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1.
PLoS One ; 8(8): e72403, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-24015241

RESUMEN

The combination of first-person observation and motor imagery, i.e. first-person observation of limbs with online motor imagination, is commonly used in interactive 3D computer gaming and in some movie scenes. These scenarios are designed to induce a cognitive process in which a subject imagines himself/herself acting as the agent in the displayed movement situation. Despite the ubiquity of this type of interaction and its therapeutic potential, its relationship to passive observation and imitation during observation has not been directly studied using an interactive paradigm. In the present study we show activation resulting from observation, coupled with online imagination and with online imitation of a goal-directed lower limb movement using functional MRI (fMRI) in a mixed block/event-related design. Healthy volunteers viewed a video (first-person perspective) of a foot kicking a ball. They were instructed to observe-only the action (O), observe and simultaneously imagine performing the action (O-MI), or imitate the action (O-IMIT). We found that when O-MI was compared to O, activation was enhanced in the ventralpremotor cortex bilaterally, left inferior parietal lobule and left insula. The O-MI and O-IMIT conditions shared many activation foci in motor relevant areas as confirmed by conjunction analysis. These results show that (i) combining observation with motor imagery (O-MI) enhances activation compared to observation-only (O) in the relevant foot motor network and in regions responsible for attention, for control of goal-directed movements and for the awareness of causing an action, and (ii) it is possible to extensively activate the motor execution network using O-MI, even in the absence of overt movement. Our results may have implications for the development of novel virtual reality interactions for neurorehabilitation interventions and other applications involving training of motor tasks.


Asunto(s)
Imaginación/fisiología , Corteza Motora/fisiología , Movimiento/fisiología , Lóbulo Parietal/fisiología , Adolescente , Adulto , Mapeo Encefálico , Función Ejecutiva , Femenino , Pie/fisiología , Humanos , Imágenes en Psicoterapia , Pierna/fisiología , Imagen por Resonancia Magnética , Masculino , Estimulación Luminosa , Desempeño Psicomotor , Adulto Joven
2.
Behav Brain Res ; 229(1): 29-40, 2012 Apr 01.
Artículo en Inglés | MEDLINE | ID: mdl-22227507

RESUMEN

Trial-to-trial variability is a well-known issue in brain signals measured using functional near-infrared spectroscopy (fNIRS). We aimed to investigate whether trial-to-trial variability does provide information about individual performance. Seventeen subjects observed a virtual reality grasping task in first-person view while either imagining (motor imagery during observation, MIO) or imitating (motor execution, ME) the movements. Each condition was performed with the display in one of two positions, a conventional vertical position and a mirrored horizontal position which placed the virtual arm in the correct position relative to the viewpoint. Averaged oxy-hemoglobin concentration Δ[O(2)Hb] showed that the responses could be differentiated into two distinct groups: low responders (LR) and high responders (HR). Within groups, two main sources of trial-to-trial variability were identified: (a) the Δ[O(2)Hb] amplitude, with largest amplitudes in ME conditions (group HR) and smallest amplitudes in MIO conditions (group LR), and (b) the sign of Δ[O(2)Hb], with positive responses occurring most frequently during ME (group HR) and negative responses most frequently during MIO (group LR). Furthermore, the trial-to-trial dynamics differed between groups and could be described in group LR as inverted polynomial U-shaped curve in the mirror conditions (ME-mirror, MIO-mirror). Last, trial-to-trial variability was significantly dependent on task modality, i.e. ME (group HR) versus MIO (group LR), and/or the mirrored display positions (group LR). Our results show a relationship of trial-to-trial variability to individual MI performance, which may be of significance for neurorehabilitation applications. Although the sources of trial-to-trial variability remain unknown, we suggest that they may contribute to future neurofeedback applications.


Asunto(s)
Mapeo Encefálico , Imágenes en Psicoterapia , Corteza Motora/metabolismo , Movimiento/fisiología , Oxihemoglobinas/metabolismo , Espectroscopía Infrarroja Corta , Adulto , Análisis de Varianza , Análisis Discriminante , Electromiografía , Femenino , Lateralidad Funcional , Hemoglobinas/metabolismo , Humanos , Masculino , Observación , Adulto Joven
3.
J Neuroeng Rehabil ; 7: 57, 2010 Dec 02.
Artículo en Inglés | MEDLINE | ID: mdl-21122154

RESUMEN

BACKGROUND: Several neurorehabilitation strategies have been introduced over the last decade based on the so-called simulation hypothesis. This hypothesis states that a neural network located in primary and secondary motor areas is activated not only during overt motor execution, but also during observation or imagery of the same motor action. Based on this hypothesis, we investigated the combination of a virtual reality (VR) based neurorehabilitation system together with a wireless functional near infrared spectroscopy (fNIRS) instrument. This combination is particularly appealing from a rehabilitation perspective as it may allow minimally constrained monitoring during neurorehabilitative training. METHODS: fNIRS was applied over F3 of healthy subjects during task performance in a virtual reality (VR) environment: 1) 'unilateral' group (N = 15), contralateral recording during observation, motor imagery, observation & motor imagery, and imitation of a grasping task performed by a virtual limb (first-person perspective view) using the right hand; 2) 'bilateral' group (N = 8), bilateral recording during observation and imitation of the same task using the right and left hand alternately. RESULTS: In the unilateral group, significant within-condition oxy-hemoglobin concentration Δ[O2Hb] changes (mean ± SD µmol/l) were found for motor imagery (0.0868 ± 0.5201 µmol/l) and imitation (0.1715 ± 0.4567 µmol/l). In addition, the bilateral group showed a significant within-condition Δ[O2Hb] change for observation (0.0924 ± 0.3369 µmol/l) as well as between-conditions with lower Δ[O2Hb] amplitudes during observation compared to imitation, especially in the ipsilateral hemisphere (p < 0.001). Further, in the bilateral group, imitation using the non-dominant (left) hand resulted in larger Δ[O2Hb] changes in both the ipsi- and contralateral hemispheres as compared to using the dominant (right) hand. CONCLUSIONS: This study shows that our combined VR-fNIRS based neurorehabilitation system can activate the action-observation system as described by the simulation hypothesis during performance of observation, motor imagery and imitation of hand actions elicited by a VR environment. Further, in accordance with previous studies, the findings of this study revealed that both inter-subject variability and handedness need to be taken into account when recording in untrained subjects. These findings are of relevance for demonstrating the potential of the VR-fNIRS instrument in neurofeedback applications.


Asunto(s)
Imágenes en Psicoterapia/métodos , Conducta Imitativa/fisiología , Trastornos del Movimiento/fisiopatología , Trastornos del Movimiento/rehabilitación , Espectroscopía Infrarroja Corta/métodos , Interfaz Usuario-Computador , Tecnología Inalámbrica/instrumentación , Adulto , Femenino , Humanos , Masculino , Movimiento/fisiología , Trastornos del Movimiento/diagnóstico , Desempeño Psicomotor/fisiología , Espectroscopía Infrarroja Corta/instrumentación , Adulto Joven
4.
PLoS One ; 3(8): e3082, 2008 Aug 28.
Artículo en Inglés | MEDLINE | ID: mdl-18769476

RESUMEN

Multi-modal visuo-tactile stimulation of the type performed in the rubber hand illusion can induce the brain to temporarily incorporate external objects into the body image. In this study we show that audio-visual stimulation combined with mental imagery more rapidly elicits an elevated physiological response (skin conductance) after an unexpected threat to a virtual limb, compared to audio-visual stimulation alone. Two groups of subjects seated in front of a monitor watched a first-person perspective view of slow movements of two virtual arms intercepting virtual balls rolling towards the viewer. One group was instructed to simply observe the movements of the two virtual arms, while the other group was instructed to observe the virtual arms and imagine that the arms were their own. After 84 seconds the right virtual arm was unexpectedly "stabbed" by a knife and began "bleeding". This aversive stimulus caused both groups to show a significant increase in skin conductance. In addition, the observation-with-imagery group showed a significantly higher skin conductance (p<0.05) than the observation-only group over a 2-second period shortly after the aversive stimulus onset. No corresponding change was found in subjects' heart rates. Our results suggest that simple visual input combined with mental imagery may induce the brain to measurably temporarily incorporate external objects into its body image.


Asunto(s)
Respuesta Galvánica de la Piel/fisiología , Interfaz Usuario-Computador , Agresión , Ansiedad , Brazo/fisiología , Coerción , Humanos , Ilusiones , Imaginación , Dolor/fisiopatología , Estimulación Luminosa , Estimulación Física , Tacto/fisiología , Percepción Visual/fisiología
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