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1.
Brain Sci ; 8(1)2018 Jan 02.
Artigo em Inglês | MEDLINE | ID: mdl-29301289

RESUMO

Rational explanation is ubiquitous in psychology and social sciences, ranging from rational analysis, expectancy-value theories, ideal observer models, mental logic to probabilistic frameworks, rational choice theory, and informal "folk psychological" explanation. However, rational explanation appears to be challenged by apparently systematic irrationality observed in psychological experiments, especially in the field of judgement and decision-making (JDM). Here, it is proposed that the experimental results require not that rational explanation should be rejected, but that rational explanation is local, i.e., within a context. Thus, rational models need to be supplemented with a theory of contextual shifts. We review evidence in JDM that patterns of choices are often consistent within contexts, but unstable between contexts. We also demonstrate that for a limited, though reasonably broad, class of decision-making domains, recent theoretical models can be viewed as providing theories of contextual shifts. It is argued that one particular significant source of global inconsistency arises from a cognitive inability to represent absolute magnitudes, whether for perceptual variables, utilities, payoffs, or probabilities. This overall argument provides a fresh perspective on the scope and limits of human rationality.

2.
Stud Health Technol Inform ; 220: 417-23, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27046616

RESUMO

Adults with Intellectual Disability (ID) are at high risk of being in poor health as a result of exercising infrequently; recent evidence indicates this is often due to there being a lack of opportunities to exercise. This pilot study involved an investigation of the use of motion-sensor game technology to enable and encourage exercise for this population. Five adults (two female; 3 male, aged 34-74 [M = 55.20, SD = 16.71] with ID used motion-sensor games to conduct exercise at weekly sessions at a day-centre. Session attendees reported to have enjoyed using the games, and that they would like to use the games in future. Interviews were conducted with six (four female; two male, aged 27-51 [M = 40.20, SD = 11.28]) day-centre staff, which indicated ways in which the motion-sensor games could be improved for use by adults with ID, and barriers to consider in relation to their possible future implementation. Findings indicate motion-sensor games provide a useful, enjoyable and accessible way for adults with ID to exercise. Future research could investigate implementation of motion-sensor games as a method for exercise promotion for this population on a larger scale.


Assuntos
Pessoas com Deficiência/reabilitação , Terapia por Exercício/métodos , Deficiência Intelectual/reabilitação , Ludoterapia/métodos , Terapia Assistida por Computador/métodos , Jogos de Vídeo , Adulto , Idoso , Terapia por Exercício/instrumentação , Feminino , Promoção da Saúde/métodos , Humanos , Deficiência Intelectual/diagnóstico , Masculino , Pessoa de Meia-Idade , Motivação , Ludoterapia/instrumentação , Terapia Assistida por Computador/instrumentação , Resultado do Tratamento
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