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1.
J Gambl Stud ; 38(1): 185-203, 2022 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-33956272

RESUMEN

Slot machines are a very popular form of gambling in which a small proportion of gamblers experience gambling-related problems. These players refer to a trance-like state that researchers have labelled 'dark flow'-a pleasurable, but maladaptive state where players become completely occupied by the game. We assessed 110 gamblers for mindfulness (using the Mindful Attention Awareness Scale), gambling problems (using the Problem Gambling Severity Index), depressive symptoms (using the Depression, Anxiety, and Stress Scale), and boredom proneness (using the Boredom Proneness Scale). Participants played both a multiline and single-line slot machine simulator and were occasionally interrupted with thought probes to assess whether they were thinking about the game or something else. After playing each game, we retrospectively assessed dark flow and affect during play. Our key results were that the number of "on-game" reports during the multiline game were significantly higher than the single-line game, and that we found significantly greater flow during the multiline game than the single-line game. We also found significantly lower negative affect during the multiline game than the single-line game. Using hierarchical multiple regression, we found that dark flow accounted for unique variance when predicting problem gambling severity (over and above depression, mindfulness, and boredom proneness). These assessments help bolster our previous assertions about escape gambling-if some players are prone to having their mind-wander to negative places, the frequent but unpredictable reinforcement of multiline slot machines may help rein in the wandering mind and prevent minds from unintentionally wandering to negative thoughts.


Asunto(s)
Juego de Azar , Atención Plena , Juego de Azar/psicología , Humanos , Refuerzo en Psicología , Estudios Retrospectivos , Recompensa
2.
J Behav Addict ; 9(3): 723-733, 2020 Oct 12.
Artículo en Inglés | MEDLINE | ID: mdl-33010146

RESUMEN

BACKGROUND AND AIMS: Slot machines are a pervasive form of gambling in North America. Some gamblers describe entering "the slot machine zone"-a complete immersion into slots play to the exclusion of all else. METHODS: We assessed 111 gamblers for mindfulness (using the Mindful Attention Awareness Scale (MAAS)), gambling problems (using the Problem Gambling Severity Index (PGSI)), depressive symptoms (using the Depression, Anxiety, and Stress Scale), and boredom proneness (using the Boredom Proneness Scale). In a counterbalanced order, participants played a slot machine simulator and completed an auditory vigilance task. During each task, participants were interrupted with thought probes to assess whether they were: on-task, spontaneously mind-wandering, or deliberately mind-wandering. After completing each task, we retrospectively assessed flow and affect. Compared to the more exciting slots play, we propose that gamblers may use deliberate mind-wandering as a maladaptive means to regulate affect during a repetitive vigilance task. RESULTS: Our key results were that gamblers reported greater negative affect following the vigilance task (when compared to slots) and greater positive affect following slots play (when compared to the vigilance task). We also found that those who scored higher in problem gambling were more likely to use deliberate mind-wandering as a means to cope with negative affect during the vigilance task. Using hierarchical multiple regression, we found that the number of "deliberately mind-wandering" responses accounted for unique variance when predicting problem gambling severity (over and above depression, mindfulness, and boredom proneness). CONCLUSIONS: These assessments highlight a potential coping mechanism used by problem gamblers in order to deal with negative affect.


Asunto(s)
Adaptación Psicológica/fisiología , Afecto/fisiología , Atención/fisiología , Tedio , Depresión/fisiopatología , Juego de Azar/fisiopatología , Atención Plena , Personalidad/fisiología , Adulto , Femenino , Humanos , Masculino
3.
Conscious Cogn ; 51: 157-165, 2017 05.
Artículo en Inglés | MEDLINE | ID: mdl-28376373

RESUMEN

Mind wandering can be costly, especially when we are engaged in attentionally demanding tasks. Preliminary studies suggest that mindfulness can be a promising antidote for mind wandering, albeit the evidence is mixed. To better understand the exact impact of mindfulness on mind wandering, we had a sample of highly anxious undergraduate students complete a sustained-attention task during which off-task thoughts including mind wandering were assessed. Participants were randomly assigned to a meditation or control condition, after which the sustained-attention task was repeated. In general, our results indicate that mindfulness training may only have protective effects on mind wandering for anxious individuals. Meditation prevented the increase of mind wandering over time and ameliorated performance disruption during off-task episodes. In addition, we found that the meditation intervention appeared to promote a switch of attentional focus from the internal to present-moment external world, suggesting important implications for treating worrying in anxious populations.


Asunto(s)
Ansiedad/terapia , Atención/fisiología , Meditación , Atención Plena , Pensamiento/fisiología , Adolescente , Adulto , Ansiedad/fisiopatología , Femenino , Humanos , Masculino , Resultado del Tratamiento , Adulto Joven
4.
Atten Percept Psychophys ; 78(3): 946-59, 2016 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-26715513

RESUMEN

We evaluated whether task-irrelevant inharmonic music produces greater interference with cognitive performance than task-irrelevant harmonic music. Participants completed either an auditory (Experiment 1) or a visual (Experiment 2) version of the cognitively demanding 2-back task in which they were required to categorize each digit in a sequence of digits as either being a target (a digit also presented two positions earlier in the sequence) or a distractor (all other items). They were concurrently exposed to either task-irrelevant harmonic music (judged to be consonant), task-irrelevant inharmonic music (judged to be dissonant), or no music at all as a distraction. The main finding across both experiments was that performance on the 2-back task was worse when participants were exposed to inharmonic music than when they were exposed to harmonic music. Interestingly, performance on the 2-back task was generally the same regardless of whether harmonic music or no music was played. We suggest that inharmonic, dissonant music interferes with cognitive performance by requiring greater cognitive processing than harmonic, consonant music, and speculate about why this might be.


Asunto(s)
Afecto , Cognición , Música , Estimulación Acústica , Percepción Auditiva , Femenino , Humanos , Masculino , Estimulación Luminosa , Tiempo de Reacción , Adulto Joven
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