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Arch Phys Med Rehabil ; 87(8): 1141-9, 2006 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-16876562

RESUMEN

OBJECTIVES: To investigate whether coupling foot center of pressure (COP)-controlled video games to standing balance exercises will improve dynamic balance control and to determine whether the motivational and challenging aspects of the video games would increase a subject's desire to perform the exercises and complete the rehabilitation process. DESIGN: Case study, pre- and postexercise. SETTING: University hospital outpatient clinic. PARTICIPANTS: A young adult with excised cerebellar tumor, 1 middle-aged adult with single right cerebrovascular accident, and 1 middle-aged adult with traumatic brain injury. INTERVENTION: A COP-controlled, video game-based exercise system. MAIN OUTCOME MEASURES: The following were calculated during 12 different tasks: the number of falls, range of COP excursion, and COP path length. RESULTS: Postexercise, subjects exhibited a lower fall count, decreased COP excursion limits for some tasks, increased practice volume, and increased attention span during training. CONCLUSIONS: The COP-controlled video game-based exercise regime motivated subjects to increase their practice volume and attention span during training. This in turn improved subjects' dynamic balance control.


Asunto(s)
Equilibrio Postural/fisiología , Juegos de Video , Adulto , Biorretroalimentación Psicológica , Lesiones Encefálicas/rehabilitación , Neoplasias Cerebelosas/rehabilitación , Diseño de Equipo , Humanos , Persona de Mediana Edad , Rehabilitación de Accidente Cerebrovascular
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