellbeing, with findings not limited to AOs specifically with a relationship to an individual with problem-gambling. Therefore, support for AOs should be more widely available, aiming to address AOs' needs holistically.


Subject(s)
Gambling , Health Risk Behaviors , Mental Health , Humans , Gambling/psychology , Male , Female , Adult , Cross-Sectional Studies , Middle Aged , Mental Health/statistics & numerical data , Adolescent , Young Adult , Health Status , Risk-Taking , Aged , Behavior, Addictive/psychology , United Kingdom
2.
J Gen Psychol ; 151(2): 138-154, 2024.
Article in English | MEDLINE | ID: mdl-37477989

ABSTRACT

The link between civilization and technology has long been a hotspot of research around the world. Mobile phone addiction has become a common social phenomenon with advances in society and technology, wreaking havoc on people's emotional health, physical fitness, and personal connections. Considering the positive effects of mindfulness, this study used the diary method to explore the relationship between mindfulness and mobile phone addiction based on the mindfulness reperceiving model. We conducted a 14-day diary study among 198 Chinese youth participants. The results showed that there was a circular argument relationship between mindfulness and mobile phone addiction: mindfulness of the previous day could significantly negatively predict mobile phone addiction of the following day, and vice versa. These results, based on the mindfulness reperceiving model, effectively extend theories and profoundly reveal the circular argument relationship between mindfulness and mobile phone addiction. Besides, it also provides new thought for the mechanism of the interrelationship between mindfulness and mobile phone addiction, as an important theoretical support for the intervention of mobile phone addiction from the perspective of mindfulness.


Subject(s)
Behavior, Addictive , Cell Phone , Mindfulness , Adolescent , Humans , Mindfulness/methods , Behavior, Addictive/psychology , Emotions , Technology Addiction
3.
Neurosci Biobehav Rev ; 153: 105408, 2023 10.
Article in English | MEDLINE | ID: mdl-37758008

ABSTRACT

This review provides an overview of the most prominent neurocognitive effects of cognitive bias modification (CBM), cue-exposure therapy and mindfulness interventions for targeting addictive responses. It highlights the key insights that have stemmed from cognitive neuroscience and brain imaging research and combines these with insights from behavioural science in building a conceptual model integrating mindfulness with response-focused CBM or cue-exposure interventions. This furthers our understanding of whether and how mindfulness strategies may i) facilitate or add to the induced response-focused effects decreasing cue-induced craving, and ii) further weaken the link between craving and addictive responses. Specifically, awareness/monitoring may facilitate, and decentering may add to, response-focused effects. Combined awareness acceptance strategies may also diminish the craving-addiction link. The conceptual model presented in this review provides a specific theoretical framework to deepen our understanding of how mindfulness strategies and CBM or cue-exposure interventions can be combined to greatest effect. This is important in both suggesting a roadmap for future research, and for the further development of clinical interventions.


Subject(s)
Behavior, Addictive , Mindfulness , Humans , Mindfulness/methods , Cues , Behavior, Addictive/therapy , Behavior, Addictive/psychology , Craving , Cognition
4.
PLoS One ; 18(5): e0286424, 2023.
Article in English | MEDLINE | ID: mdl-37235547

ABSTRACT

BACKGROUND: Students in sub-Saharan African countries experienced online classes for the first time during the COVID-19 pandemic. For some individuals, greater online engagement can lead to online dependency, which can be associated with depression. The present study explored the association between problematic use of the internet, social media, and smartphones with depression symptoms among Ugandan medical students. METHODS: A pilot study was conducted among 269 medical students at a Ugandan public university. Using a survey, data were collected regarding socio-demographic factors, lifestyle, online use behaviors, smartphone addiction, social media addiction, and internet addiction. Hierarchical linear regression models were performed to explore the associations of different forms of online addiction with depression symptom severity. RESULTS: The findings indicated that 16.73% of the medical students had moderate to severe depression symptoms. The prevalence of being at risk of (i) smartphone addiction was 45.72%, (ii) social media addiction was 74.34%, and (iii) internet addiction use was 8.55%. Online use behaviors (e.g., average hours spent online, types of social media platforms used, the purpose for internet use) and online-related addictions (to smartphones, social media, and the internet) predicted approximately 8% and 10% of the severity of depression symptoms, respectively. However, over the past two weeks, life stressors had the highest predictability for depression (35.9%). The final model predicted a total of 51.9% variance for depression symptoms. In the final model, romantic relationship problems (ß = 2.30, S.E = 0.58; p<0.01) and academic performance problems (ß = 1.76, S.E = 0.60; p<0.01) over the past two weeks; and increased internet addiction severity (ß = 0.05, S.E = 0.02; p<0.01) was associated with significantly increased depression symptom severity, whereas Twitter use was associated with reduced depression symptom severity (ß = 1.88, S.E = 0.57; p<0.05). CONCLUSION: Despite life stressors being the largest predictor of depression symptom score severity, problematic online use also contributed significantly. Therefore, it is recommended that medical students' mental health care services consider digital wellbeing and its relationship with problematic online use as part of a more holistic depression prevention and resilience program.


Subject(s)
Behavior, Addictive , COVID-19 , Social Media , Students, Medical , Humans , Smartphone , Depression/epidemiology , Depression/psychology , Pilot Projects , Pandemics , COVID-19/epidemiology , Behavior, Addictive/psychology , Internet
5.
J Psychiatr Ment Health Nurs ; 30(4): 731-742, 2023 Aug.
Article in English | MEDLINE | ID: mdl-36662598

ABSTRACT

WHAT IS KNOWN ON THE SUBJECT?: Problematic internet use (PIU) negatively affects adolescents' lives biopsychosocially. There is limited qualitative research examining the problem of PIU in adolescents. These studies focused more on the non-clinical population. Adolescents' perceptions of the internet, their thoughts, feelings and behaviours in situations where they can and cannot access the internet have rarely been examined. WHAT DOES THE PAPER ADD TO EXISTING KNOWLEDGE?: This research provides an in-depth look at the experiences of adolescents with PIU in a clinical population. Unlike previous studies, adolescents mentioned that they turned to the internet for reasons such as lack of activity, their need to spend time with their friends and better getting along with people they met on the internet. They also described a world without internet as apocalypse, desert and grave. In this study, a holistic emphasis was placed on the thoughts, feelings and behaviours of adolescents in situations where they could and could not access the internet. This may contribute especially to mental health nurses working in clinics in terms of understanding the thought-emotion and behaviour patterns of adolescents with PIU. Adolescents also stated that their lives were affected positively and negatively as a result of PIU. WHAT ARE THE IMPLICATIONS FOR PRACTICE?: Mental health nurses can use activity therapy, behaviour modification: social skills, coping enhancement, parent education: adolescent, self-awareness enhancement, cognitive restructuring, emotion and behaviour management interventions to reduce the risk of PIU and the problems it causes for adolescents. WHAT ARE THE IMPLICATIONS FOR PRACTICE?: Mental health nurses can use activity therapy, behaviour modification: social skills, coping enhancement, parent education: adolescent, self-awareness enhancement, cognitive restructuring, emotion and behaviour management interventions to reduce the risk of PIU and the problems it causes for adolescents. ABSTRACT: INTRODUCTION: Studies on problematic internet use (PIU) are mostly on the non-clinical population. Understanding the experiences of adolescents with PIU is critical in shaping nursing interventions and improving the quality of care. AIMS: A comprehensive description of the experiences of adolescents with PIU. METHODS: In the study, descriptive phenomenology design, one of the qualitative research methods, was used. Data were collected using a personal information form and a semi-structured interview form and analysed using Giorgi's phenomenological method (n = 11). RESULTS: As a result of the content analysis, five main themes were identified: reasons of PIU, internet-related perceptions, experiences in accessing the internet, experiences in not being able to access the internet and consequences of internet use. DISCUSSION: Different from previous studies, adolescents stated that they use the internet because of their lack of activity and their need to spend time with their friends. They stated that when they could not access the internet, they thought they could never live without the internet and started quarrel.


Subject(s)
Adolescent Behavior , Behavior, Addictive , Humans , Adolescent , Behavior, Addictive/epidemiology , Behavior, Addictive/psychology , Internet Use , Adaptation, Psychological , Emotions , Adolescent Behavior/psychology , Internet
6.
Adicciones ; 35(1): 57-66, 2023 Jan 01.
Article in English, Spanish | MEDLINE | ID: mdl-34171109

ABSTRACT

Adolescence is a vulnerable period for the development of addictive behaviors, and substance use (SU) and problematic Internet use (PIU) typically start during this developmental stage. Dispositional Mindfulness (DM) has been proposed as a protective factor for adolescents against numerous psychological problems. Previous studies have suggested that the Observing facet of DM may moderate the other facets' roles. The objective of this study was to longitudinally analyze whether the facets of DM could predict lower levels of PIU and SU among adolescents, and to assess whether the Observing facet moderated the associations between the other facets of DM and addictive behaviors. A total of 836 participants aged 11 to 18 completed measures of PIU, SU, and the five facets of DM. The results indicated that Acting with Awareness predicted lower SU, Describing predicted an increase in both PIU and SU, and Non-judging marginally predicted lower PIU. Furthermore, Observing was beneficial against PIU when combined with high levels of Acting with Awareness, but was not when combined with high levels of Describing. The implications and future directions for the empirical study of DM against addictive behaviors are discussed.


La adolescencia es un período vulnerable para el desarrollo de conductas adictivas. El uso de sustancias (US) y el uso problemático de Internet (UPI) generalmente comienzan durante esta etapa de desarrollo. El mindfulness rasgo (MD) se ha propuesto como un factor protector para los y las adolescentes frente a numerosos problemas psicológicos. Estudios previos sugieren que la faceta Observar de MD puede moderar los roles de las otras facetas. El objetivo del presente estudio fue analizar longitudinalmente si las facetas de MD podían predecir niveles más bajos de UPI y US entre los y las adolescentes, y evaluar si la faceta Observar moderaba las asociaciones entre las otras facetas de MD y las conductas adictivas. Un total de 836 participantes de entre 11 y 18 años completaron medidas de UPI, US y las cinco facetas de MD. Los resultados indicaron que Actuar con conciencia predijo niveles más bajos de US, Describir predijo un aumento tanto de UPI como de US y No juzgar predijo marginalmente niveles más bajos de UPI. Además, la faceta Observar fue beneficiosa frente a UPI cuando se combinó con altos niveles de Actuar con conciencia, pero no fue beneficiosa cuando se combinó con altos niveles de Describir. Se discuten las implicaciones y direcciones futuras para el estudio empírico de MD frente a conductas adictivas.


Subject(s)
Behavior, Addictive , Mindfulness , Substance-Related Disorders , Humans , Adolescent , Mindfulness/methods , Behavior, Addictive/psychology , Substance-Related Disorders/therapy , Personality , Internet
7.
J Addict Dis ; 41(1): 64-77, 2023.
Article in English | MEDLINE | ID: mdl-35382704

ABSTRACT

Craving has been put forward as a core feature of addictive disorders.The present qualitative study investigated the experience of craving among individuals with addictive disorders and recent experiences of cravings.Eleven individuals with Gambling Disorder and ten with Alcohol Use Disorder (n = 21) were recruited. A semi-structured interview explored: (1) modes of thought during craving (mental imagery or verbal thoughts), (2) craving content, (3) coping strategies and (4) craving context.The thematic analysis showed that cravings were initially dominated by imagery, with a subsequent conflict between imagery and verbal thoughts. Craving content included imagery of preparative rituals, anticipation, and sensory activation, imagery of the addictive behavior "me, there and then imagery" and anticipating that "something good will come out of it." Some participants related to craving as a symptom of sickness, and coping with craving were through distraction, reminding oneself of negative consequences, or via sensory control: avoiding stimuli associated with the addiction. Craving contexts included typical settings of drinking or gambling and engagement of both positive and negative emotions. Alcohol craving was described as an expected relief from internal stimuli, such as anxiety or stress, whereas gambling craving was more often described as an expectancy of financial reward.Craving was experienced mainly through imagery containing the preparative routines and expected outcomes. Future research and clinical practice should incorporate mode of thought in cravings to better understand its role in the maintenance of the disorders and their treatment.Supplemental data for this article is available online at https://doi.org/10.1080/10550887.2022.2058299 .


Subject(s)
Alcoholism , Behavior, Addictive , Humans , Craving , Behavior, Addictive/psychology , Imagery, Psychotherapy , Alcoholism/psychology , Alcohol Drinking/psychology
8.
Article in English | MEDLINE | ID: mdl-38276802

ABSTRACT

Standard nosological systems, such as DSM-5 or ICD-10, are relied upon as the diagnostic basis when developing treatments for individuals with substance use disorder (SUD). Unfortunately, the vast heterogeneity of individuals within a given SUD diagnosis results in a variable treatment response and/or difficulties ascertaining the efficacy signal in clinical trials of drug development. Emerging precision medicine methods focusing on targeted treatments based on phenotypic subtypes rather than diagnosis are being explored as alternatives. The goal of the present study was to provide initial validation of emergent subtypes identified by an addiction-focused phenotyping battery. Secondary data collected as part of a feasibility study of the NIDA phenotyping battery were utilized. Participants completed self-report measures and behavioral tasks across six neurofunctional domains. Exploratory and confirmatory factor analysis (EFA/CFA) were conducted. A three-factor model consisting of negative emotionality, attention/concentration, and interoception and mindfulness, as well as a four-factor model adding a second negative emotion domain, emerged from the EFA as candidate models. The CFA of these models did not result in a good fit, possibly resulting from small sample sizes that hindered statistical power.


Subject(s)
Behavior, Addictive , Mindfulness , Substance-Related Disorders , Humans , Substance-Related Disorders/psychology , Behavior, Addictive/psychology , Self Report , Motivation
9.
Front Public Health ; 10: 980334, 2022.
Article in English | MEDLINE | ID: mdl-36530734

ABSTRACT

Introduction: The literature provides evidence of religiosity being associated with physical and mental health, and also with behavioral addictions. This systematic review examines the data on the link between religiosity or spirituality and the emerging internet addictions. Methods: A systematic literature review was conducted in the PubMed and Scopus databases to identify observational (cross-sectional, cohort, and case-control) studies conducted on adolescents and young adults to investigate the association between religiosity or spirituality and internet addiction. Of the 854 articles identified in the databases, 13 met our inclusion criteria and were included in our systematic review. Results: Eleven of the 13 studies reviewed specifically investigated religiosity and internet addiction: six found an inverse association between religiosity and internet addiction; three found no evidence of any association; and one found a direct association. One study examining both religiosity and spirituality generated mixed results. Only one study investigated spirituality unrelated to religion, and found a direct association with internet addiction. Two of three studies specifically considering internet gaming addiction found it inversely associated with high levels of religiosity, while the third found no association. Conclusion: This review supports a possible role for religiosity as a protective factor, as emerged from the majority of the studies examined. Religiosity also seemed to be associated with lower internet gaming rates among adolescents.


Subject(s)
Behavior, Addictive , Spirituality , Young Adult , Adolescent , Humans , Internet Addiction Disorder , Cross-Sectional Studies , Religion , Behavior, Addictive/psychology
10.
Article in English | MEDLINE | ID: mdl-35954855

ABSTRACT

Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around its underlying and related psychological mechanisms. In our study we focused on Massively Multiplayer Online Role Playing Games (MMORPGs), a specific very popular and engaging game genre, to determine that benefit, motivation and control aspects could be predictive of a dysfunctional engagement in gaming. In total, 313 participants were recruited from private forums of gamers between May 2009 and March 2010. They filled out a questionnaire on their socio-demographic data and their weekly gaming time. They also completed different psychometric assessments such as the DSM IV-TR criteria for substance dependence adapted to gaming such as the Dependence Adapted Scale (DAS), the external rewards they expected from gaming (External Motives), the expected internal reward they expected from gaming (Internal Motives), the Zuckerman Sensation Seeking Scale (ZSSS), and the Barratt impulsiveness Scale (BIS-10). Results showed that some psychological factors related to online gaming represented risk factors for GD in participants (i.e., competition and advancement motives, reduced anxiety, solace, greater personal satisfaction, and sense of power), whereas some others were found to be protective factors from GD (i.e., recreation, enjoyment and experience seeking) in participants. Additionally, the study found that disinhibition, boredom susceptibility, thrill and adventure seeking, and high impulsivity were correlated to GD in participants. In conclusion, not only motives for gaming and impulsivity could be predictors for GD, but maladaptive coping strategies based on experienced relief in-game from negative feelings (anxiety and boredom) or experienced improvement in-game of self-perception (personal satisfaction, sense of power) could play as well a role of negative reinforcers for GD. Some benefits from gaming, typically entertainment and enjoyment, are shown to be protective factors from GD, playing the role of positive reinforcing factors. They are worthy of being identified and promoted as functional gaming habits. These findings can feed the clinical and health promotion fields, with a more in-depth understanding of diverse psychological factors in gamers, identifying those at risk for GD and those protective from it. The current work can foster a more balanced approach towards gaming activities, taking their opportunities for mankind and controlling for their adverse effects in some individuals.


Subject(s)
Behavior, Addictive , Self-Control , Video Games , Behavior, Addictive/psychology , Humans , Internet , Reward , Role Playing , Video Games/psychology
11.
Adv Mind Body Med ; 36(2): 14-22, 2022.
Article in English | MEDLINE | ID: mdl-35732065

ABSTRACT

Context: Mental health practitioners have postulated that smartphone addiction is a disorder characterized by maladaptive and problematic behavior, and treatment modalities are scarce. Yoga has been found to be a viable tool for addiction treatment and other psychiatric conditions, but no specific validated module is currently available for smartphone addiction. Objective: The study intended: (1) to develop a yoga-based intervention for smartphone addiction, based on the ancient literature of yoga and a modern literature review; (2) to validate the developed module with experts from different schools of yoga; and (3) to test the module's feasibility and efficacy for young adolescents, with the objective of creating biopsychosocial well-being. Design: The research team first conducted a search of traditional and contemporary literature, with the objective of developing the yoga program. That yoga program was then sent to yoga experts for content validation. A pilot study then tested the feasibility of using the developed module for individuals with internet and smartphone addiction. Setting: The study took place in Swami Vivekananda Yoga Anusandhana Samsthana (S-VYASA) University, Bengaluru, India. Participants: For content validity, participants were 15 yoga experts who had >10 years of experience in treating mental health disorders. For feasibility in a pilot study, participants were 22 students from an engineering college in Bengaluru, South India. Outcome Measures: For content validity, the experts' opinions were rated using a content validation ratio (CVR) through Lawshe's formula. For the feasibility study, assessments were performed at baseline and post intervention. Data were collected to evaluate: (1) addiction level using the Smartphone Addiction Scale - Short Version (SAS-SV), (2) impulsiveness using the Barat Impulsive Scale (BIS); (3) sleep problems using the Pittsburgh Sleep Quality Index (PSQI), (4) mindfulness using the Mindful Attention Awareness Scale (MAAS), (4) self-regulation using the Short Self-Regulation Questionnaire (SSRQ); and general health using the General Health Questionnaire (GHQ-12). Results: In the final version of the module, 26 out of 35 items (74.28%) of the practices in the developed program were retained, together with the modifications suggested by the experts. The content validity index for the whole module, an average of all CVRs, was 0.74. The study found significant reductions in the most symptom scores after participants practiced the yoga module for six weeks. Conclusions: A yoga module for smartphone addiction was developed, validated, and checked for feasibility. The content validity of the module was found to be good. The module was found to potentially useful for reducing symptoms in individuals with smartphone addiction. Future studies should test the efficacy of the developed program through a randomized, controlled clinical trial.


Subject(s)
Behavior, Addictive , Yoga , Adolescent , Behavior, Addictive/diagnosis , Behavior, Addictive/psychology , Behavior, Addictive/therapy , Feasibility Studies , Humans , Internet Addiction Disorder , Pilot Projects
12.
Subst Use Misuse ; 57(5): 822-826, 2022.
Article in English | MEDLINE | ID: mdl-35349380

ABSTRACT

Background: A central facet of the popular understanding of mindfulness practice is the non-judgmental observation of all thoughts and feelings. Savoring is a cognitive practice developed out of economics and positive psychology, which involves the conscious mental engagement with positively-valenced interoceptive and exteroceptive stimuli, which in turn amplifies the derived pleasure experience. Results: When incorporated into mindfulness-based interventions (MBIs), savoring holds promise in improving outcomes related to reward processing, such as positive affect and well-being. The growing body of mindfulness literature also suggests that the inclusion of savoring in MBIs may be key in treating disorders of reward dysregulation, such as addiction. If savoring does indeed reduce craving, this phenomenon offers a point of union for divergent neurobiological theories of addiction. Conclusion: In this commentary, we explore the existing literature on savoring and mindfulness practices as it relates to addictive disorders, posit underlying neurocognitive mechanisms, and present future areas of research.


Subject(s)
Behavior, Addictive , Mindfulness , Behavior, Addictive/psychology , Behavior, Addictive/therapy , Craving , Emotions , Humans , Reward
13.
Int Rev Psychiatry ; 33(4): 435-441, 2021 Jun.
Article in English | MEDLINE | ID: mdl-33210563

ABSTRACT

The mental health gap has been a persistent concern globally, especially in low and middle-income countries (LMIC). In an attempt to mitigate resource limitations, the psychiatric practice has been undergoing a paradigm shift into digitalized mental health interventions. One such innovation involves digital gaming utilizing the principles of 'gamification' to incorporate both the playfulness component of online gaming as well as the domain-targeted design of gaming elements. Digital gaming-based interventions have been to deliver psychotherapy, biofeedback, cognitive training and rehabilitation, as well as behavioural modification and social skills training. Research shows their utility in autism spectrum disorders, attention deficit disorders, schizophrenia, depression, anxiety disorders, post-traumatic stress, eating disorders, neurocognitive disorders and also to promote healthy aging. Though promising in scope, these interventions face pragmatic challenges for implementation in developing countries. Even though increased use of technology, internet penetration and growing digital literacy have enhanced their accessibility and feasibility, various factors like socio-cultural diversity, lack of standardization, poor infrastructural support, bandwidth issues and lack of practice can impair their use and acceptability. Keeping this in the background, this commentary critically discusses the scope, applications and challenges of digital gaming in mental healthcare delivery in one of the rapidly globalizing LMIC nations, India.


Subject(s)
Behavior, Addictive/psychology , Behavior, Addictive/therapy , Mental Health/statistics & numerical data , Video Games/psychology , Behavior, Addictive/rehabilitation , Humans , India , Mental Health/economics , Psychotherapy
14.
Public Health Rep ; 135(6): 756-762, 2020.
Article in English | MEDLINE | ID: mdl-32962529

ABSTRACT

OBJECTIVES: In response to a declared statewide public health emergency due to opioid-related overdose deaths, the Arizona Department of Health Services guided the creation of a modern, statewide, evidence-based curriculum on pain and addiction that would be relevant for all health care provider types. METHODS: The Arizona Department of Health Services convened and facilitated 4 meetings during 4 months with a workgroup comprising the deans and curriculum representatives of all 18 medical, osteopathic, physician assistant, nurse practitioner, dental, podiatry, and naturopathic programs in Arizona. During this collaborative and iterative process, the workgroup reviewed existing curricula, established a philosophical framework, and developed a flexible and practical structure for a curriculum that would suit the needs of all program types. RESULTS: The Arizona Pain and Addiction Curriculum was finalized in June 2018. The curriculum aims to redefine pain and addiction as multidimensional public health issues and is structured as 10 core components, each supported by a detailed set of evidence-based objectives. The curriculum includes a set of annual metrics to collect from both programs (focused on implementation progress and barriers) and learners (focused on knowledge, attitudes, and practice plans). CONCLUSIONS: To our knowledge, this is the first example of a statewide collaboration among diverse health professional education programs to create a single, standard curriculum. This collaborative process and the nonproprietary Arizona Pain and Addiction Curriculum may serve as a useful template for other states to enhance pain and addiction education.


Subject(s)
Behavior, Addictive/epidemiology , Behavior, Addictive/therapy , Education, Continuing/organization & administration , Pain/drug therapy , Pain/epidemiology , Arizona , Behavior, Addictive/prevention & control , Behavior, Addictive/psychology , Cooperative Behavior , Curriculum , Education, Continuing/standards , Humans , Interprofessional Relations , Pain/psychology
15.
Soins Psychiatr ; 41(326): 30-34, 2020.
Article in French | MEDLINE | ID: mdl-32718524

ABSTRACT

Addictive disorders restrict addicts' physical activity. On a neurobiological level, the reward system is disrupted. Pleasure is transformed into a constraint and patients lose control of themselves. Differing from a physical activity technique, psychomotor therapy, by drawing on the body's experience, in relation to the environment, can form part of the care plan. It is based on sensation, tonus, posture and tonico-emotional engagement.


Subject(s)
Behavior, Addictive/therapy , Mind-Body Therapies/methods , Behavior, Addictive/psychology , Humans , Psychomotor Performance
16.
Pediatr Clin North Am ; 67(3): 589-602, 2020 06.
Article in English | MEDLINE | ID: mdl-32443997

ABSTRACT

Behavior and substance use addictions are increasingly prevalent in children with increased risk for substance abuse and mental health diagnoses in adulthood. This article proposes a comprehensive model of addiction to inform research on the prevention and treatment of childhood addiction, emphasizing skills training, mindfulness training, and broader treatment strategies consistent with acceptance and commitment therapy.


Subject(s)
Behavior Therapy/methods , Behavior, Addictive/prevention & control , Substance-Related Disorders/prevention & control , Acceptance and Commitment Therapy , Behavior, Addictive/psychology , Child , Humans , Mindfulness , Substance-Related Disorders/psychology
17.
Arch Toxicol ; 94(7): 2505-2516, 2020 07.
Article in English | MEDLINE | ID: mdl-32296860

ABSTRACT

The use of new psychoactive substances (NPSs) as a substitute for illegal drugs is increasing rapidly and is a serious threat to public health. 25C-NBF is a newly synthesized phenethylamine-type NPS that acts as a 5-hydroxyindoleacetic acid (5-HT) receptor agonist, but little is known about its pharmacological effects. Considering that NPSs have caused unexpected harmful effects leading to emergency and even death, scientific confirmation of the potential adverse effects of 25C-NBF is essential. In the present study, we investigated whether 25C-NBF has addictive and neurotoxic potential and causes neurochemical changes. In addictive potential assessments, high conditioned place preference (CPP) scores and stable self-administration (SA) were observed in the 25C-NBF groups (CPP [3 mg kg-1]; SA [0.01, 0.03, 0.1 mg kg-1]), suggesting the addictive liability of 25C-NBF. In neurotoxic potential assessments, 25C-NBF treatment (single super-high dose [1 × 15, 30, 40 mg kg-1]; repeated high dose [4 × 8, 15, 30 mg kg-1]) resulted in reduced motor activity (open field test), abnormal motor coordination (rota-rod test) and impaired recognition memory (novel object recognition test), suggesting that 25C-NBF is neurotoxic leading to motor impairment and memory deficits. Subsequently, immunohistochemistry showed that 25C-NBF treatment decreased tyrosine hydroxylase (TH) expression and increased ionized calcium-binding adapter molecule 1 (Iba-1) expression in the striatum. Taken together, our results clearly demonstrate the dangers of recreational use of 25C-NBF, and we suggest that people stop using 25C-NBF and other NPSs whose pharmacological effects are not precisely known.


Subject(s)
Behavior, Addictive/chemically induced , Behavior, Animal/drug effects , Brain/drug effects , Neurotoxicity Syndromes/etiology , Phenethylamines/toxicity , Psychotropic Drugs/toxicity , Substance-Related Disorders/etiology , Animals , Behavior, Addictive/metabolism , Behavior, Addictive/psychology , Brain/metabolism , Brain/physiopathology , Calcium-Binding Proteins/metabolism , Conditioning, Psychological/drug effects , Glial Fibrillary Acidic Protein/metabolism , Locomotion/drug effects , Male , Mice, Inbred C57BL , Mice, Inbred ICR , Microfilament Proteins/metabolism , Neurotoxicity Syndromes/metabolism , Neurotoxicity Syndromes/physiopathology , Open Field Test/drug effects , Rats, Sprague-Dawley , Rotarod Performance Test , Substance-Related Disorders/metabolism , Substance-Related Disorders/psychology , Tyrosine 3-Monooxygenase/metabolism
18.
Addict Behav ; 105: 106317, 2020 06.
Article in English | MEDLINE | ID: mdl-32007831

ABSTRACT

Individuals with alcohol use disorder (AUD) and other substance use disorders (SUDs) frequently show co-occurrent behavioral addictions (BAs) (i.e., gambling and compulsive sex) and other inflexible behaviors (IBs) (i.e., compulsive buying and dysfunctional eating behaviors). The covariation of these conditions might be explained by a role of emotion dysregulation (ED) and executive dysfunctions. This study aims at investigating whether ED and self-regulation of attention (SRA) could be common processes that underpin BAs and other IBs among individuals with AUD. The study hypothesized that SRA should represent a key protective factor for the relationships between ED and BAs/IBs. The research included 319 treatment-seeking individuals with a primary diagnosis of AUD. Five independent multiple parallel mediational models were tested. Self-report instruments were administered in order to assess ED, BAs and other IBs, which represented independent and dependent variables respectively. SRA was self-report assessed and, it was considered the key mediator variable. The analyses highlighted significant total effects of ED on the severity of BAs and IBs. SRA fully mediated the relationships between ED and BAs/IBs, with exception of gambling. ED and SRA should be considered common dimensions that explain the covariation of BAs and IBs among individuals with AUD. SRA represents an adaptive form of emotion regulation that sustains the engagement in goal-oriented behaviors. Future neuroimaging and longitudinal studies are recommended in order to demonstrate the role of ED and SRA on development, maintenance and treatment of BAs and IBs among individuals with SUDs.


Subject(s)
Alcoholism/psychology , Attention , Behavior, Addictive/psychology , Mindfulness , Self-Control , Adult , Aged , Emotional Regulation , Female , Humans , Male , Mediation Analysis , Middle Aged , Protective Factors
19.
Brain Cogn ; 139: 105518, 2020 03.
Article in English | MEDLINE | ID: mdl-31954233

ABSTRACT

Excessive video gaming has a number of psychological and social consequences. In this study, we looked at possible changes in gray and white matter and asked whether these changes are correlated to psychological measures. Twentynine players of violent videogames (mean daily playing time 4.7 h) and age matched controls were subjected to a battery of questionnaires assessing aggression, empathy, hostility, internet addiction and psychological well-being. Diffusion tensor and 3D T1-weighted MR images were obtained to examine gray (via voxel-based morphometry) and white (via tract-based spatial statistics) matter changes. Widespread regions of decreased gray matter in the players were found but no region showed increased intensity of gray matter. Density of gray matter showed a negative correlation with the total length of playing in years in the right posterior cingulate gyrus, left pre- and postcentral gyrus, right thalamus, among others. Furthermore, fractional anisotropy, a marker for white matter structure, was decreased in the left and right cingulum in the players. Both, gray and white matter changes correlated with measures of aggression, hostility, self esteem, and the degree of internet addiction. This study thus shows profound changes of brain structure as a function of excessive playing of violent video games.


Subject(s)
Behavior, Addictive/diagnostic imaging , Brain/diagnostic imaging , Internet , Video Games , Adolescent , Adult , Anisotropy , Behavior, Addictive/psychology , Brain/pathology , Case-Control Studies , Frontal Lobe/diagnostic imaging , Frontal Lobe/pathology , Gray Matter/diagnostic imaging , Gray Matter/pathology , Gyrus Cinguli/diagnostic imaging , Gyrus Cinguli/pathology , Humans , Magnetic Resonance Imaging , Male , Organ Size , Self Concept , Somatosensory Cortex/diagnostic imaging , Somatosensory Cortex/pathology , Thalamus/diagnostic imaging , Thalamus/pathology , White Matter/diagnostic imaging , White Matter/pathology , Young Adult
20.
Nord J Psychiatry ; 74(4): 259-264, 2020 May.
Article in English | MEDLINE | ID: mdl-31829764

ABSTRACT

Introduction: In 2016, a new addiction treatment service was established in Greenland to tackle the addiction problems with alcohol, cannabis and gambling among the population. The new service has established a treatment center in each of the five municipalities and works in partnership with a central private provider of treatment for those who reside in areas without a local treatment center.Methods: The national addiction database provided us with data from the Alcohol Use Disorder Identification Test, Alcohol Severity Index and questions on cannabis use and gambling behavior received at referral to, and at initiation of treatment. The data were analyzed for differences between the population in local or central treatment using SPSS version 25 (SPSS Inc., Chicago, IL).Results: Significant differences between the individuals in local and central treatment were revealed. Individuals in local treatment are more often women with minor children and a job, and their alcohol use is concentrated on weekends/holidays. Individuals in central treatment are more equal in both genders, few have minor children living at home, heavy drinking is more pronounced, and cannabis is used more frequently as well.Discussion: The findings support our expectations of local treatment being more attractive to individuals with obligations at home. The differences in the populations are worth considering when planning the treatment service, as the needs of the populations might differ. The findings are limited by many missing in the analyses, which we believe is caused by the establishing process of the new service.


Subject(s)
Alcoholism/therapy , Gambling/therapy , Inuit , Marijuana Abuse/therapy , Patient Acceptance of Health Care , Population Surveillance , Adolescent , Adult , Alcoholism/ethnology , Alcoholism/psychology , Behavior, Addictive/ethnology , Behavior, Addictive/psychology , Behavior, Addictive/therapy , Female , Gambling/ethnology , Gambling/psychology , Greenland/ethnology , Humans , Inuit/psychology , Male , Marijuana Abuse/ethnology , Marijuana Abuse/psychology , Patient Acceptance of Health Care/psychology , Population Surveillance/methods , Treatment Outcome , Young Adult
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