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2.
Front Public Health ; 10: 825328, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35359791

RESUMEN

Background: The game of interest is the root cause of the non-cooperative competition between urban and rural medical and health institutions. The study investigates competition and cooperation among urban and rural medical institutions using the evolutionary game analysis. Methods: With the evolutionary game model, analysis of the stable evolutionary strategies between the urban and rural medical and health facilities is carried out. A numerical simulation is performed to demonstrate the influence of various values. Results: The result shows that the cooperation mechanism between urban and rural medical Institutions is relevant to the efficiency of rural medical institutions, government supervision, reward, and punishment mechanism. Conclusions: Suggestions for utilizing the government's macro regulation and control capabilities, resolving conflicts of interest between urban and rural medical and health institutions is recommended. In addition, the study again advocates mobilizing the internal power of medical institutions' cooperation to promote collaboration between urban and rural medical and health institutions.


Asunto(s)
Prestación Integrada de Atención de Salud , Servicios de Salud Rural , Servicios Urbanos de Salud , China , Teoría del Juego , Humanos , Colaboración Intersectorial , Castigo
3.
Environ Sci Pollut Res Int ; 29(27): 41386-41408, 2022 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-35091946

RESUMEN

The ecological transformation of the mineral resource-based cities (MRBCs) is the key to promoting the construction of ecological civilization and realizing the sustainable development of the social economy and society in China. Existing research ignores the influence of public participation on other subjects in the process of transformation, which is essential to solve the dilemma faced by the ecological transformation of MRBCs. In view of this, from the perspective of stakeholders, this study constructs a new evolutionary game model, which is jointly participated in by the government, enterprises, and social factors (SF) (including public, self-media, and non-governmental organizations). This paper discusses the interests of the main parties and their inter-relationships and reveals the causal mechanism and influencing factors of the dilemma of the ecological transformation of the MRBCs. Our results demonstrate that the evolution and convergence of strategies among the tripartite game agents exhibit strong interaction. First, the single industrial structure, low regulatory efficiency, and weak ecological awareness substantially increase the cost of transformation, thus exacerbating the dilemma of MRBC transformation. Second, the transformation intensity and comprehensive income are important factors affecting the transformation, and the effect intensity of influencing factors in different transition stages is different, which implies that the focus of policies in different stages is different. Third, in the process of promoting enterprise ecological transformation, government supervision and SF supervision have significant complementary effects. However, high-intensity supervision has a significant crowding-out effect on the willingness of SF to participate. Therefore, the government needs to balance the intensity of supervision and willingness of SF to participate. Compared with the existing research, this study comprehensively reflects the complex dynamic game process of the ecological transformation of MRBCs in China and can provide a reference for the policy of promoting the ecological transformation of MRBCs in China.


Asunto(s)
Teoría del Juego , Desarrollo Sostenible , China , Ciudades , Gobierno , Humanos , Políticas
4.
PLoS One ; 16(9): e0257475, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34543308

RESUMEN

In daily life, some people are always seen dedicating available resources to support collective activities. In this paper, we call these people who care group goals more than individual goals dedicators. Inspired by this phenomenon, we studied the role of dedicators on the evolution of cooperation in public goods game (PGG) based on a Chinese Folk Spring Festival Gala. Three types of agents were introduced into our PGG model including cooperators, defectors and dedicators. Dedicators tried to donate when the Gala was short of funds. Cooperators and defectors imitated the strategy of the highest-payoff neighbor based on the rational mechanism. And their imitating probability was modified on account of the emotional mechanism for positive effect of the dedicator's donating behavior and negative effect of continuous poor performance. Through numerical simulations, we found that the existence of dedicators can indeed promote cooperation in PGG. It should be noted that dedicators' willingness to donate was more important than their donation quantity in facilitating cooperation. And the stronger the emotional effect intensity of dedicators' donating behavior was, the better. So, the selfless dedication of participants should be praised to promote cooperation by improving their emotional effect intensity. Last but not least, a reasonable activity budget was needed to sustain the highest level of cooperation.


Asunto(s)
Conducta Cooperativa , Aniversarios y Eventos Especiales , China , Teoría del Juego , Humanos , Modelos Teóricos
5.
J Environ Sci (China) ; 104: 40-52, 2021 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-33985743

RESUMEN

The Yongding New River is essential for the water supplies of Tianjin. To date, there is no comprehensive report that assesses the year-round water quality of the Yongding New River Main stream. Moreover, little attention has been given to determining a combined weight for improving the traditional comprehensive water quality identification index (ICWQII) by the game theory. Seven water quality parameters were investigated monthly along the main stream of the Yongding New River from May 2018 to April 2019. Organic contaminants and nitrogen pollution were mainly caused by point sources pollution, and the total phosphorus mainly by non-point source pollution. Dramatic spatio-temporal variations of water quality parameters were jointly caused by different pollutant sources and hydrometeorological factors. In terms of this study, an improved comprehensive water quality identification index (ICWQII) based on entropy weight or variation coefficient and traditional CWQII underestimated the water qualities, and an ICWQII based on the superstandard multiple method overvalued the assessments. By contrast, water qualities assessments done with an ICWQII based on the game theory matched perfectly with the practical situation. The ICWQII based on game theory proposed in this study takes into account not only the degree of disorder and variation of water quality data, but also the influence of standard-exceeded pollution indicators, whose results are relatively reasonable. All findings and the ICWQII based on game theory can provide scientific support for decisions related to the water environment management of the Yongding New River and other waters.


Asunto(s)
Contaminantes Químicos del Agua , Calidad del Agua , China , Monitoreo del Ambiente , Teoría del Juego , Nitrógeno/análisis , Fósforo/análisis , Ríos , Contaminantes Químicos del Agua/análisis , Contaminación del Agua/análisis
6.
PLoS One ; 15(6): e0232317, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32589658

RESUMEN

Previous physical activity interventions have failed to create population change and an alternative approach is needed to support a World Health Organization target of a 15% reduction in global levels of inactivity by 2030. There is growing evidence that gamification-based interventions can reach substantial portions of the community. However, to date, these studies have been predominantly quantitative and as such there is a paucity of research in the area on motivations and barriers to engagement with these programs. Four focus groups conducted with N = 26 players who participated in a gamification-based intervention 'Beat the Street' revealed several varied motives to engagement, including collective reward; social influence; game reinvention; exploration; accessibility and awareness. However, several barriers specific to the Beat the Street intervention and outdoor gamification interventions more generally were also identified. This study provides novel insight into the motives which engage individuals into physical activity interventions and the design principles which need to be considered when implementing interventions of this nature.


Asunto(s)
Ejercicio Físico , Promoción de la Salud , Motivación , Adulto , Concienciación , Ciclismo , Femenino , Grupos Focales , Teoría del Juego , Humanos , Masculino , Persona de Mediana Edad , Caminata , Dispositivos Electrónicos Vestibles
7.
J Theor Biol ; 497: 110288, 2020 07 21.
Artículo en Inglés | MEDLINE | ID: mdl-32315673

RESUMEN

In evolutionary game theory, it is customary to be partial to the dynamical models possessing fixed points so that they may be understood as the attainment of evolutionary stability, and hence, Nash equilibrium. Any show of periodic or chaotic solution is many a time perceived as a shortcoming of the corresponding game dynamic because (Nash) equilibrium play is supposed to be robust and persistent behaviour, and any other behaviour in nature is deemed transient. Consequently, there is a lack of attempt to connect the non-fixed point solutions with the game theoretic concepts. Here we provide a way to render game theoretic meaning to periodic solutions. To this end, we consider a replicator map that models Darwinian selection mechanism in unstructured infinite-sized population whose individuals reproduce asexually forming non-overlapping generations. This is one of the simplest evolutionary game dynamic that exhibits periodic solutions giving way to chaotic solutions (as parameters related to reproductive fitness change) and also obeys the folk theorems connecting fixed point solutions with Nash equilibrium. Interestingly, we find that a modified Darwinian fitness-termed heterogeneity payoff-in the corresponding population game must be put forward as (conventional) fitness times the probability that two arbitrarily chosen individuals of the population adopt two different strategies. The evolutionary dynamics proceeds as if the individuals optimize the heterogeneity payoff to reach an evolutionarily stable orbit, should it exist. We rigorously prove that a locally asymptotically stable period orbit must be heterogeneity stable orbit-a generalization of evolutionarily stable state.


Asunto(s)
Teoría del Juego , Evolución Biológica , Humanos , Dinámica Poblacional , Selección Genética
8.
Sci Adv ; 6(2): eaaz0289, 2020 01.
Artículo en Inglés | MEDLINE | ID: mdl-31934632

RESUMEN

Normative theories of judgment either focus on rationality (decontextualized preference maximization) or reasonableness (pragmatic balance of preferences and socially conscious norms). Despite centuries of work on these concepts, a critical question appears overlooked: How do people's intuitions and behavior align with the concepts of rationality from game theory and reasonableness from legal scholarship? We show that laypeople view rationality as abstract and preference maximizing, simultaneously viewing reasonableness as sensitive to social context, as evidenced in spontaneous descriptions, social perceptions, and linguistic analyses of cultural products (news, soap operas, legal opinions, and Google books). Further, experiments among North Americans and Pakistani bankers, street merchants, and samples engaging in exchange (versus market) economy show that rationality and reasonableness lead people to different conclusions about what constitutes good judgment in Dictator Games, Commons Dilemma, and Prisoner's Dilemma: Lay rationality is reductionist and instrumental, whereas reasonableness integrates preferences with particulars and moral concerns.


Asunto(s)
Juicio , Racionalización , Sonido , Conducta , Conducta de Elección , Teoría del Juego , Humanos , Internet , Personalidad , Factores Socioeconómicos
9.
Br J Psychol ; 111(4): 823-839, 2020 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-31820449

RESUMEN

The sound of the voice has several acoustic features that influence the perception of how cooperative the speaker is. It remains unknown, however, whether these acoustic features are associated with actual cooperative behaviour. This issue is crucial to disentangle whether inferences of traits from voices are based on stereotypes, or facilitate the detection of cooperative partners. The latter is likely due to the pleiotropic effect that testosterone has on both cooperative behaviours and acoustic features. In the present study, we quantified the cooperativeness of native French-speaking men in a one-shot public good game. We also measured mean fundamental frequency, pitch variations, roughness, and breathiness from spontaneous speech recordings of the same men and collected saliva samples to measure their testosterone levels. Our results showed that men with lower-pitched voices and greater pitch variations were more cooperative. However, testosterone did not influence cooperative behaviours or acoustic features. Our finding provides the first evidence of the acoustic correlates of cooperative behaviour. When considered in combination with the literature on the detection of cooperativeness from faces, the results imply that assessment of cooperative behaviour would be improved by simultaneous consideration of visual and auditory cues.


Asunto(s)
Conducta Cooperativa , Señales (Psicología) , Teoría del Juego , Acústica del Lenguaje , Calidad de la Voz , Estimulación Acústica , Cara , Expresión Facial , Francia , Humanos , Lenguaje , Masculino , Saliva/química , Testosterona/análisis , Adulto Joven
10.
Brain Imaging Behav ; 13(3): 685-698, 2019 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-29767303

RESUMEN

Bargaining parties often disagree on what fair is, due to the reason that people are prone to believe that what favors oneself is fair, i.e., an egocentric bias. In this study, we investigated the neural signatures underlying egocentric bias in fairness decision-making, conjoining an adapted ultimatum game (UG) with event-related fMRI and functional connectivity. Participants earned monetary rewards with a partner in a production stage, wherein their contributions to the earnings were manipulated. Afterwards, the joint earnings were randomly divided, and the distribution was presented simultaneously with contribution information to participants, who accepted/rejected distributions of earnings as the same manner in standard UG. We identified an egocentric bias in fairness decisions, such that participants frequently rejected self-contributed disadvantageous outcomes, but much less so in response to other-contributed advantageous outcomes, although both involved mismatch between contribution and payoff. This bias was underpinned by regions involved in representing fairness norms, including the anterior insula and dorsal anterior cingulate cortex (dACC). Furthermore, the thalamus activity was predictive of the bias, such that the level of egocentric bias decreased as a function of the activation level of the thalamus. Finally, our functional-connectivity findings indicated that the thalamus worked together with insula and dACC to modulate behavioral egocentric bias in fairness-related decisions. Our findings uncover the neural basis underlying the modulation of egocentric bias in normative decision-making, and highlight the role of neural circuits associated with norm enforcement in this phenomenon.


Asunto(s)
Toma de Decisiones/fisiología , Egocentrismo , Adulto , Sesgo , Mapeo Encefálico/métodos , Corteza Cerebral/fisiología , Femenino , Teoría del Juego , Juegos Experimentales , Giro del Cíngulo/fisiología , Humanos , Imagen por Resonancia Magnética , Masculino , Recompensa , Tálamo/fisiología , Adulto Joven
11.
Trends Ecol Evol ; 33(6): 415-426, 2018 06.
Artículo en Inglés | MEDLINE | ID: mdl-29779605

RESUMEN

Conservation conflicts represent complex multilayered problems that are challenging to study. We explore the utility of theoretical, experimental, and constructivist approaches to games to help to understand and manage these challenges. We show how these approaches can help to develop theory, understand patterns in conflict, and highlight potentially effective management solutions. The choice of approach should be guided by the research question and by whether the focus is on testing hypotheses, predicting behaviour, or engaging stakeholders. Games provide an exciting opportunity to help to unravel the complexity in conflicts, while researchers need an awareness of the limitations and ethical constraints involved. Given the opportunities, this field will benefit from greater investment and development.


Asunto(s)
Conflicto Psicológico , Conservación de los Recursos Naturales/métodos , Teoría del Juego , Juegos Experimentales , Desempeño de Papel
12.
Soc Sci Med ; 188: 109-118, 2017 09.
Artículo en Inglés | MEDLINE | ID: mdl-28738317

RESUMEN

In contexts where healthcare regulation is weak and levels of uncertainty high, how do patients decide whom and what to trust? In this paper, we explore the potential for using Signalling Theory (ST, a form of Behavioural Game Theory) to investigate health-related trust problems under conditions of uncertainty, using the empirical example of 'herbal clinics' in Ghana and Tanzania. Qualitative, ethnographic fieldwork was conducted over an eight-month period (2015-2016) in eight herbal clinics in Ghana and ten in Tanzania, including semi-structured interviews with herbalists (N = 18) and patients (N = 68), plus detailed ethnographic observations and twenty additional key informant interviews. The data were used to explore four ST-derived predictions, relating to herbalists' strategic communication ('signalling') of their trustworthiness to patients, and patients' interpretation of those signals. Signalling Theory is shown to provide a useful analytical framework, allowing us to go beyond the primary trust problem addressed by other researchers - cataloguing observable indicators of trustworthiness - and providing tools for tackling the trickier secondary trust problem, where the trustworthiness of those indicators must be ascertained. Signalling Theory also enables a basis for comparative work between different empirical contexts that share the underlying condition of uncertainty.


Asunto(s)
Instituciones de Atención Ambulatoria/normas , Atención a la Salud/normas , Aceptación de la Atención de Salud/psicología , Fitoterapia/normas , Confianza/psicología , Adulto , Anciano , Antropología Cultural , Femenino , Teoría del Juego , Ghana , Humanos , Masculino , Persona de Mediana Edad , Relaciones Médico-Paciente , Fitoterapia/métodos , Fitoterapia/tendencias , Investigación Cualitativa , Tanzanía , Incertidumbre
13.
PLoS One ; 10(8): e0136032, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26288088

RESUMEN

In evolutionary game theory, evolutionarily stable states are characterised by the folk theorem because exact solutions to the replicator equation are difficult to obtain. It is generally assumed that the folk theorem, which is the fundamental theory for non-cooperative games, defines all Nash equilibria in infinitely repeated games. Here, we prove that Nash equilibria that are not characterised by the folk theorem do exist. By adopting specific reactive strategies, a group of players can be better off by coordinating their actions in repeated games. We call it a type-k equilibrium when a group of k players coordinate their actions and they have no incentive to deviate from their strategies simultaneously. The existence and stability of the type-k equilibrium in general games is discussed. This study shows that the sets of Nash equilibria and evolutionarily stable states have greater cardinality than classic game theory has predicted in many repeated games.


Asunto(s)
Algoritmos , Teoría del Juego , Modelos Teóricos , Humanos
14.
J Ethnobiol Ethnomed ; 11: 6, 2015 Feb 23.
Artículo en Inglés | MEDLINE | ID: mdl-25971348

RESUMEN

BACKGROUND: Game theory enables the predictive study of the behavior of agents that recognize the mutual interdependence of their decisions and act rationally and strategically to maximize their own gains. In this paper, the extractivism of pequi (Caryocar coriaceum Wittm.) and fava d'anta (Dimorphandra gardneriana Tul.) in an area of common use of the semiarid region of northeastern Brazil is described as a model to illustrate a practical application of game theory in the interpretation of the phenomena analyzed in ethnobiological research. METHODS: Field research was conducted in the Araripe-Apodi National Forest. Semi-structured interviews were conducted with 55 informants recognized as knowledgeable and experienced in the extractivism of pequi and fava d'anta in the region. In the interviews, information that could contribute to the identification and understanding of the focal points of extractivism in the region was surveyed. Data were analyzed under an analytical/descriptive approach using the "content analysis" technique. RESULTS: There was a logic of competitive entrepreneurship around the commercial extractivism of pequi and fava d'anta in the region. Among the extractivists of pequi, one of the main collection rules refers to the prohibition of removing immature fruits by using sticks or shaking the branches. In the extractivism of fava d'anta, no specific rules have been established by collectors, but there is a predominant behavior of withdrawing all available fruits (pods) on a tree in a single visit. In an analysis guided by game theory, the collection decisions adopted by extractivists to maximize gain from the activity can be considered justifiable from the standpoint of economic rationality. CONCLUSIONS: The "game of extractivism" of pequi and fava d'anta operates under conditions similar to the "tragedy of the commons." In this game, the non-cooperative solution is converted to the Nash equilibrium. The approach used in this study contributed to the identification of strategies and solutions to problems arising from the extractivism of pequi and fava d'anta.


Asunto(s)
Ericales , Etnobotánica/métodos , Fabaceae , Teoría del Juego , Extractos Vegetales , Plantas Medicinales , Brasil , Conservación de los Recursos Naturales/métodos , Etnobotánica/economía , Frutas , Humanos , Entrevistas como Asunto , Factores Socioeconómicos
15.
Environ Sci Pollut Res Int ; 22(9): 6546-58, 2015 May.
Artículo en Inglés | MEDLINE | ID: mdl-25687606

RESUMEN

In this study, game theory and fuzzy programming approaches were used to balance economic and environmental impacts in the Namazgah reservoir, Turkey. The main goals identified were to maximize economic benefits of land use and to protect water quality of reservoir and land resources. Total phosphorous load (kg ha(-1) year(-1)) and economic income (USD ha(-1) year(-1)) from land use were determined as environmental value and economic value, respectively. The surface area of existing land use types, which are grouped under 10 headings according to the investigations on the watershed area, and the constraint values for the watershed were calculated using aerial photos, master plans, and basin slope map. The results of fuzzy programming approach were found to be very close to the results of the game theory model. It was concluded that the amount of fertilizer used in the current situation presents a danger to the reservoir and, therefore, unnecessary fertilizer use should be prevented. Additionally, nuts, fruit, and vegetable cultivation, instead of wheat and corn cultivation, was found to be more suitable due to their high economic income and low total phosphorus (TP) load. Apart from agricultural activities, livestock farming should also be considered in the area as a second source of income. It is believed that the results obtained in this study will help decision makers to identify possible problems of the watershed.


Asunto(s)
Conservación de los Recursos Naturales/métodos , Agua Dulce/análisis , Modelos Teóricos , Fósforo/análisis , Contaminantes Químicos del Agua/análisis , Calidad del Agua , Agricultura/economía , Agricultura/métodos , Conservación de los Recursos Naturales/economía , Conservación de los Recursos Naturales/estadística & datos numéricos , Fertilizantes , Lógica Difusa , Teoría del Juego , Turquía
16.
J Sci Food Agric ; 95(6): 1252-9, 2015 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-25044066

RESUMEN

BACKGROUND: We applied game theory to the organic tea certification process and traceability system used by the Taiwanese tea industry to elucidate the strategic choices made by tea farmers and organic tea certification agencies. Thus, this paper clarifies how relevant variables affect the organic certification process and traceability system used within the tea industry. RESULTS: The findings indicate that farmers who generate high revenues experience failures regarding tea deliveries, cash outflow, damage compensation, and quasi-rent. An additional problem included the high costs yielded when tea farmers colluded with or switched organic tea certification agencies. Furthermore, there could be decreasing levels of personal interest in planting non-organic tea and lowering the costs of planting organic tea and the managerial accounting costs of building comprehensive traceability systems; thus, the analysis yielded strong results and a superior equilibrium. CONCLUSION: This research is unprecedented, using an innovative model and providing a novel analysis structure for use in the tea industry. These results contribute to the field of literature and should serve as a valuable reference for members of the tea industry, government, and academia.


Asunto(s)
Camellia sinensis , Certificación , Industria de Alimentos , Agricultura Orgánica , , Teoría del Juego , Humanos , Taiwán
17.
IEEE Trans Cybern ; 43(6): 1519-31, 2013 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-24273140

RESUMEN

Estimating affective and cognitive states in conditions of rich human-computer interaction, such as in games, is a field of growing academic and commercial interest. Entertainment and serious games can benefit from recent advances in the field as, having access to predictors of the current state of the player (or learner) can provide useful information for feeding adaptation mechanisms that aim to maximize engagement or learning effects. In this paper, we introduce a large data corpus derived from 58 participants that play the popular Super Mario Bros platform game and attempt to create accurate models of player experience for this game genre. Within the view of the current research, features extracted both from player gameplay behavior and game levels, and player visual characteristics have been used as potential indicators of reported affect expressed as pairwise preferences between different game sessions. Using neuroevolutionary preference learning and automatic feature selection, highly accurate models of reported engagement, frustration, and challenge are constructed (model accuracies reach 91%, 92%, and 88% for engagement, frustration, and challenge, respectively). As a step further, the derived player experience models can be used to personalize the game level to desired levels of engagement, frustration, and challenge as game content is mapped to player experience through the behavioral and expressivity patterns of each player.


Asunto(s)
Biorretroalimentación Psicológica/fisiología , Conducta Competitiva/fisiología , Señales (Psicología) , Teoría del Juego , Modelos Biológicos , Juegos de Video , Percepción Visual/fisiología , Adulto , Afecto/fisiología , Simulación por Computador , Femenino , Frustación , Humanos , Aprendizaje/fisiología , Masculino , Persona de Mediana Edad , Adulto Joven
18.
IEEE Trans Cybern ; 43(6): 1516-8, 2013 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-24235260

RESUMEN

A typical gaming scenario, as developed in the past 20 years, involves a player interacting with a game using a specialized input device, such as a joystic, a mouse, a keyboard, etc. Recent technological advances and new sensors (for example, low cost commodity depth cameras) have enabled the introduction of more elaborated approaches in which the player is now able to interact with the game using his body pose, facial expressions, actions, and even his physiological signals. A new era of games has already started, employing computer vision techniques, brain-computer interfaces systems, haptic and wearable devices. The future lies in games that will be intelligent enough not only to extract the player's commands provided by his speech and gestures but also his behavioral cues, as well as his/her emotional states, and adjust their game plot accordingly in order to ensure more realistic and satisfactory gameplay experience. This special issue on modern control for computer games discusses several interdisciplinary factors that influence a user's input to a game, something directly linked to the gaming experience. These include, but are not limited to, the following: behavioral affective gaming, user satisfaction and perception, motion capture and scene modeling, and complete software frameworks that address several challenges risen in such scenarios.


Asunto(s)
Biorretroalimentación Psicológica/métodos , Biorretroalimentación Psicológica/fisiología , Retroalimentación , Teoría del Juego , Sistemas Hombre-Máquina , Interfaz Usuario-Computador , Juegos de Video , Biónica , Humanos
19.
Rev. psicol. trab. organ. (1999) ; 29(1): 3-12, ene.-abr. 2013.
Artículo en Inglés | IBECS | ID: ibc-112590

RESUMEN

The diversity-validity dilemma has been a dominant theme in personnel selection research and practice. As some of the most valid selection instruments display large ethnic performance differences, scientists attempt to develop strategies that reduce ethnic subgroup differences in selection performance, while simultaneously maintaining criterion-related validity. This paper provides an evidence-based overview of the effectiveness of six strategies for dealing with the diversity-validity dilemma: (1) using ‘alternative’ cognitive ability measures, (2) employing simulations, (3) using statistical approaches to combine predictor and criterion measures, (4) reducing criterion-irrelevant predictor variance, (5) fostering positive candidate reactions, and (6) providing coaching and opportunity for practice to candidates. Three of these strategies (i.e., employing simulation-based assessments, developing alternative cognitive ability measures, and using statistical procedures) are identified as holding the most promise to alleviate the dilemma. Potential areas in need for future research are discussed(AU)


El dilema validez-diversidad ha sido un tema dominante en la investigación y la práctica de la selección de personal. Dado que algunos de los instrumentos de selección más válidos presentan grandes diferencias étnicas en sus puntuaciones, los científicos intentan desarrollar estrategias que reduzcan las diferencias de los subgrupos en la selección mientras mantienen simultáneamente la validez de criterio. Este artículo proporciona una revisión basada en la evidencia de la efectividad de seis estrategias utilizadas para manejar el dilema validez-diversidad: (1) usar medidas de capacidad cognitiva “alternativas”, (2) emplear simulaciones, (3) utilizar procedimientos estadísticos para combinar las medidas predictoras y del criterio, (4) reducir la varianza de los predictores irrelevante para el criterio, (5) fomentar reacciones positivas en los candidatos y (6) facilitarles preparación y posibilidades de practicar. Tres estrategias (emplear evaluaciones basadas en simulaciones, desarrollar medidas alternativas de capacidad cognitiva y usar procedimientos estadísticos) son las más prometedoras para aminorar el problema. Se discuten áreas potenciales que requieren investigación en un futuro(AU)


Asunto(s)
Humanos , Masculino , Femenino , Selección de Personal/organización & administración , Selección de Personal/normas , Teoría del Juego , Psicometría/métodos , Psicometría/estadística & datos numéricos , Psicometría/tendencias , Selección de Personal/métodos , Selección de Personal , Investigación Operativa , Psicometría/organización & administración , Psicometría/normas , Salud Holística/normas
20.
Sci Rep ; 3: 1550, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-23528986

RESUMEN

In recent years, mechanisms favoring fair split in the ultimatum game have attracted growing interests because of its practical implications for international bargains. In this game, two players are randomly assigned two different roles respectively to split an offer: the proposer suggests how to split and the responder decides whether or not to accept it. Only when both agree is the offer successfully split; otherwise both get nothing. It is of importance and interest to break the symmetry in role assignment especially when the game is repeatedly played in a heterogeneous population. Here we consider an adaptive role assignment: whenever the split fails, the two players switch their roles probabilistically. The results show that this simple feedback mechanism proves much more effective at promoting fairness than other alternatives (where, for example, the role assignment is based on the number of neighbors).


Asunto(s)
Conducta de Elección , Teoría del Juego , Desempeño de Papel , Conducta Social , Evolución Biológica , Conducta Cooperativa , Toma de Decisiones , Juegos Experimentales , Humanos , Modelos Económicos , Modelos Psicológicos
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